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android-x86/external-swiftshader.git
2016-01-09 Nicolas CapensFix operator precedence warnings.
2016-01-09 Nicolas CapensAdd default switch cases.
2016-01-09 Nicolas CapensFix potentially uninitialized variables.
2016-01-09 Nicolas CapensFix macro redefinition warning.
2016-01-09 Nicolas CapensFix initialization order warnings.
2016-01-09 Nicolas CapensFix string format specifiers.
2016-01-09 Nicolas CapensUse empty initializer lists for zeroing structs.
2016-01-08 Nicolas CapensStatically allocate one EGL display.
2016-01-08 Alexis HetuFixed matrix4x2 and matrix4x3 uniform arrays
2016-01-08 Nicolas CapensFix a few missing EGL error resets.
2016-01-07 Nicolas CapensImplement glDrawTexfOES.
2016-01-06 Nicolas CapensReturn EGL_BAD_ATTRIBUTE for unsupported HAL formats.
2016-01-06 Nicolas CapensFix aligned access regression.
2016-01-06 Nicolas CapensEliminate duplicate window size query code.
2016-01-06 Nicolas CapensFix using floating-point exp2()
2016-01-06 Nicolas CapensRegenerate parsers using flex 2.6 & bison 3.0.4.
2016-01-06 Nicolas CapensFix XRGB surface to RGB texture binding.
2016-01-06 Nicolas CapensFix basing aligned access on stride instead of width.
2016-01-05 Nicolas CapensLog use of RGB_888, which is currently not supported...
2016-01-05 Nicolas CapensOptimize Int2 construction.
2016-01-05 Nicolas CapensReplace Concatenate with vector constructors.
2016-01-05 Nicolas CapensImplement support for MMX movd instruction generation.
2016-01-04 Nicolas CapensFix format/type conversion for readPixels.
2016-01-04 Nicolas CapensFix checking for invalid query enums.
2015-12-31 Nicolas CapensEliminate AndroidCommon header and source.
2015-12-31 Nicolas CapensClean up GL header includes.
2015-12-31 Nicolas CapensPass the gralloc buffer stride to sw::Surface.
2015-12-31 Nicolas CapensUse the given YV12 texture stride instead of computing...
2015-12-23 Nicolas CapensRename translator libraries.
2015-12-23 Nicolas CapensOptimize for size.
2015-12-23 Nicolas CapensStatically link LLVM on OSX.
2015-12-23 Nicolas CapensFix OSX retina display support.
2015-12-23 Corentin WallezPort to OSX.
2015-12-23 Corentin WallezAdd OSX version of OGLES2HelloAPI sample.
2015-12-23 Corentin WallezMake SwiftShader compile on Mac (with unimplemented...
2015-12-23 Corentin WallezAdd LLVM config headers for OSX.
2015-12-21 Corentin WallezAdd a CMakelists.txt to compile on Linux and Mac
2015-12-21 Nicolas CapensStore the native display as an opaque pointer.
2015-12-21 Nicolas CapensFix missing abs() declaration.
2015-12-21 Nicolas CapensRemove unnecessary header includes.
2015-12-18 Alexis HetuImplemented support for RGB10_A2 in blitter
2015-12-18 Alexis HetuSending magnification filter info to the sampler
2015-12-18 Alexis HetuFixed format validations
2015-12-17 Alexis HetuBlitter int to int copy fix
2015-12-15 Alexis HetuFixed stencil clear
2015-12-15 Alexis HetuFixed blitter operation from alphaless types
2015-12-15 Alexis HetuAdded new extensions
2015-12-10 Nicolas CapensUpdate eglplatform.h to latest Khronos version.
2015-12-09 Alexis HetuEnabled 2D array textures
2015-12-09 Nicolas CapensUse stlport prior to Marshmallow.
2015-12-08 Alexis HetuFramebuffer completeness multisample fix
2015-12-08 Alexis HetuFramebufferTextureLayer fix
2015-12-08 Nicolas CapensRemove unused header.
2015-12-07 Greg HartmanFixes for JBMR0 compile (API 16)
2015-12-04 Nicolas CapensRemove legacy build script.
2015-12-04 Nicolas CapensEnable x86-64 builds for Android.
2015-12-04 Nicolas CapensOnly build for x86 Android architectures.
2015-12-03 Alexis HetuFixed BindRenderbuffer
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-12-03 Alexis HetuFixed fbo related validations
2015-12-03 Alexis HetuIncreased the number of color attachments enums supported
2015-12-02 Alexis HetuAdded integer type texture support to SamplerCore code
2015-12-02 Alexis HetuFixed stencil masking
2015-12-02 Alexis HetuTexture function refactoring
2015-12-02 Alexis HetuRenderbuffer allocation fix for GLES3
2015-12-01 Nicolas CapensFix GL and D3D9 compilation.
2015-12-01 Nicolas CapensBuild SwiftShader for sdk_google targets.
2015-12-01 Nicolas CapensUse original PowerVR ColourGrading ES 3.0 sample.
2015-12-01 Nicolas CapensUpdate OpenGL ES header files.
2015-12-01 Nicolas CapensImplement trivial glInvalidate[Sub]Framebuffer.
2015-12-01 Nicolas CapensUse explicit stride for framebuffer blit.
2015-11-27 Alexis HetuAdding RGB support to the blitter
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-26 Alexis HetuFloating point renderbuffer support
2015-11-25 Alexis HetuFragment output fix
2015-11-24 Alexis HetuAdded some truncation constructors in Nucleus
2015-11-20 Alexis HetuBlitter fix
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-11-13 Nicolas CapensFix strict ordering of EGL configs.
2015-11-13 Nicolas CapensDon't mark any EGL configs as slow.
2015-11-13 Nicolas CapensAdd "Google" to GL_RENDERER to be whitelisted by Chrome.
2015-11-13 Greg HartmanFix go/ab builds for jb-mr1
2015-11-13 Nicolas CapensDisplay the watermark on AOSP images
2015-11-10 Alexis HetuAdding libglesv3.cpp to code blocks.
2015-11-10 Greg HartmanProtect the displays global map
2015-11-06 Nicolas CapensFix using YV12 as a format instead of type.
2015-11-05 Nicolas CapensWait on fence sync status query.
2015-11-03 Greg HartmanEnsure that make reaches deep enough in the tree.
2015-11-03 Greg HartmanSwap red and blue channel in the default Android config.
2015-11-02 Nicolas CapensExplicitly load shared libraries with local visibility.
2015-10-30 Nicolas CapensSimplify Android window property queries.
2015-10-30 Nicolas CapensRefactor HAL to GL format conversions.
2015-10-30 Nicolas CapensSet the EGL_NATIVE_VISUAL_ID attribute for Android...
2015-10-30 Nicolas CapensEnumerate RGB config formats.
2015-10-30 Nicolas CapensSet EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching...
2015-10-30 Nicolas CapensDetermine the framebuffer format from the fb0 device.
2015-10-29 Nicolas CapensUse the AOSP build configuration.
2015-10-29 Veranika LiaukevichLocal variables hide function arguments
2015-10-29 Veranika LiaukevichModify glslang.y to support Bison 3.0.2.
2015-10-29 Nicolas CapensFix missing luminance and alpha floating-point format...
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