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deeangband/Deeangband-new.git
2015-01-10
Deskull
Creature クラスの未使用コンストラクタを2種削除。 / Delete 2 constructors...
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2015-01-09
Deskull
HavePosition クラスのコンストラクタを整理 / Delete some constructors...
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2015-01-09
Deskull
GameWorld::GenerateCreature() の引数修正。 / Fix arguments...
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2015-01-09
Deskull
HavePosition クラスにコンストラクタ1つ追加。 / Add another constructor...
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2015-01-09
Deskull
Creatureクラスにコンストラクタ1つ追加。 / Add another constructor...
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2015-01-09
Deskull
視界処理のデバッグ表示を修正。 / Fix debug process for sight range.
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2015-01-09
Deskull
視界範囲処理再実装中。 / Implementing processes of sight range.
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2015-01-09
Deskull
視界通過判定を一部変更。 / Change a part of decision of sight passing.
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2015-01-08
Deskull
視界処理のデバッグ表示処理を実装。 / Implement debug process for sight...
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2015-01-08
Deskull
視界範囲処理再実装中。 / Implementing processes of sight range.
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2015-01-08
Deskull
Field::UpdateSight() を実装。 / Implement Field::UpdateSight().
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2015-01-08
Deskull
Square::IsWall() を実装。 / Implement Square::IsWall().
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2015-01-08
Deskull
Field::UpdateSight()の実装途中。 / Implementing Field::Update...
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2015-01-07
Deskull
Field::UpdateSight() を追加、一部実装。 Add Field::UpdateSight...
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2015-01-07
Deskull
Coordinates::LineOfSight() のバグ修正。 / Fix bugs of Coordin...
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2015-01-07
Deskull
重複していた BOOST_CLASS_VERSION を削除 / Delete duplicated...
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2015-01-07
Deskull
名前空間を修正 / Fix namespace.
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2015-01-06
Deskull
GameWorld::GenerateCreature() 時に UpdateFieldLore()...
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2015-01-06
Deskull
視界処理の追加実装。 / Extend implementation of creature sight.
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2015-01-06
Deskull
視界外マスクグラフィックの追加。 / Add field graphics out of sight.
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2015-01-06
Deskull
インクルード参照関係を一部修正。 / Fix some include references.
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2015-01-05
Deskull
インクルード参照関係を一部修正。 / Fix some include references.
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2015-01-05
Deskull
インクルード参照関係を一部修正。 / Fix some include references.
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2015-01-05
Deskull
インクルード参照関係を一部修正。 / Fix some include references.
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2015-01-05
Deskull
インクルードファイル指定と未使用変数警告の修正。 / Fix loading include files...
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2015-01-05
Deskull
クラス宣言を追加。 / Add class declaration .
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2015-01-05
Deskull
視界処理を適用。 / Apply sight process.
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2015-01-05
Deskull
Field::HaveSight() を実装。 / Implement Field::HaveSight().
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2015-01-05
Deskull
GameSurfaceSDL::PushAnyKey()の別引数追加。 / Implement another...
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2015-01-05
Deskull
Coordinates::LineOfSight() を実装。 / Implement Coordinates...
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2015-01-04
Deskull
未知地形グラフィックを表示 / Draw unknown field graphics.
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2015-01-04
Deskull
Loreによるマップ記憶に基づいた描画を実装。 / Implement drawing map by...
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2015-01-04
Deskull
GameSurface クラスのメンバ関数いくつかに subjectCreatureIt を追加。 /
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2015-01-04
Deskull
Creature::UpdateFieldLore() を実装。 / Implement Creature...
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2015-01-04
Deskull
Creature::CanEnterPosition() の実装と適用。 / Implement and...
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2015-01-04
Deskull
記憶情報をメンバとして Creature クラスに追加。 / Add Lore to Creature...
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2015-01-04
Deskull
警告数件修正 / Fix some warnings.
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2015-01-04
Deskull
Lore::PutFieldLore() と Lore::GetFieldLore() を実装。 /...
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2015-01-04
Deskull
Lore クラス追加。 / Add Lore class.
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2015-01-04
Deskull
未知地形イメージファイルのr追加 / Add image file of unknown field.
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2015-01-04
Deskull
Coordinates::GetRoundRange()を実装。 / Implement Coordinate...
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2015-01-04
Deskull
Coordinates::GetRectRange()を実装。 / Implement Coordinates...
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2015-01-04
Deskull
Coordinates::Distance()の実装。 / Implement Coordinates...
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2015-01-03
Deskull
HaveGameTime クラスに仮想メソッドとして TurnProcess(), TimeProcess...
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2015-01-03
Deskull
GameWorld::ActionList を削除して、処理順ソートを見直し。 / Delete GameWo...
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2015-01-03
Deskull
Creatureの参照渡しの一部をイテレータに変更。 / Some arguments of creature...
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2015-01-03
Deskull
GameEngine::toNextProcess() を実装。 / Implement GameEngine...
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2015-01-03
Deskull
Dice::CastNormalRand() 及び HaveGameTime::PlusWait()の...
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2015-01-03
Deskull
前回のコミットし忘れ修正。 / Fix commit mistake.
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2015-01-03
Deskull
HaveGameTime::PlusWait()に正規乱数フラグを付加。(但し未実装) / Add norma...
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2015-01-03
Deskull
CREATURE_LISTのtypedef定義。GameWorldのコンストラクタ修正。 /
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2015-01-03
Deskull
ゲームターン表示機能を実装 / Implement game-turn view.
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2015-01-02
Deskull
GameSurface::UpdateTimeStatus() を追加。 / Add GameSurface...
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2015-01-02
Deskull
squareGraphicWidth と squareGraphicHeight を定義。 / Define...
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2015-01-02
Deskull
EngineTypedef.h に長い iterator の別名を追加。 / Add long iterato...
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2015-01-02
Deskull
ゲームメッセージ付加と、typedef定義試行。 / Add some game messages and...
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2015-01-02
Deskull
プレイヤーキャラの死亡、ゲーム終了処理を追加。 / Add process of player death...
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2015-01-02
Deskull
GameEngine::ProcessDeadCreatures()を実装。 / Implement...
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2015-01-02
Deskull
サイドステータスウィンドウの更新処理を改善。 / Improve update process of...
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2015-01-01
Deskull
フィールドのフォーカス処理を実装 / Implement focusing on fields.
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2014-12-31
Deskull
壁に突き当たった場合のメッセージ処理を追加 / Add message process of blocking...
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2014-12-31
Deskull
GameSurfaceSDL::drawGameMessage() の実装。 / Implement...
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2014-12-31
Deskull
GameSurface::GameMessage() の宣言を追加。 / Add declaration...
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2014-12-27
Deskull
GameSurfaceSDL::updateCreatureGraphics() による GameSurfac...
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2014-12-27
Deskull
GameSurfaceSDL::updateCreatureGraphics() を実装。
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2014-12-27
Deskull
GameWorld::GetSpeciesList() を実装。 / Implement GameWorld...
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2014-12-27
Deskull
GameSurfaceSDL::drawField() の処理改善。 / Improvement of...
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2014-12-27
Deskull
GameSurfaceSDL::initInterfaces() にフィールドグラフィックの事前作成処理を追加。 /
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2014-12-27
Deskull
GameWorld::GetFloorList()を実装し、 GameSurfaceSDL::initInte...
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2014-12-27
Deskull
GameSurfaceSDL クラスのフィールド描画範囲算出を修正。 / Fix the range...
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2014-12-27
Deskull
GameSurfaceSDL::calcMapDrawingSize() を実装。 / Implement...
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2014-11-01
Deskull
GameLogger::CreaturesCombated()を実装。 / Implement GameLog...
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2014-11-01
Deskull
最も簡易な白兵処理を実装。 / Implement most primitive combat system.
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2014-11-01
Deskull
GameEngine::CombatCreatures()を実装。 / Implement GameEngin...
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2014-10-20
Deskull
AirクラスにeffectDice要素(大気中のダメージ等効力値)を追加 / Add effectDice...
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2014-10-20
Deskull
Fieldクラスのスクエア範囲外参照を修正 / Fix out range error in Field...
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2014-10-20
Deskull
壁地形が歩行の障害になるよう実装 / Implement that wall floor becomes...
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2014-10-20
Deskull
GameWorld::GetFloorFromPosition() を実装。 / Implement...
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2014-10-20
Deskull
Floor::IsWall() を実装。 / Implement Floor::IsWall().
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2014-10-20
Deskull
FloorクラスにisWall要素を追加。 / Add isWall to Floor class.
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2014-10-16
Deskull
クリーチャーが歩行時に他のクリーチャーと重ならないように実装。 / Implement that a...
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2014-10-16
Deskull
GameEngine::WalkCreature() を実装。 / Implement GameEngine...
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2014-10-13
Deskull
GameWorld::GetCreatureFromPosition() の実装 / Implement...
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2014-10-13
Deskull
ソースコード確認中。 GameWorld::GetCreatureFromPosition()のプロトタイプを...
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2014-10-12
Deskull
PlantUMLテスト。 / PlantUML test.
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2014-07-12
Deskull
Add GameLogger::CreatureMoved().
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2014-07-12
Deskull
List of GameMessage was moved to GameLogger class.
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2014-07-12
Deskull
Remove GameEngine::GameLogger().
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2014-07-12
Deskull
Fix Creature::Walk() for adding game logging process.
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2014-07-07
Deskull
Implement GameEngine:GameLog().
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2014-07-07
Deskull
Implement GameLogger::PutLog().
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2014-07-06
Deskull
Fix GameLogger's format.
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2014-07-06
Deskull
Implement some functions in GameLogging class.
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2014-07-06
Deskull
Add GameLogger Class.
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2014-07-02
Deskull
Add Creature::CanEnterPosition().
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2014-07-02
Deskull
Add GameEngine::GameMessage().
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2014-07-02
Deskull
Add GameSurfaceSDL::drawGameMessage().
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2014-06-28
Deskull
Implement GameWorld::PushActionList().
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2014-06-28
Deskull
Fix constructor of GameMessage class.
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2014-06-28
Deskull
Add vector of GameMessage to GameWorld class.
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