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hengbandforosx/hengbandosx.git
2024-05-02
Hourier
[Refactor] #3925 文字とその色の組み合わせを表すColoredChar クラスを定義した
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2024-05-02
Habu
Merge pull request #3982 from habu1010/feature/refactor...
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2024-05-02
Habu
Merge pull request #3984 from habu1010/feature/fix...
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2024-05-02
Habu
Merge pull request #3985 from habu1010/feature/fix...
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2024-05-02
Habu
[Fix] 確認メッセージのカーソルが変な場所に表示される
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2024-05-01
Habu
Merge pull request #3983 from habu1010/feature/fix...
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2024-05-01
Habu
[Fix] フロア・リセットで提示される階層の初期値がおかしい
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2024-05-01
Habu
[Fix] キャラメイク画面で負の経験値修正が正しく表示されない
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2024-05-01
Habu
[Refactor] クエストの説明テキストの処理
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2024-05-01
Habu
Merge pull request #3980 from habu1010/feature/refactor...
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2024-05-01
Hourier
Merge pull request #3979 from Hourier/Fix-RandInt
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2024-05-01
Hourier
[Refactor] #3978 コメントを日本語で現仕様に則るよう書き換えた
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2024-05-01
Hourier
[Refactor] #3978 rand_range() を調整して同じ値が入ったら乱数アルゴリズムを走らせ...
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2024-05-01
Habu
[Refactor] plural_aux() のシグニチャの改善
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2024-05-01
Hourier
[Refactor] #3978 randint1_signed() を削除した
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2024-05-01
Hourier
[Fix] #3978 rnadint0/1 に0以下の数が渡されてきても正常動作するように挙動を修正した
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2024-04-30
Hourier
Merge pull request #3975 from Hourier/Change-RNG-Template
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2024-04-30
Habu
Merge pull request #3976 from habu1010/feature/fix...
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2024-04-30
Hourier
[Refactor] #1763 randint0/1 をマクロ関数からテンプレートに差し替えた
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2024-04-30
Hourier
Merge pull request #3955 from Hourier/Prepare-Change...
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2024-04-30
Hourier
[Refactor] #3951 get_room_positions() とget_inner_room_p...
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2024-04-30
Hourier
[Refactor] #3951 is_area_used() とreserve_area() を定義してpr...
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2024-04-30
Hourier
[Refactor] #3951 set_area()、get_north_west()、get_south_...
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2024-04-30
Hourier
[Refactor] #3951 ugbldg_type 構造体をUndergroundBuilding...
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2024-04-30
Habu
[Fix] ダンジョンの主召喚が機能していない
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2024-04-29
dis-
Merge pull request #3967 from dis-/fix-3960
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2024-04-29
dis-
[Fix] object_is_quest_target()の判定修正
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2024-04-29
火炎の飛竜
Merge pull request #3923 from Slimebreath6078/feature...
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2024-04-29
Slimebreath6078
[Feature] モンスター「ドラウナー」を追加
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2024-04-28
Hourier
[Refactor] #3951 build_stores() からpick_door_direction...
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2024-04-28
Hourier
[Refactor] #3951 precalc_ugarcade() からvector の引数を除去して戻り...
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2024-04-28
Hourier
[Refactor] #3951 rooms-city.cpp において、変数宣言と代入を同時にするよう差し替えた
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2024-04-28
Hourier
Merge pull request #3957 from Hourier/Prepare-Change...
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2024-04-28
Hourier
Merge pull request #3956 from Hourier/Prepare-Change...
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2024-04-28
Hourier
[Fix] #3952 デバッグコマンドでガラスの城へ飛べなくなっていた問題を修正した
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2024-04-28
Hourier
[Refactor] #3952 rooms-special.cpp の定数変数にconst を付けた
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2024-04-28
Hourier
[Refactor] #3952 rooms-special.cpp において、グリッドにガラスの壁特性を与え...
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2024-04-28
Hourier
[Refactor] #3952 rooms-special.cpp において、変数宣言と代入を同時にするよう...
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2024-04-28
Hourier
Merge pull request #3943 from Hourier/Prepare-BaseitemL...
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2024-04-28
Hourier
[Refactor] #3935 正常なアイテムかどうかの判定にis_valid() を使うよう差し替えた
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2024-04-28
Hourier
Merge pull request #3954 from Hourier/Prepare-Change...
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2024-04-28
Hourier
[Refactor] #3751 floor_ptr (ポインタ)をfloor (参照)に差し替えた
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2024-04-28
Hourier
[Refactor] #3950 rooms-fractal.cpp において、変数宣言と代入を同時にするよう...
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2024-04-28
Hourier
[Refactor] #3751 Grid::place_closed_curtain() を定義してbuil...
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2024-04-28
Hourier
[Refactor] #3751 build_type1() の変数宣言をなくして直接引数としてplace_g...
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2024-04-27
火炎の飛竜
Merge pull request #3948 from Slimebreath6078/feature...
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2024-04-27
Slimebreath6078
[Refactor] describe() の "" で返す部分を nullopt にした
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2024-04-27
Hourier
Merge pull request #3937 from Hourier/Prepare-BaseitemL...
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2024-04-27
Hourier
Merge pull request #3940 from Hourier/Fix-Compilation...
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2024-04-27
Hourier
[Refactor] #3932 generate_amusement() のoptional変数をデフォルト...
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2024-04-27
Hourier
[Refactor] #3932 potion_smash_effect() の変数を型推論に変えた
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2024-04-27
Hourier
[Refactor] #3932 load_item() においてBaseitemInfo へのポインタを参照...
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2024-04-27
Hourier
[Refactor] #3932 display_object_list() で変数宣言と代入を同じ場所に置いた
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2024-04-27
Hourier
[Refactor] #3932 dump_magic_eater() からchar[] を消してstring...
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2024-04-27
Hourier
[Refactor] #3932 parse_baseitems_info() をearly return...
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2024-04-27
Hourier
[Refactor] #3932 make_gold() の整形 (ポインタから参照に変える、constを付ける)
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2024-04-27
Hourier
[Refactor] #3932 reset_visuals() において、モンスター種族変数の省略方法が旧式...
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2024-04-27
Hourier
[Refactor] #3932 wiz_learn_items_all() からq_ptr を消し...
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2024-04-27
Hourier
[Refactor] #3932 do_cmd_browse() のコンパイル警告を解消した (配列未初期化)
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2024-04-27
Hourier
[Refactor] #3932 cmd-magiceat.cpp のBaseitem 周りを整理した
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2024-04-27
Hourier
[Refactor] VS2022 で出ているコンパイル警告を解消した (v3.0.0 β12)
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2024-04-26
Hourier
[Refactor] #3932 parse_baseitems_info() の戻り値を扱いやすくearly...
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2024-04-26
Hourier
Merge pull request #3921 from Hourier/Change-Signature...
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2024-04-26
Deskull
Merge pull request #3929 from sikabane-works/refactor...
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2024-04-26
deskull
[Refactor] `MonsterEntity::get_died_message()` にもDoxyge...
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2024-04-26
deskull
[Refactor] 各 `is_explodable()` メソッドにDoxygenコメント付加。
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2024-04-25
Hourier
[Refactor] #3901 get_direction() のネストしたif文をfinalizer...
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2024-04-25
Hourier
[Refactor] #3901 do_cmd_pet_dismiss() の静的解析警告を解消した
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2024-04-25
Hourier
[Refactor] #3901 get_direction() の引数からポインタを除き、戻り値をoptio...
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2024-04-24
Habu
Merge pull request #3920 from habu1010/feature/fix...
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2024-04-24
Hourier
Merge pull request #3915 from Hourier/Replace-GetNeighbor
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2024-04-24
Habu
[Fix] 剣術家の払い抜けで攻撃した後反対側のマスへ移動しない
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2024-04-24
Hourier
[Fix] #3917 練気術の衝波が機能していなかった不具合を解消した
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2024-04-24
Hourier
[Refactor] #3914 SpellsMirrorMaster::next_mirror()...
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2024-04-24
Hourier
[Refactor] #3914 プレイヤー位置の周辺を取得するリテラルな処理を全てget_neighbor...
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2024-04-22
Hourier
Merge pull request #3904 from Hourier/Change-Signature...
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2024-04-22
Hourier
[Refactor] #3903 その他の箇所から呼び出しているget_direction() の周辺コードを...
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2024-04-20
Hourier
[Refactor] #3903 realm-hissatsu.cpp から呼び出しているget_direct...
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2024-04-20
Hourier
[Refactor] #3903 geometry.cpp/h に定義されていた方向定義を生配列からstd...
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2024-04-20
Hourier
[Refactor] #3903 PlayerType::get_neighbor() を定義し、プレイヤーの...
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2024-04-17
Deskull
Merge pull request #3910 from whitehara/update-spec
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2024-04-17
whitehara
Update hengband.spec for 3.0.1.11
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2024-04-14
Deskull
Merge pull request #3907 from hengband/release/3.0...
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2024-04-14
Deskull
[Release] 3.0.1.11-Beta
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2024-04-13
Hourier
[Refactor] #3903 cast_berserk_spell() の使われていない変数を削除し...
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2024-04-13
火炎の飛竜
Merge pull request #3889 from Slimebreath6078/feature...
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2024-04-13
Slimebreath6078
[Refactor] モンスターID入力画面を共通関数化した
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2024-04-13
Slimebreath6078
[Implement] 指定モンスターをクローンとして生成するデバッグコマンドを追加
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2024-04-13
Slimebreath6078
[Feature] デバッグコマンドの表示をCTRL+* に対応させた
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2024-04-09
Hourier
Merge pull request #3784 from Hourier/Move-AngbandWorld...
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2024-04-08
Hourier
[Refactor] #1372 乱数に関するフィールド変数をAngbandWorld からAngbandSy...
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2024-04-06
Hourier
[Refactor] #1372 AngbandWorld の乱数に関するフィールド変数をAngbandSys...
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2024-04-06
Hourier
[Refactor] #1372 AngbandWorld::sf_extra をAngbandSystem...
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2024-04-06
Hourier
[Refactor] #1372 Zangband との整合性バージョンが廃止されたことに伴い、h_ver...
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2024-04-06
Hourier
[Refactor] #1372 バージョン情報をAngbandWorld からAngbandSystem...
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2024-04-06
Hourier
[Refactor] #1372 フロア中の最大アイテム数/最大モンスター数をgamevalue.h...
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2024-04-01
Deskull
Merge pull request #3898 from whitehara/update-spec
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2024-04-01
Habu
Merge pull request #3886 from habu1010/feature/remove...
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2024-04-01
Habu
[Refactor] get_mon_num_prepの引数を参照渡しに変更
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2024-04-01
Habu
[Refactor] 不要なmonsterrace_hook_typeへのキャストを削除
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