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hengbandforosx/hengbandosx.git
2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-01
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-31
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-31
Deskull
[Feature] #37285 Hourier氏のコボルド系モンスター11種追加。 / Add 11...
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2018-12-30
Deskull
[Refactor] #37353 ソース整理。 / Refactor sources.
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-30
Deskull
[Fix] #38827 調査時、速度表示のアンダーフローを一時的に修正。 / Fix underflow...
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2018-12-30
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-30
Deskull
[Feature] #38635 v_info3件追加。 / Add 3 fixed rooms.
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2018-12-30
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-30
Deskull
[Refactor] #38824 グローバル変数 select_the_force を処理。 / Refac...
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2018-12-30
Deskull
[Refactor] #38824 cmd5.c の get_item() を choose_object...
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2018-12-30
Deskull
[Refactor] #38824 bldg.c と cmd2.c の get_item() を choose...
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2018-12-30
Deskull
[Refactor] #38824 choose_object()の修正とget_item()の置換...
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2018-12-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-29
Deskull
[Refactor] #38824 choose_object()拡張。 / expand choose_ob...
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2018-12-29
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-29
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-29
Deskull
[Feature] #38635 固定部屋の番号付け修正(16->17) / Fix ID of fixed...
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2018-12-29
Deskull
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed...
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2018-12-28
Deskull
[Fix] コミットし忘れ修正。
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2018-12-28
Deskull
[Fix] #38813 get_mon_num() の階層アンダーフロー回避と player_outfit...
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2018-12-28
Deskull
[Refactor] #37353 monster_hook_human() を monsterrace...
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2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-28
Deskull
[Feature] #38813 デバッグのために暫定ウィザードコマンド実装。 / Implement...
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2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-27
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-27
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-27
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-26
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-26
Deskull
[Fix] #38509 「ドラゴン皮の靴」をドラゴン・ブーツに修正。 / Fix Japanese...
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2018-12-26
Deskull
[Fix] #38509 「バシリスク」→「バジリスク」に統一。 / Unify Japanese trans...
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2018-12-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-26
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-25
Deskull
[Feature] #38635 新地形追加に伴うmonster_can_cross_terrain...
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2018-12-25
Deskull
[Fix] #38635 v_info.txt修正。 / Fix v_info.txt.
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2018-12-25
Deskull
[Feature] #38635 Vault用地形定義を追加。 / Implement new vault...
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2018-12-25
Deskull
[Fix] #38635 川生成時バグを修正。 / Fix a bug of river creation.
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2018-12-24
Deskull
[Feature] #38635 酸の川と毒の川実装。 / Implement acid and poison...
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2018-12-24
Deskull
[Feature] #38635 d_info.txt向けの新フラグ4種追加 / Add 4 flags...
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2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
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2018-12-23
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の命中計算時にhit_chance...
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2018-12-23
Deskull
[Fix] #37481 hit_chance()をtest_hit_norm()に合わせるよう修正...
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の引数整理。 / Refactor...
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-23
Deskull
[Refactor] #37481 hit_chance()をmelee1.cに移動。 \ Move...
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2018-12-23
Deskull
[Fix] #37856 process_monster()で、時間経過自爆したモンスターの処理を中断するよう...
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2018-12-23
Deskull
[Fix] #37856 不正なモンスターのステータスを参照した際に発生し得るゼロ除算を回避。 / Avoid...
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2018-12-22
Deskull
[Fix] #37353 警告修正。 / Refactor warnings.
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2018-12-22
Deskull
[Fix] #37856 mon_take_hit_mon()の前コミットに関する修正。 / Fix...
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2018-12-22
Deskull
[Feature] #37856 mon_take_hit_mon()にdeadポインタ引数を追加。...
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2018-12-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-22
Deskull
[Feature] #37856 ウィザードモードの"Q"コマンドで任意のクエストを発生中にする処理追加...
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2018-12-20
Deskull
[Fix] #37551 武器修復時にアンドロイド経験値修正処理を追加。 / Add android...
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2018-12-20
Deskull
[Fix] #37551 武器修復時の重量計算バグを修正。 / Fix calculation on...
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2018-12-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-20
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-20
Deskull
[Fix] #38259 リファクタリング時の青魔導師リピート処理エンバグ修正。 / Fix a bug...
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2018-12-19
Deskull
[Feature] #38635 FF_* 追加4種に応じた地形追加。 / Implement feature...
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2018-12-19
Deskull
[Feature] #38635 FF_* 追加4種に応じた床ダメージ実装。 Implement field...
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-18
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-18
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-18
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-18
Deskull
[Refactor] #37353 ソース整理 / Refactor sources.
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2018-12-16
Deskull
[Refactor] #37353 関数スコープ整理。 / Adjust scope of functions.
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2018-12-16
Deskull
[Refactor] #37353 notice_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 window_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 redraw_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 update_stuff() の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 calc_bonuses の直接呼出しを抑止。 / Forbid...
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2018-12-16
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-16
Deskull
[Refactor] #37353 kind_is_potion() を objectkind-hook...
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2018-12-14
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-14
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-14
Deskull
[Refactor] #37353 ベースアイテム判定処理を objectkind-hook.c/h...
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2018-12-14
Deskull
[Refactor] #37353 メッセージ整理と型の置換 / Refactor messages...
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2018-12-13
Deskull
[Fix] #37353 コメントミス修正 / Fix comments.
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2018-12-12
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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