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2020-08-19 Hourier[Refactor] #40634 Separated activate_crimson() from...
2020-08-19 Hourier[Refactor] #40634 Moved get_bloody_moon_flags() from...
2020-08-19 Hourier[Refactor] #40634 Separated bloody-moon.c/h from activa...
2020-08-19 Hourier[Refactor] #40634 Separated muramasa.c/h from activatio...
2020-08-19 Hourier[Refactor] #40634 Separated activate_*() from switch_ac...
2020-08-19 Hourier[Refactor] #40634 Separated activation-resistance.c...
2020-08-19 Hourier[Refactor] #40634 Separated activation-charm.c/h from...
2020-08-19 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-19 Hourier[Refactor] #40634 Corrected typo in Makefile.am
2020-08-19 Hourier[Refactor] #40634 Separated activation-bolt-ball.c...
2020-08-19 Hourier[Refactor] #40634 Separated activate_*() from switch_ac...
2020-08-19 Hourier[Refactor] #40634 Separated activate_confusion() from...
2020-08-19 Hourier[Refactor] #40634 Separated activate_breath_*() from...
2020-08-19 Hourier[Refactor] #40634 Removed unused local variable
2020-08-19 Hourier[Refactor] #40634 Separated activate_ball_*() from...
2020-08-19 Hourier[Refactor] #40634 Separated activate_missile_*() from...
2020-08-19 Hourier[Refactor] #40634 Separated activate_bolt_*() from...
2020-08-19 Hourier[Refactor] #40634 Separated activate_ball_*() from...
2020-08-19 Hourier[Refactor] #40634 Separated activate_ball_cold_*()...
2020-08-19 Hourier[Refactor] #40634 Separated activate_bolt_*_1() from...
2020-08-19 Hourier[Refactor] #40634 Separated switch_activation() from...
2020-08-19 Hourier[Refactor] #40634 Removed unnecessary variable plev...
2020-08-18 deskull[Refactor] #40514 player_type の heavy_shoot を廃止して is_he...
2020-08-18 deskull[Refactor] #40514 player_type の monk_armour_aux を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の hold を廃止して calc_weapon_...
2020-08-18 deskull[Refactor] #40514 player_type の two_handed_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の left_hand_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 player_type の right_hand_weapon を廃止して...
2020-08-18 deskull[Refactor] #40514 have_two_handed_weapons() を返り値持ちに仕様変更...
2020-08-18 deskull[Refactor] #40514 have_left_hand_weapon() を返り値持ちに仕様変更...
2020-08-18 deskull[Refactor] #40514 have_right_hand_weapon() を返り値持ちに仕様変更...
2020-08-18 deskull[Refactor] #40514 calc_to_hit_misc() を返り値持ちに仕様変更. ...
2020-08-18 Hourier[Refactor] #40634 Corrected typo in Makefile.am
2020-08-18 Hourier[Refactor] #40634 Separated activation-bolt-ball.c...
2020-08-18 Hourier[Refactor] #40634 Separated activate_*() from switch_ac...
2020-08-18 Hourier[Refactor] #40634 Separated activate_confusion() from...
2020-08-18 Hourier[Refactor] #40634 Separated activate_breath_*() from...
2020-08-18 Hourier[Refactor] #40634 Removed unused local variable
2020-08-18 Hourier[Refactor] #40634 Separated activate_ball_*() from...
2020-08-18 Hourier[Refactor] #40634 Separated activate_missile_*() from...
2020-08-18 Hourier[Refactor] #40634 Separated activate_bolt_*() from...
2020-08-18 Hourier[Refactor] #40634 Separated activate_ball_*() from...
2020-08-18 Hourier[Refactor] #40634 Separated activate_ball_cold_*()...
2020-08-18 Hourier[Refactor] #40634 Separated activate_bolt_*_1() from...
2020-08-18 Hourier[Refactor] #40634 Separated switch_activation() from...
2020-08-17 deskull[Refactor] #40514 calc_to_damage_misc() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 マーシャルアーツの殺戮修正整理. / Cleaned up killing...
2020-08-17 deskull[Refactor] #40514 calc_num_blow() を返り値持ちに仕様変更. / calc_n...
2020-08-17 deskull[Refactor] #40514 is_riding_wield_weapon() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 is_icky_wield_weapon() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 calc_to_weapon_dice_side() を返り値持ちに仕様変...
2020-08-17 deskull[Refactor] #40514 calc_to_weapon_dice_num() を返り値持ちに仕様変更...
2020-08-17 deskull[Refactor] #40514 have_kill_wall() を返り値持ちに仕様変更. / have_...
2020-08-17 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-17 deskull[Refactor] #40514 have_pass_wall() を返り値持ちに仕様変更. / have_...
2020-08-17 Hourier[Refactor] #40634 Removed unnecessary variable plev...
2020-08-17 Hourier[Refactor] #40634 Reshaped activate_artifact()
2020-08-17 Hourier[Refactor] #40634 Separated exe_monster_capture() from...
2020-08-17 Hourier[Refactor] #40634 Separated check_monster_ball_use...
2020-08-17 Hourier[Refactor] #40634 Separated check_inscription_value...
2020-08-17 Hourier[Refactor] #40634 Separated add_quark_to_inscription...
2020-08-17 Hourier[Refactor] #40634 Separated set_activation_target(...
2020-08-17 Hourier[Refactor] #40634 Separated inscribe_nickname() from...
2020-08-17 Hourier[Refactor] #40634 Separated activate_whistle() from...
2020-08-17 Hourier[Refactor] #40634 Separated check_activation_conditions...
2020-08-17 Hourier[Refactor] #40634 Separated check_activation_success...
2020-08-17 Hourier[Refactor] #40634 Separated decide_activation_success...
2020-08-17 Hourier[Refactor] #40634 Separated decide_chance_fail() from...
2020-08-17 Hourier[Refactor] #40634 Separated decide_activation_level...
2020-08-17 Hourier[Refactor] #40634 Made ae_type for the preparation...
2020-08-17 Hourier[Refactor] #40634 Renamed cmd-activate.c/h to activatio...
2020-08-17 Hourier[Refactor] #40634 Moved do_cmd_activate() from cmd...
2020-08-17 Hourier[Refactor] #40634 Separated activation-breath.c/h from...
2020-08-17 Hourier[Refactor] #40634 Separated activation-execution.c...
2020-08-17 Hourier[Refactor] #40634 Reshaped cmd-activate.c
2020-08-16 deskull[Refactor] #40514 calc_riding_weapon_penalty() を calc_r...
2020-08-16 deskull[Refactor] #40514 装備によるAC計算整理. / Clear AC calculation...
2020-08-15 deskull[Add] #37285 モンスターにジェノサイバー追加. / Add a monster, Genocyber.
2020-08-15 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-15 deskull[Refactor] #40514 calc_speed() にコメント追加. / Add comment...
2020-08-15 deskull[Refactor] #40514 calc_to_ac() と calc_to_ac_display...
2020-08-15 deskull[Refactor] #40514 calc_base_ac() と calc_base_ac_display...
2020-08-15 deskull[MISC] #40514 player-status-flags.c の整形. / Format playe...
2020-08-15 deskull[Refactor] #40514 calc_to_ac() を帰り値持ちに仕様変更. / calc_to_a...
2020-08-15 deskull[Refactor] #40514 calc_base_ac() を帰り値持ちに仕様変更. / calc_ba...
2020-08-15 Hourier[Refactor] Reshaped base-status.c
2020-08-15 deskull[Feature] #37550 鏡使いの幻惑の光についてSTUN効果を1回にする代わりにパワー倍に変更...
2020-08-15 deskull[Refactor] #40514 calc_speed() を帰り値持ちに仕様変更. / calc_spee...
2020-08-15 deskull[Refactor] #40514 calc_to_hit_bow() 計算ミスを修正. / Fix...
2020-08-15 deskull[Refactor] #40514 calc_to_hit_bow() と calc_to_hit_bow_d...
2020-08-15 deskullMerge branch 'Fix/misc' into For2.2.2-Refactoring
2020-08-15 deskull[Refactor] [Refactor] #40514 calc_to_hit_bow() を帰り値持ちに仕...
2020-08-15 deskull[Fix] #40514 player/player-status-table.h アップミス修正....
2020-08-14 deskull[Refactor] #40514 calc_double_weapon_penaltyの処理位置を整理...
2020-08-14 deskull[Refactor] #40514 calc_weapon_penalty() を calc_double_w...
2020-08-14 deskull[Refactor] #40514 calc_to_magic_chance() を帰り値持ちに仕様変更...
2020-08-14 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-14 deskull[Refactor] #40514 player-status-table.c/h を player...
2020-08-14 HourierMerge branch 'For2.2.2-Fix-Hourier' of https://scm...
2020-08-14 Hourier[Refactor] #40617 Separated exe_leave_floor() from...
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