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2020-10-19 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-19 Hourier[Implement] #37324 隠者の紫のフラグを調整した / Adjusted flags of...
2020-10-19 Hourier[Implement] #37324 隠者の紫のフラグを変更した / Changed flags of...
2020-10-19 Hourier[Implement] #37285 ピエロのユニークを追加した / Added unique monster...
2020-10-19 Hourier[Implement] #37324 ヘヴィ・ランスのアーティファクトを追加した / Added artifa...
2020-10-19 Hourier[Implement] #37285 量子生物であってもユニークならばモンスター闘技場へ出場できるようにした...
2020-10-19 Hourier[Refactor] #37285 Reshaped monster-race-hook.c and...
2020-10-18 deskull[Fix] #40514 effect_player_lite() と effect_player_dark...
2020-10-18 Hourier[Refactor] #40655 Reshaped player-damage.c
2020-10-15 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Artif...
2020-10-15 deskull[Refactor] #40514 コメント追加. / Add comments.
2020-10-15 deskull[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
2020-10-12 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-12 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-11 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-10 Hourier[Implement] #37285 hdns氏にヒアリングし、可燃性ガスにHURT_FIRE属性を追加...
2020-10-09 Hourier[Implement] #37285 RR氏の新ユニークに種族指定召喚を追加 / Added special...
2020-10-09 Hourier[Implement] #37285 RR氏の新ユニークに護衛を追加 / Added configuratio...
2020-10-09 Hourier[Implement] #37285 RR氏より投稿モンスターを2体追加 / Added posted...
2020-10-09 Hourier[Implement] #37285 hdns氏より頂いたアーティファクトを追加 / Added new...
2020-10-09 Hourier[Implement] #37285 hdns氏より頂いたモンスター案×4を追加 / Added 4...
2020-10-08 Hourier[Implement] #37324 アーティファクトの発動に森林生成を追加 / Added Tree...
2020-10-08 Hourier[Implement] #37324 エゴ/アーティファクトの発動に死者復活を追加した / Added...
2020-10-08 Hourier[Refactor] #37285 Reshaped object-boost.c automatically
2020-10-08 Hourier[Implement] #37285 アーティファクトを1件追加 / Added one artifact
2020-10-08 Hourier[Implement] #37285 アリーナテーブルを調整 / Adjusted the table...
2020-10-08 Hourier[Refactor] #37285 Reshaped arena-info-table.c automatically
2020-10-08 Hourier[Implement] #37285 特異点クエストのワイアームを強化 / Strengthened...
2020-10-07 Eric BranlundReplaced the call to the missing prepare_browse_movie_a...
2020-10-07 Eric BranlundPick up prototype for gettimeofday() for non-Windows...
2020-10-07 Eric BranlundFixed "#endif" that broke compilation with clang 12...
2020-10-07 Eric BranlundIncluded monster-attack-effect.h and monster-attack...
2020-10-07 Hourier[Implement] #37285 calc_blow_un_power() とprocess_un_pow...
2020-10-07 Hourier[Implement] #37285 Added damage decreasing calculation...
2020-10-07 Hourier[Fix] 波ダッシュの文字コードを変更 (日本語のみ)
2020-10-07 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-06 deskull[refactor] #40514 player/player-status-resist.c にコメント追加...
2020-10-06 Hourier[Fix] (Cherry Pick) #40742 Resolved the issue that...
2020-10-06 deskull[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
2020-10-06 deskull[Implement] #40514 has_magic_mastery() を実装. / Implement...
2020-10-05 Hourier[Fix] #40742 Resolved the issue that monsters didn...
2020-10-05 Hourier[Implement] #37285 SM-DOSとFuxckintoshの仁義なき戦いを追加した ...
2020-10-05 Hourier[Refactor] Shift-JISのファイルをUTF-8に変換 / Changed Shift...
2020-10-05 Hourier[Fix] #40734 変数が関数と誤認される不具合を解消 / Resolved the issue...
2020-10-04 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskull[Fix] モンスター調整に関するr_info.txtのみrevert.
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 Hourier[Implement] #37285 eとpを追加 / Added monsters symboled...
2020-10-04 deskull[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-03 Hourier[Implement] #37285 Adjusted quests' difficulty except...
2020-10-01 Hourier[Refactor] #37285 pユニークを1体追加 / Added p unique
2020-09-27 Hourier[Fix] 永久光源に残りターンが付記される不具合を修正 / Fixed the issue that...
2020-09-27 Hourier[Implement] #37285 シュド=メルに二つ名を追加 / Added alias for...
2020-09-27 Hourier[Fix] 幻覚状態でlookすると無限ループに陥る不具合を修正 / Fixed the issue...
2020-09-26 Hourier[WIP] [Refactor] #37285 マナ吸収ダメージの減衰式を追加 / Added attenua...
2020-09-26 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 遅鈍ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 時間逆転ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 経験値吸収ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Refactor] #37285 Separated monster-attach-lose.c/h...
2020-09-26 Hourier[Implement] #37285 能力低下ダメージの減衰式を追加 / Added attenuation...
2020-09-26 Hourier[Implement] #37285 病気ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 盲目・混乱・恐怖・麻痺ダメージの減衰式を追加 / Added atten...
2020-09-26 Hourier[Implement] #37285 劣化ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Implement] #37285 毒ダメージの減衰式を追加 / Added attenuating...
2020-09-26 Hourier[Refactor] #37285 Reshaped effect-monster-resist-hurt...
2020-09-26 Hourier[Implement] #37285 Adjusted some monsters
2020-09-25 Hourier[Refactor] #37285 ゾンビの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Implement] #37285 ドラゴンの特殊召喚を実装 / Added special summon...
2020-09-25 Hourier[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
2020-09-25 Hourier[Refactor] #37285 Reshaped summonning monster functions
2020-09-25 Hourier[Refactor] #37285 Separated decide_summon_kin_caster...
2020-09-25 Hourier[Implement] #37285 リッチを少し強化 / Strengthed liches a little
2020-09-25 Hourier[Implement] #37285 アリーナ登場モンスターとモンスター強度を調整 / Adjusted...
2020-09-25 Hourier[Implement] #37285 Cとjをいくつか追加 / Added monsters symboled...
2020-09-24 Hourier[Implement] #37285 cとFをいくつか追加 / Added monsters symboled...
2020-09-24 Hourier[Implement] #37285 hをいくつか追加 / Added snow elves symboled...
2020-09-22 Hourier[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilati...
2020-09-22 Hourier[Implement] #37285 Expanded buffer size of monsters...
2020-09-22 Hourier[Refactor] #40742 Separated process_game_turn() from...
2020-09-22 Hourier[Refactor] #40742 Separated decide_arena_death() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_riding_pet() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_io() from play_game()
2020-09-22 Hourier[Refactor] #40742 Separated generate_world() from play_...
2020-09-22 Hourier[Refactor] #40742 Separated change_floor_if_error(...
2020-09-22 Hourier[Refactor] #40742 Separated generate_wilderness() from...
2020-09-22 Hourier[Refactor] #40742 Separated set_wizard_mode_by_argument...
2020-09-22 Hourier[Refactor] #40742 Separated reset_world_info() from...
2020-09-22 Hourier[Refactor] #40742 Reshaped monster-move.c and monster...
2020-09-21 deskull[Refactor] #40756 blind_spell_effect_messages を仮定義...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-21 deskull[Refactor] #40514 不要インクルード削除. / Delete unused include.
2020-09-21 deskull[Refactor] #40514 effect_player_*() 関数を全て effect-player...
2020-09-21 deskull[Refactor] #40514 calc_deathray_damage_rate() を実装し...
2020-09-21 Hourier[Refactor] #40742 Separated init_world_floor_info(...
2020-09-21 Hourier[Refactor] #40742 Separated init_random_seed() from...
2020-09-21 Hourier[Refactor] #40742 Separated restore_windows() from...
2020-09-21 Hourier[Refactor] #40742 Reshaped game-play.c
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