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2020-06-05 Hourier[Refactor] #40414 Moved concrete spell kinds file ...
2020-06-05 Hourier[WIP] [Refactor] #40414 Moved concrete spell kinds...
2020-06-05 Hourier[Refactor] #40414 Moved wall_breaker() from spells2...
2020-06-05 Hourier[Refactor] #40414 Separated spells-specific-bolt.c...
2020-06-05 Hourier[Refactor] #40414 Moved activate_hi_summon() and cast_i...
2020-06-05 Hourier[Refactor] #40414 Separated spells-neighbor.c/h from...
2020-06-05 Hourier[Refactor] #40414 Separated spells-beam.c/h from spells...
2020-06-05 Hourier[Refactor] #40414 Separated spells-pet.c/h from spells2.c/h
2020-06-05 Hourier[Refactor] #40414 Moved probing() from from spells2...
2020-06-05 Hourier[Refactor] #40414 Separated spells-staff-only.c/h from...
2020-06-04 Hourier[Fix] #40414 Added -Ispecific-object into Makefile.am
2020-06-04 Hourier[Refactor] #37285 鬼どものパラメータ調整 / Adjusted new ogre monst...
2020-06-04 Hourier[Refactor] #40414 Separated racial-balrog.c/h from...
2020-06-04 Hourier[Refactor] #40414 Separated racial-mindcrafter.c/h...
2020-06-04 Hourier[Refactor] #40414 Separated decide_breath_kind() from...
2020-06-04 Hourier[Refactor] #40414 Separated racial-draconian.c/h from...
2020-06-04 Hourier[Refactor] #40414 Moved confusing_light() from spells2...
2020-06-04 Hourier[Refactor] #40414 Separated spells-lite.c/h from spells...
2020-06-04 Hourier[Refactor] #40414 Separated spells-genocide.c/h from...
2020-06-04 Hourier[Refactor] #40414 Separated spells-sight.c/h from spell...
2020-06-04 Hourier[Refactor] #40414 Separated spells-launcher.c/h from...
2020-06-04 Hourier[Refactor] #40414 range-calc.h によるコンパイル範囲が異常に広かったのを修正...
2020-06-04 Hourier[Refactor] #40414 Separated spells-teleport.c/h from...
2020-06-04 Hourier[Refactor] #40414 Unified spells-mirror.c/h into racial...
2020-06-04 Hourier[Refactor] #40414 Moved remove_all_mirrors() from spell...
2020-06-04 Hourier[Refactor] #40414 Separated racial-ninja.c/h from spell...
2020-06-04 Hourier[Refactor] #40399 Moves specific kinds of items such...
2020-06-04 Hourier[WIP] [Refactor] #40399 Moves specific kinds of items...
2020-06-04 Hourier[Refactor] #40463 Removed unused preprocessor for MPW...
2020-06-04 Hourier[Refactor] #40463 Removed unused preprocessor MACH_O_CARBON
2020-06-03 Hourier[Refactor] #40414 Moved mirror_concentration() from...
2020-06-03 Hourier[Refactor] #40414 Separated racial-cavalry.c/h from...
2020-06-03 Hourier[Refactor] #40414 Separated realm-song-numbers.h from...
2020-06-03 Hourier[Refactor] #40414 Separated realm-hex-numbers.h from...
2020-06-03 Hourier[Refactor] #40414 Moved macro functions from realm...
2020-06-03 Hourier[Refactor] #40414 Separated spells-hex.c/h from realm...
2020-06-03 Hourier[Refactor] #40414 Renamed spells1.c/h to range-calc.c/h
2020-06-03 Hourier[Refactor] #40414 Separated spells-describer.c/h from...
2020-06-03 Hourier[Refactor] #40414 Moved binding_field() from spells1...
2020-06-03 Hourier[Refactor] #40414 Separated spells-mirror.c/h from...
2020-06-03 Hourier[Refactor] #40399 object2.c/h を*抹殺*した!! / *Genocide*
2020-06-03 Hourier[Refactor] #40399 Moved all global variables from objec...
2020-06-03 Hourier[Refactor] #40399 Separated object-stack.c/h from objec...
2020-06-03 Hourier[Refactor] #40399 Separarted object-sort.c/h from objec...
2020-06-03 Hourier[Refactor] #40399 Separated object-value-calc.c/h from...
2020-06-03 Hourier[Refactor] #40399 Moved pseudo_value_check_*() from...
2020-06-03 Hourier[Refactor] #40399 Changed functions name from value_che...
2020-06-03 Hourier[Refactor] #40399 value_check_aux*() の返り値をbyteからitem_fe...
2020-06-03 Hourier[Refactor] #40399 Renamed object-appraiser.c/h to objec...
2020-06-03 Hourier[WIP] [Refactor] #40399 Renamed object-appraiser.c...
2020-06-03 Hourier[Refactor] #40399 Separated apply-magic.c/h from object...
2020-06-03 Hourier[Refactor] #40399 Moved get_obj_num() from object2...
2020-06-02 Hourier[Refactor] #40399 Reshaped Makefile.am
2020-06-02 Hourier[Refactor] #40399 Moved floor_item_describe() from...
2020-06-02 Hourier[Refactor] #40399 Separated apply-magic-others.c/h
2020-06-02 Hourier[Refactor] #40399 Separated apply-magic-accessory.c...
2020-06-02 Hourier[Refactor] #40399 Renamed apply_magic_equipment() to...
2020-06-02 Hourier[Refactor] #40399 Separated apply-magic-armor.c/h from...
2020-06-02 Hourier[Refactor] #40399 Separated apply-magic-weapon.c/h...
2020-06-02 Hourier[Refactor] #40457 Moved object boosting/cursing/ego...
2020-06-02 Hourier[Fix] #40399 Resolved VS2019's filter so that sv-*...
2020-06-02 Hourier[WIP] [Refactor] #40457 Moved object boosting/cursing...
2020-06-02 Hourier[Refactor] #40399 Renamed some nameless functions
2020-06-02 Hourier[Refactor] #40399 Moved get_random_ego() from object2...
2020-06-02 Hourier[Refactor] #40457 Moved sv-* from object/ to sv-definition/
2020-06-02 Hourier[WIP] [Refactor] #40457 Moved sv-* from object/ to...
2020-06-02 Hourier[Refactor] #40399 Moved lookup_kind() from object2...
2020-06-02 Hourier[Refactor] #40399 Moved floor_item_charges() from objec...
2020-06-02 Hourier[Refactor] #40399 Separated object-generator.c/h from...
2020-06-02 Hourier[Refactor] #40399 Moved inven_takeoff() from object2...
2020-06-02 Hourier[Refactor] #40399 Moved inven_carry_okay() from object2...
2020-06-02 Hourier[Refactor] #40399 Moved delete_object_idx() and excise_...
2020-06-02 Hourier[Refactor] #40399 Separated world-object./h from object...
2020-06-02 Hourier[Refactor] #37353 VS2019 v16.6.1でswtich/case文にenum値が全て列...
2020-06-02 Hourier[Refactor] #40457 Moved cmd-building.c/h and cmd-inn...
2020-06-02 Hourier[WIP] [Refactor] #40457 Moved cmd-building.c/h and...
2020-06-02 Eric BranlundCorrected type for object/sv-bow-types.h in source...
2020-06-02 Eric BranlundCorrected type for object/tval-types.h in source list...
2020-06-02 Eric BranlundCorrected typo for combat/monster-attack-effect.h in...
2020-06-02 Eric BranlundCorrected typo for cmd-io/cmd-diary.h in source list...
2020-06-02 Eric BranlundReplaced instance where the .c file was mentioned twice...
2020-06-02 Eric BranlundAdded effect/effect-monster-curse.{c,h} to the list...
2020-06-02 Eric BranlundAdded view/display-main-window.{c,h} to the list of...
2020-06-02 Eric BranlundAdded missing backslash to avoid early truncation of...
2020-06-02 Hourier[Refactor] #40399 Moved floor_increase() and floor_opti...
2020-06-02 deskull[Fix] #40301 calc_weapon_one_hand()の戻り値からの分岐が真偽逆になっていたの...
2020-06-01 Hourier[Refactor] #40399 Separated bow.c/h from object2.c/h
2020-06-01 Hourier[Refactor] #40399 Renamed inven_carry() to store_item_t...
2020-06-01 Hourier[Refactor] #40399 Moved inven_carry() from obejct2...
2020-06-01 Hourier[Refactor] #40399 Renamed delete_object() to delete_all...
2020-06-01 Hourier[Refactor] #40399 Moved delete_object() from object2...
2020-06-01 Hourier[Refactor] #40457 Renamed realm.* to realm-names-table.c/h
2020-06-01 Hourier[WIP] [Refactor] #40457 Renamed realm.* to realm-names...
2020-06-01 Hourier[Refactor] #40399 Moved display_koff() from object2...
2020-06-01 Hourier[Refactor] #40399 Separated object-value.c/h from objec...
2020-06-01 Hourier[Refactor] #40399 Moved drop_from_inventory(), combine_...
2020-06-01 Hourier[Refactor] #40399 Separated inventory-object.c/h from...
2020-06-01 Hourier[Refactor] #40399 Moved object_is_fully_known() from...
2020-06-01 Hourier[Refactor] #40399 Separated object-appraiser.c/h from...
2020-06-01 Hourier[Refactor] #40399 Changed object_is_aware(), object_is_...
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