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android-x86/external-mesa.git
2005-01-05
Felix Kuehling
* Fixed handling of scissors
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2005-01-05
Alan Hourihane
support 720x480 and 960x540 modes
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2005-01-05
Alan Hourihane
Only try to free the front buffer when it's a pbuffer.
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2005-01-05
Keith Whitwell
Make the format of the fastpaths cleaner at the expense...
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2005-01-05
Alan Hourihane
fix build problem
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2005-01-05
Keith Whitwell
Improve some quad paths, gives gears a little boost.
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2005-01-05
Keith Whitwell
Give attributes with zero-stride a count of 1 to make...
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2005-01-05
Keith Whitwell
make alloc-dma functions inline, rearrange some debug
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2005-01-05
Keith Whitwell
Avoid a segfault in multiarb.c
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2005-01-05
Alan Hourihane
Bring VIA driver up-to-date with regard to drm_*_t...
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2005-01-05
Keith Whitwell
Add a couple of hardwired fastpaths to t_vertex.c.
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2005-01-05
Keith Whitwell
If there is only one normal, don't transform it multipl...
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2005-01-05
Vladimir Dergachev
Reduce the amount of debug output, while still printing...
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2005-01-05
Vladimir Dergachev
Play a little bit with texture formats.
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2005-01-04
Vladimir Dergachev
Sync with master copy.
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2005-01-04
Vladimir Dergachev
Port code from r200 that implements color blending...
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2005-01-04
Vladimir Dergachev
Unify rendering of textured and non-textured primitives.
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2005-01-04
Vladimir Dergachev
Major code restructuring:
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2005-01-04
Brian Paul
added GLX_NV_float_buffer
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2005-01-04
Brian Paul
use HIDDEN macro to export fewer symbols (bug 2210)
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2005-01-04
Brian Paul
directfb changes (Claudio Ciccani)
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2005-01-04
Keith Whitwell
Add GL_EXT_fog_coord
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2005-01-04
Keith Whitwell
Add GL_EXT_secondary_color
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2005-01-04
Keith Whitwell
Turn specular lighting state on/off appropriately.
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2005-01-04
Keith Whitwell
Change to use the t_vertex.c mechanisms for building...
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2005-01-04
Brian Paul
Use the GLX 1.3 pbuffer/fbconfig functions in preferenc...
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2005-01-03
Felix Kuehling
Added support for floating point depth buffers on Savag...
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2005-01-03
Felix Kuehling
Added a boolean option for a floating-point depth buffer.
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2005-01-03
Ian Romanick
The opcode and command length fields of RenderLarge...
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2005-01-03
Brian Paul
latest updates
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2005-01-03
Vladimir Dergachev
Add structs describing vertex and pixel shader state...
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2005-01-03
Brian Paul
bump version to 6.3, etc.
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2005-01-03
Brian Paul
DirectFB driver (Claudio Ciccani)
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2005-01-03
Brian Paul
updates from Jouk
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2005-01-03
Vladimir Dergachev
Turns out I left flat primitives in vertex buffer mode...
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2005-01-03
Vladimir Dergachev
Enable code to compute other constants that were used...
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2005-01-03
Vladimir Dergachev
Port texture allocation code from R200.
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2005-01-02
Vladimir Dergachev
Add texture units registers
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2005-01-02
Vladimir Dergachev
Cleanup !
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2005-01-02
Vladimir Dergachev
I think I fixed the lockups issue.
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2005-01-02
Vladimir Dergachev
Get textures to work with NeHe lesson06.
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2005-01-02
Adam Jackson
linux-dri-x86 build fix from Andreas Stenglein.
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2005-01-02
Felix Kuehling
Improved the performance of software fallbacks by not...
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2005-01-01
Felix Kuehling
Removed all direct hardware access (MMIO, BCI) from...
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2005-01-01
Felix Kuehling
Use DRM headers from $(DRM_SOURCE_PATH)/shared-core...
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2005-01-01
Vladimir Dergachev
Add a convenience function to issue CP delays.
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2004-12-31
Vladimir Dergachev
Qualify the magic 20B0 register as SE_VTE_CNTL similar...
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2004-12-31
Vladimir Dergachev
Sync with master copy.
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2004-12-31
Vladimir Dergachev
Add texture drawing code. Note: it is broken at the...
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2004-12-30
Vladimir Dergachev
Rework slightly r300_get_primitive_type - make it clear...
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2004-12-30
Keith Whitwell
Get scissor test working again. Passes glean scissor...
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2004-12-30
Keith Whitwell
Calculate DEPTH_SCALE correctly for polygon offset.
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2004-12-30
Keith Whitwell
Simplify viaBlit a bit more.
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2004-12-30
Vladimir Dergachev
Add missing files.
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2004-12-30
Keith Whitwell
Initialize depth pointer correctly.
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2004-12-30
Keith Whitwell
Don't need to adjust for drawXoff in fallback clipping.
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2004-12-30
Keith Whitwell
fix regression with fallbacks from recent commits
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2004-12-30
Keith Whitwell
Fix MagFilter state for texunit 0
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2004-12-30
Vladimir Dergachev
Update vertex buffer code (still does not work properly..)
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2004-12-30
Vladimir Dergachev
Update to recent r300_lib.
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2004-12-30
Vladimir Dergachev
Hooked up projection matrix - the gears actually rotate !
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2004-12-30
Vladimir Dergachev
Restructure code.
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2004-12-30
Vladimir Dergachev
Change default RS settings so that glxgears will displa...
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2004-12-30
Vladimir Dergachev
Clarify some of the unkXXXX atoms.
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2004-12-30
Vladimir Dergachev
Port viewport setting code from R200.
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2004-12-29
Keith Whitwell
Fix some wrapping bugs in the last commit. Probably...
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2004-12-29
Keith Whitwell
Simplfy clear() and swapbuffers() code.
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2004-12-29
Keith Whitwell
Use Point._Size in calculation
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2004-12-29
Keith Whitwell
use clamped Line._Width in calculations
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2004-12-29
Keith Whitwell
Don't advertise wide lines or points.
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2004-12-29
Keith Whitwell
Make line stipple a fallback.
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2004-12-29
Keith Whitwell
Don't pingpong cliprects through sarea on CopyBuffer().
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2004-12-29
Keith Whitwell
Fallback on 3d textures correctly.
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2004-12-29
Keith Whitwell
Get twoside-lit triangles working again
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2004-12-29
Keith Whitwell
Large update
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2004-12-29
Vladimir Dergachev
Rearrange code so we don't dump state as often.
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2004-12-29
Vladimir Dergachev
Get most primitives working using immediate mode.
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2004-12-29
Vladimir Dergachev
Bring in latest revision of r300_lib.
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2004-12-27
Vladimir Dergachev
Use R300_CMD_END3D for end_3d().
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2004-12-27
Adam Jackson
Fix read-from-uninitialized in s3vMakeCurrent()
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2004-12-27
Adam Jackson
Unused variable cleanup.
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2004-12-27
Adam Jackson
Bug #1859: Initialize 'size' before first use in intelT...
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2004-12-27
Adam Jackson
Build s3v and trident by default too.
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2004-12-27
Adam Jackson
Get s3v building with a minimum of warnings.
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2004-12-27
Vladimir Dergachev
Implement rendering of (flat color) QUAD primitives...
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2004-12-27
Ian Romanick
Fixed two problems with the handling of GLX protocol...
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2004-12-26
Vladimir Dergachev
Expose primitive types being rendered, in preparation...
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2004-12-26
Vladimir Dergachev
Update with most recent version.
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2004-12-24
Adam Jackson
Get trident building and -Werror clean.
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2004-12-23
Felix Kuehling
Simplified and optimized _savage_texnorm_stage.
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2004-12-23
Keith Whitwell
Remove the VIA_PERFORMANCE code. A step towards moving...
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2004-12-23
Keith Whitwell
Chop out more dead code.
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2004-12-22
Keith Whitwell
Fix merge error.
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2004-12-22
Keith Whitwell
Remove dead code.
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2004-12-22
Felix Kuehling
Enabled hardware rendering of 1D textures. No need...
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2004-12-22
Felix Kuehling
- Fake projective textures on a single texture unit...
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2004-12-21
Keith Whitwell
Remove debug code which referenced an old global variable.
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2004-12-21
Ian Romanick
Used GCC's __builtin_expect when available. Change...
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2004-12-21
Keith Whitwell
Push a number of global variables into the viaContext...
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2004-12-21
Ian Romanick
Added some comments and fixed typeos. Slightly refacto...
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