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2020-02-16 Hourier[Refactor] #40030 process_monster() の条件分岐を修正 / Fixed...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_*_rune...
2020-02-16 Hourier[Refactor] #40030 process_monster() からprocess_wall...
2020-02-16 Hourier[Refactor] #40030 process_monster() にあったフラグ群を構造体へ統合...
2020-02-16 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-16 Hourier[Refactor] monster-process.c において、1行ごとに挟まれていたコメントを削除...
2020-02-16 Hourier[Refactor] #40030 変数の宣言と代入を統合 / Unified variable decler...
2020-02-16 Hourier[Fix] #40030 時を止めた後にダミーモンスターが複製される不具合を修正 / Fixed the...
2020-02-16 deskull[Refactor] #37353 IDENT_MENTAL を IDENT_FULL_KNOWN に改名...
2020-02-16 Hourier[Refactor] #37353 残っていた'ifndef JP'のプリプロを'ifdef JP'に変更...
2020-02-16 Hourier[Fix] #37353 ファイルロードが重くなる事象を修正 / Fixed the issue that...
2020-02-16 Hourier[Implement] #37285 玲音に閃光と暗黒の耐性を追加 / Added RES_LITE...
2020-02-16 Hourier[Fix] #37353 if文の誤りを修正 / Fixed an error of if statement
2020-02-15 Hourier[Refactor] #37353 monster-process.c にDoxygen用コメントを追加...
2020-02-15 Hourier[Refactor] #37353 decide_drop_from_monster() をprocess_m...
2020-02-15 Hourier[Refactor] #37353 process_angar() をprocess_monster...
2020-02-15 Hourier[Refacotr] #37353 monster-process.c の整形 / Reshaped...
2020-02-15 Hourier[Refactor] #37353 cast_spell() をprocess_monster() から分離...
2020-02-15 Hourier[Refactor] #37353 process_speak_sound() をprocess_monste...
2020-02-15 Hourier[Refactor] #37353 awake_monster() をprocess_monster...
2020-02-15 Hourier[Refactor] #37285 process_monster() からvanish_summoned_c...
2020-02-15 Hourier[Refactor] #37285 process_monster() からrunaway_monster...
2020-02-15 Hourier[Refactor] #37353 move_monster() をdecide_monster_moveme...
2020-02-15 Hourier[Refactor] #37353 process_monster() からprocess_special...
2020-02-15 Hourier[Refactor] #37285 process_quantum_effect() を微修正 / Fixed...
2020-02-15 Hourier[Implement] #37285 量子的効果の関数をprocess_monster() から分離...
2020-02-15 Hourier[Implement] #37285 テストプレイの結果を反映 / Reflected the result...
2020-02-15 Hourier[Implement] #37285 量子生物が確率的に消滅する処理を変更し、ユニークならばショートテレポート...
2020-02-15 Hourier[Fix] #37285 玲音へのユニークフラグ付け忘れを修正 / Added UNIQUE flag...
2020-02-14 Hourier[Refactor] #37353 monspell_to_player() の引数順を変更 / Change...
2020-02-14 Hourier[Refactor] #37353 スポイラーで出力されるモンスター情報のキャラクター色を日本語に翻訳...
2020-02-14 Hourier[Refactor] 使われていないプリプロVERBOSE_RALLOC を削除 / Removed...
2020-02-14 Hourier[Refactor] 使われていないプリプロJP000 を削除 / Removed unused prepro...
2020-02-14 Hourier[Refactor] 使われていないプリプロFORCE_V_IDX を削除 / Removed unused...
2020-02-14 Hourier[Refactor] 使われていないプリプロAUTOROLLER_DELAY を削除 / Removed...
2020-02-14 Hourier[Refactor] #37353 Finished supporting CodeWarrior Metro...
2020-02-14 Hourier[Refactor] 使われていないプリプロGO32 を削除 (MS-DOSサポートの残骸) / Remove...
2020-02-14 Hourier[Refactor] 使われていないプリプロDJGPP を削除 (MS-DOSサポートの残骸) / Remov...
2020-02-14 Hourier[Refactor] #37353 使われていないプリプロHIGHSCORE_DATE_HACK を削除...
2020-02-14 Hourier[Refactor] #37353 やはりgotoは悪い文明!! 粉砕する!! / After all...
2020-02-14 Hourier[Refactor] #37353 使われていないプリプロDEBUG_EVENT を削除 / Removed...
2020-02-14 Hourier[Fix] #37353 同一ヘッダの二重インクルードを除去 / Removed duplicated...
2020-02-14 Hourier[Refactor] #37353 object1.c の整形 / Reshaped object1.c
2020-02-14 Hourier[Refactor] 使われていないプリプロSPOIL_ARTIFACTS と SPOIL_EGO_ITEMS...
2020-02-14 Hourier[Refactor] 使われていないプリプロIGNORE_UNUSED_FUNCTIONS を削除 ...
2020-02-14 Hourier[Refactor] #37353 fd_chop() を微修正 / Adjusted fd_chop...
2020-02-14 Hourier[Refactor] #37353 NeXTSTEP OSのサポートを打ち切り / Finished...
2020-02-13 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-12 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-02-11 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-11 deskull[Refactor] #39912 インクルード無用になった realm-song.h などを削除....
2020-02-11 deskull[Refactor] #37353 歌唱状態の判定関数とマクロを player-status.c/h...
2020-02-11 deskull[Refactor] #39912 cmd-dump.c の不要インクルード削除. / Deleted...
2020-02-11 deskull[Refactor] #37353 exe_spell() を spells1.c/spells.h...
2020-02-11 deskull[Refactor] #37353 calculate_upkeep() を player-status...
2020-02-11 deskull[Refactor] #39912 cmd-basic.c の不要インクルード削除. / Deleted...
2020-02-11 deskull[Refactor] #37353 IS_ECHIZEN() マクロを定義して処理整理. / defined...
2020-02-11 deskull[Refactor] #37353 stop_mouth() を player-status.c/h...
2020-02-11 deskull[Refactor] #37353 stop_singing() を player-status.c...
2020-02-11 deskull[Refactor] #39912 cmd-activate.c の不要インクルード削除. / Deleted...
2020-02-10 deskull[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
2020-02-10 deskull[Fix] #40013 monster_death() 中の固定アーティファクトドロップ処理が、配列の最後し...
2020-02-10 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-10 deskull[Refactor] #39912 不要インクルードファイル整理中. / Refactoring unused...
2020-02-10 Hourier[Implement] #37285 玲音他のパラメータ調整 / Adjusted lain's and...
2020-02-09 Hourier[Implement] #37285 ノロイのフレーバーテキストとパラメータを調整 / Adjusted...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Hourier[Implement] #37285 鬼どものステータス調整 / Adjusted new ogres
2020-02-09 deskull[Fix] #38790 性格チャージマンのジュラル星人誤認条件があいまいだったのでさらに修正 / Fix...
2020-02-09 HourierMerge branch 'For2.2.2-Fix-Hourier' into For2.2.X-Add...
2020-02-09 HourierMerge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
2020-02-09 Eric BranlundAligned English level display with items below it in...
2020-02-09 Eric BranlundThe multiplier for slay (without *) evil is two accordi...
2020-02-09 Eric BranlundInserted definite article for more idiomatic English...
2020-02-09 Eric BranlundCorrected typo in English ability description.
2020-02-09 Eric BranlundInserted format specifier for English possesive rather...
2020-02-09 Eric BranlundChanged plural subject to a singular one to match what...
2020-02-09 Eric BranlundAdded space after a period in English persontality...
2020-02-09 Eric BranlundChanged English description of hex realm to say that...
2020-02-09 Eric BranlundMade fourth sentence a complete one in the English...
2020-02-09 Eric BranlundCorrected spelling and moved adverb to be closer to...
2020-02-09 Eric BranlundSwitched to an indefinite pronoun in an English message...
2020-02-09 Eric BranlundChanged another instance of "spelling" to "spell castin...
2020-02-09 Eric BranlundRemoved extra space after period to match other English...
2020-02-09 Eric BranlundCorrected subject/verb agreement in English spell descr...
2020-02-09 Eric BranlundIncluded missing format specifier for object name in...
2020-02-09 Eric BranlundAdded space after a comma in the English description...
2020-02-09 Eric BranlundRemoved extra space after period to match other English...
2020-02-09 Eric BranlundCorrected typo in English spell description.
2020-02-09 Eric BranlundAdded a preposition for a more idiomatic English spell...
2020-02-09 Eric BranlundInserted preposition for a more idiomatic English abili...
2020-02-09 Eric BranlundCorrected spelling mistake in English ability description.
2020-02-09 Eric BranlundRemoved preposition for a more idiomatic English message.
2020-02-09 Eric BranlundCorrected typo in English message.
2020-02-09 Eric BranlundReplaced current_world_ptr->game_turn with turn in...
2020-02-09 Eric BranlundInserted extra space after a period to match the rest...
2020-02-09 Eric BranlundRemoved commas before conjunctions in two places since...
2020-02-09 Eric BranlundCorrected typo.
2020-02-09 Eric BranlundCorrected spelling.
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