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mikumikustudio/libgdx-mikumikustudio.git
2010-12-05 badlogicgames[removed] LwjglTestStarter started SpriteCacheOffsetTes...
2010-12-05 badlogicgames[added] a couple of examples from the OpenGL 2.0 Progra...
2010-12-05 nathan.sweet[changed] Renamed Sprite#getTextureRegion to just getRe...
2010-12-05 nathan.sweet[fixed] Flipping a TextureAtlas with the constructor...
2010-12-05 badlogicgames[changed] SpriteBatch uses vertex arrays if SpriteBatch...
2010-12-05 badlogicgames[fixed] build-win32.xml, for some reason vorbis doesn...
2010-12-05 nathan.sweet[fixed] Flipping sprites that come from a TextureAtlas.
2010-12-05 badlogicgames[updated] gdx-natives.jar
2010-12-05 badlogicgames[changed] hudson ant script.
2010-12-05 badlogicgames[fixed] build-win64.xml scripts
2010-12-05 nathan.sweet[changed] SpriteSheet to TextureAtlas and completed...
2010-12-05 badlogicgames[added] gdx-64.dll to be included in gdx-natives.jar...
2010-12-05 badlogicgames[added] win64 natives, not tested as i build this on...
2010-12-05 badlogicgames[added] ant scripts for building windows natives. to...
2010-12-04 badlogicgames[fixed] more referencing in gdx-vectorpinball :p
2010-12-04 badlogicgames[fixed] vector pinball references gdx-natives.jar as...
2010-12-04 badlogicgamesgahhhh svn
2010-12-04 badlogicgames[removed] natives in plain form from demos. encapsulate...
2010-12-04 badlogicgames[added] gdx-natives.jar included in nightlies now
2010-12-04 badlogicgames[fixed] minor thingy
2010-12-04 badlogicgames[fixed] README
2010-12-04 badlogicgames[fixed] rtm uses gdx-natives now
2010-12-04 badlogicgames[added] gdx-natives.jar as a dependency to gdx-tests...
2010-12-04 badlogicgames[changed] Version.loadLibraries() will now first try...
2010-12-03 badlogicgames[added] gdx-natives.jar to dependencies project. includ...
2010-12-03 nathan.sweet[fixed] SpriteBatch not setting maxSpritesInBatch.
2010-12-03 badlogicgames[changed] dist ant script to include mac binaries.
2010-12-03 badlogicgames[changed] Hudson ant script to include mac binaries...
2010-12-03 badlogicgames[added] and now the actualy MacOS binary...
2010-12-03 badlogicgames[added] Mac natives. Thanks Simon! (Pirato if you read...
2010-12-03 nathan.sweet[added] Texture#setWrap.
2010-12-03 badlogicgames[changed] added Cylabs suggestion to handle jawt.dll...
2010-12-03 badlogicgames[changed] random tiles are used in TileTest now
2010-12-03 badlogicgames[fixed] borked stuff in TileTest
2010-12-03 badlogicgames[fixed] header in TileTest and a little typo :p
2010-12-03 badlogicgames[added] whoops :p actual test
2010-12-03 badlogicgames[added] tiles.png from tiled example and TileTest....
2010-12-02 badlogicgames[removed] some tests (Mpg123Decoder, VorbisTest, Fillra...
2010-12-02 badlogicgames[added] logging for egl and ogl configs.
2010-12-02 badlogicgames[fixed] loading jawt.dll on Windows before anything...
2010-12-02 badlogicgames[added] lwjgl-natives.jar to nightlies. Damn it. Thanks...
2010-12-02 badlogicgames[changed] small improvement to Sprite, now with 4 multi...
2010-12-02 badlogicgames[added] AtomicQueue by Matthias
2010-12-02 badlogicgames[added] a few changes to LifeCycleTest and MultiTouchTe...
2010-12-02 badlogicgames[fixed] busy wait in AndroidGraphics.pause()/destroy...
2010-12-02 nathan.sweet[fixed] LwjglTexture mipmap quality.
2010-12-01 badlogicgames[fixed] some changes to AndroidGraphics.destroy()....
2010-12-01 badlogicgames[fixed] synch block in onDrawFrame was way to big....
2010-12-01 nathan.sweet[changed] javadoc CSS.
2010-11-30 badlogicgames[added] missing natives to vector pinball
2010-11-30 badlogicgames[added] Vector pinball port to demos/. Thanks Brian!
2010-11-29 badlogicgames[changed] improved ImmediateModeRenderer by a factor...
2010-11-29 nathan.sweet[fixed] LwjglTexture image loading problem (the buffer...
2010-11-29 nathan.sweet[added] BitmapFont constructor that takes just a BMFont...
2010-11-29 nathan.sweet[changed] BitmapFont to provide ascent.
2010-11-29 nathan.sweet[fixed] BitmapFont's wrapped text works much better...
2010-11-28 badlogicgames[updated] ant build script for distribution
2010-11-28 badlogicgames[fixed] more fun with hudson ant script
2010-11-28 badlogicgames[fixed] hudson nightlies now include twl and lwjgl
2010-11-28 badlogicgames[added] 64-bit natives for linux to demos
2010-11-28 badlogicgames[fixed] gdx-invaders
2010-11-28 badlogicgames[fixed] hudson ant script, copies androidgl20.so to...
2010-11-28 badlogicgames[removed] Mpg123Decoder from android build
2010-11-28 badlogicgames[fixed] Color.toFloatBits() methods. Will half the...
2010-11-28 nathan.sweet[fixed] TWL libs.
2010-11-28 badlogicgames[updated] libgdx-64.so
2010-11-28 badlogicgames[updated] libgdx-64.so
2010-11-28 badlogicgames[removed] Mpg123 building from Android.mk
2010-11-28 badlogicgames[removed] libmpg123 support for the time being.
2010-11-28 badlogicgames[removed] mpg123 support for the time being. more troub...
2010-11-28 badlogicgames[added] lwjgl and twl extension to ant script. awaiting...
2010-11-28 badlogicgames[fixed] lwgjl natives will not be loaded from classpath...
2010-11-27 badlogicgames[fixed] license headers in extensions projects
2010-11-27 badlogicgames[added] license file to core
2010-11-27 badlogicgames[fixed] demo license headers and content license.
2010-11-27 badlogicgames[added] CC license to backend test projects
2010-11-27 badlogicgames[fixed] license headers in test projects
2010-11-27 badlogicgames[added] apache 2 license file to backends
2010-11-27 badlogicgames[fixed] license headers in lwjgl backend
2010-11-27 badlogicgames[fixed] license headers for jogl backend
2010-11-27 badlogicgames[fixed] license headers in android backend
2010-11-27 badlogicgames[fixed] license headers everywhere
2010-11-27 nathan.sweet[changed] ParticleEditor, moved text display.
2010-11-27 nathan.sweet[added] Bag and array classes for int, long, float.
2010-11-27 nathan.sweet[fixed] Demos broken by some API changes.
2010-11-27 nathan.sweet[removed] Mario's aids.
2010-11-27 nathan.sweet[changed] More BitmapFont refactoring. It is getting...
2010-11-26 nathan.sweet[changed] BitmapFont to use cap height as origin rather...
2010-11-25 nathan.sweet(no commit message)
2010-11-25 nathan.sweet[change] Core build script to include LWJGL backend.
2010-11-25 nathan.sweet[added] setEforcePotImages to LwjglGraphics so it can...
2010-11-24 nathan.sweet[changed] SpriteBatch, slightly relaxed size restrictio...
2010-11-24 nathan.sweet[changed] SpriteCache to support not using indexed...
2010-11-24 nathan.sweet[fixed] SpriteCache using the wrong vertex count.
2010-11-24 nathan.sweet[fixed] Clear screen for SpriteCacheOffsetTest.
2010-11-24 nathan.sweet[added] SpriteCacheOffsetTest.
2010-11-23 nathan.sweet[fixed] draw(handle, offset, length) in SpriteCache.
2010-11-23 nathan.sweet[added] draw(handle, offset, length) to SpriteCache.
2010-11-23 nathan.sweet[fixed] Using BitmapFont with Sprite.
2010-11-22 davedx[re-added] .trn methods to add translation component...
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