2010-12-05 |
badlogicgames | [updated] gdx-natives.jar |
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2010-12-05 |
badlogicgames | [changed] hudson ant script. |
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2010-12-05 |
badlogicgames | [fixed] build-win64.xml scripts |
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2010-12-05 |
nathan.sweet | [changed] SpriteSheet to TextureAtlas and completed... |
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2010-12-05 |
badlogicgames | [added] gdx-64.dll to be included in gdx-natives.jar... |
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2010-12-05 |
badlogicgames | [added] win64 natives, not tested as i build this on... |
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2010-12-05 |
badlogicgames | [added] ant scripts for building windows natives. to... |
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2010-12-04 |
badlogicgames | [fixed] more referencing in gdx-vectorpinball :p |
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2010-12-04 |
badlogicgames | [fixed] vector pinball references gdx-natives.jar as... |
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2010-12-04 |
badlogicgames | gahhhh svn |
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2010-12-04 |
badlogicgames | [removed] natives in plain form from demos. encapsulate... |
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2010-12-04 |
badlogicgames | [added] gdx-natives.jar included in nightlies now |
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2010-12-04 |
badlogicgames | [fixed] minor thingy |
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2010-12-04 |
badlogicgames | [fixed] README |
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2010-12-04 |
badlogicgames | [fixed] rtm uses gdx-natives now |
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2010-12-04 |
badlogicgames | [added] gdx-natives.jar as a dependency to gdx-tests... |
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2010-12-04 |
badlogicgames | [changed] Version.loadLibraries() will now first try... |
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2010-12-03 |
badlogicgames | [added] gdx-natives.jar to dependencies project. includ... |
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2010-12-03 |
nathan.sweet | [fixed] SpriteBatch not setting maxSpritesInBatch. |
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2010-12-03 |
badlogicgames | [changed] dist ant script to include mac binaries. |
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2010-12-03 |
badlogicgames | [changed] Hudson ant script to include mac binaries... |
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2010-12-03 |
badlogicgames | [added] and now the actualy MacOS binary... |
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2010-12-03 |
badlogicgames | [added] Mac natives. Thanks Simon! (Pirato if you read... |
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2010-12-03 |
nathan.sweet | [added] Texture#setWrap. |
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2010-12-03 |
badlogicgames | [changed] added Cylabs suggestion to handle jawt.dll... |
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2010-12-03 |
badlogicgames | [changed] random tiles are used in TileTest now |
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2010-12-03 |
badlogicgames | [fixed] borked stuff in TileTest |
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2010-12-03 |
badlogicgames | [fixed] header in TileTest and a little typo :p |
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2010-12-03 |
badlogicgames | [added] whoops :p actual test |
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2010-12-03 |
badlogicgames | [added] tiles.png from tiled example and TileTest.... |
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2010-12-02 |
badlogicgames | [removed] some tests (Mpg123Decoder, VorbisTest, Fillra... |
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2010-12-02 |
badlogicgames | [added] logging for egl and ogl configs. |
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2010-12-02 |
badlogicgames | [fixed] loading jawt.dll on Windows before anything... |
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2010-12-02 |
badlogicgames | [added] lwjgl-natives.jar to nightlies. Damn it. Thanks... |
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2010-12-02 |
badlogicgames | [changed] small improvement to Sprite, now with 4 multi... |
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2010-12-02 |
badlogicgames | [added] AtomicQueue by Matthias |
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2010-12-02 |
badlogicgames | [added] a few changes to LifeCycleTest and MultiTouchTe... |
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2010-12-02 |
badlogicgames | [fixed] busy wait in AndroidGraphics.pause()/destroy... |
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2010-12-02 |
nathan.sweet | [fixed] LwjglTexture mipmap quality. |
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2010-12-01 |
badlogicgames | [fixed] some changes to AndroidGraphics.destroy().... |
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2010-12-01 |
badlogicgames | [fixed] synch block in onDrawFrame was way to big.... |
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2010-12-01 |
nathan.sweet | [changed] javadoc CSS. |
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2010-11-30 |
badlogicgames | [added] missing natives to vector pinball |
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2010-11-30 |
badlogicgames | [added] Vector pinball port to demos/. Thanks Brian! |
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2010-11-29 |
badlogicgames | [changed] improved ImmediateModeRenderer by a factor... |
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2010-11-29 |
nathan.sweet | [fixed] LwjglTexture image loading problem (the buffer... |
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2010-11-29 |
nathan.sweet | [added] BitmapFont constructor that takes just a BMFont... |
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2010-11-29 |
nathan.sweet | [changed] BitmapFont to provide ascent. |
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2010-11-29 |
nathan.sweet | [fixed] BitmapFont's wrapped text works much better... |
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2010-11-28 |
badlogicgames | [updated] ant build script for distribution |
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2010-11-28 |
badlogicgames | [fixed] more fun with hudson ant script |
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2010-11-28 |
badlogicgames | [fixed] hudson nightlies now include twl and lwjgl |
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2010-11-28 |
badlogicgames | [added] 64-bit natives for linux to demos |
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2010-11-28 |
badlogicgames | [fixed] gdx-invaders |
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2010-11-28 |
badlogicgames | [fixed] hudson ant script, copies androidgl20.so to... |
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2010-11-28 |
badlogicgames | [removed] Mpg123Decoder from android build |
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2010-11-28 |
badlogicgames | [fixed] Color.toFloatBits() methods. Will half the... |
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2010-11-28 |
nathan.sweet | [fixed] TWL libs. |
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2010-11-28 |
badlogicgames | [updated] libgdx-64.so |
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2010-11-28 |
badlogicgames | [updated] libgdx-64.so |
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2010-11-28 |
badlogicgames | [removed] Mpg123 building from Android.mk |
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2010-11-28 |
badlogicgames | [removed] libmpg123 support for the time being. |
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2010-11-28 |
badlogicgames | [removed] mpg123 support for the time being. more troub... |
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2010-11-28 |
badlogicgames | [added] lwjgl and twl extension to ant script. awaiting... |
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2010-11-28 |
badlogicgames | [fixed] lwgjl natives will not be loaded from classpath... |
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2010-11-27 |
badlogicgames | [fixed] license headers in extensions projects |
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2010-11-27 |
badlogicgames | [added] license file to core |
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2010-11-27 |
badlogicgames | [fixed] demo license headers and content license. |
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2010-11-27 |
badlogicgames | [added] CC license to backend test projects |
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2010-11-27 |
badlogicgames | [fixed] license headers in test projects |
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2010-11-27 |
badlogicgames | [added] apache 2 license file to backends |
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2010-11-27 |
badlogicgames | [fixed] license headers in lwjgl backend |
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2010-11-27 |
badlogicgames | [fixed] license headers for jogl backend |
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2010-11-27 |
badlogicgames | [fixed] license headers in android backend |
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2010-11-27 |
badlogicgames | [fixed] license headers everywhere |
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2010-11-27 |
nathan.sweet | [changed] ParticleEditor, moved text display. |
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2010-11-27 |
nathan.sweet | [added] Bag and array classes for int, long, float. |
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2010-11-27 |
nathan.sweet | [fixed] Demos broken by some API changes. |
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2010-11-27 |
nathan.sweet | [removed] Mario's aids. |
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2010-11-27 |
nathan.sweet | [changed] More BitmapFont refactoring. It is getting... |
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2010-11-26 |
nathan.sweet | [changed] BitmapFont to use cap height as origin rather... |
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2010-11-25 |
nathan.sweet | (no commit message) |
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2010-11-25 |
nathan.sweet | [change] Core build script to include LWJGL backend. |
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2010-11-25 |
nathan.sweet | [added] setEforcePotImages to LwjglGraphics so it can... |
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2010-11-24 |
nathan.sweet | [changed] SpriteBatch, slightly relaxed size restrictio... |
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2010-11-24 |
nathan.sweet | [changed] SpriteCache to support not using indexed... |
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2010-11-24 |
nathan.sweet | [fixed] SpriteCache using the wrong vertex count. |
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2010-11-24 |
nathan.sweet | [fixed] Clear screen for SpriteCacheOffsetTest. |
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2010-11-24 |
nathan.sweet | [added] SpriteCacheOffsetTest. |
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2010-11-23 |
nathan.sweet | [fixed] draw(handle, offset, length) in SpriteCache. |
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2010-11-23 |
nathan.sweet | [added] draw(handle, offset, length) to SpriteCache. |
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2010-11-23 |
nathan.sweet | [fixed] Using BitmapFont with Sprite. |
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2010-11-22 |
davedx | [re-added] .trn methods to add translation component... |
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2010-11-22 |
nathan.sweet | [changed] BitmapFont to be backed by a Sprite and not... |
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2010-11-21 |
nathan.sweet | [fixed] SpriteSheet flipping for rotated packed images. |
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2010-11-21 |
nathan.sweet | [fixed] SpriteSheet/SpriteSheetPacker bugs. |
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2010-11-20 |
badlogicgames | [added] Application.getJavaHeap()/getNativeHeap(). |
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2010-11-20 |
badlogicgames | [updated] mesh test to test indexed rendering. |
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2010-11-20 |
badlogicgames | [fixed] bug in Mesh, affected indexed rendering with... |
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2010-11-19 |
davedx | Added scene3d folder (test commit really) |
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