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sdl2referencejp/sdl2referencejp.git
2016-04-02
maruhiro
カテゴリー:標準ライブラリ その他からの名称変更 https://wiki.libsdl.org/Catego...
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2016-03-27
maruhiro
SDL_SetWindowOpacity 新規追加 https://wiki.libsdl.org/SDL_S...
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2016-03-27
maruhiro
SDL_GetWindowOpacity 新規作成 https://wiki.libsdl.org/SDL_G...
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2016-03-27
maruhiro
SDL_GetWindowBordersSize HTMLの誤記を修正
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2016-03-27
maruhiro
SDL_SetWindowInputFocus HTMLの誤記を修正
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2016-03-27
maruhiro
SDL_SetWindowModalFor 新規追加 https://wiki.libsdl.org...
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2016-03-27
maruhiro
SDL_SetWindowInputFocus 新規追加 https://wiki.libsdl.org...
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2016-03-27
maruhiro
SDL_GetWindowBordersSize 新規追加 https://wiki.libsdl.org...
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2016-03-27
maruhiro
SDL_GetDisplayUsableBounds 新規追加 https://wiki.libsdl...
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2016-03-26
maruhiro
SDL_GetDisplayBounds 誤字を修正
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2016-03-25
maruhiro
SDL_RenderSetIntegerScale 新規追加 https://wiki.libsdl...
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2016-03-25
maruhiro
SDL_RenderGetIntegerScale 新規追加 https://wiki.libsdl...
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2016-03-25
maruhiro
SDL_GL_UnbindTexture 構文の*の位置を修正(SGFunctionsを参照) https...
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2016-03-25
maruhiro
SDL_IsScreenKeyboardShown 構文の*の位置を修正(SGFunctionsを参照...
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2016-03-25
maruhiro
SDL_GameControllerOpen 構文の*の位置を修正(SGFunctionsを参照) https...
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2016-03-25
maruhiro
SDL_GameControllerNameForIndex 構文の*の位置を修正(SGFunctionsを参...
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2016-03-25
maruhiro
SDL_GLprofile 関数の()の抜けを修正 https://wiki.libsdl.org/SDL_G...
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2016-03-25
maruhiro
SDL_DisplayMode スクリーン上→スクリーン座標系
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2016-01-19
maruhiro
初期化と終了 サブシステムがいつ初期化されるかを明確にした https://wiki.libsdl.org...
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2016-01-19
maruhiro
SDL_Init 他のサブシステムを初期化したときに自動的に初期化されるサブシステムを記述. デフォルトで初期...
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2016-01-19
maruhiro
"screen coordinates"の訳を「スクリーン座標系」で統一した
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2016-01-08
maruhiro
SDL_RenderFillRect 詳細を追加 https://wiki.libsdl.org/SDL_Re...
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2016-01-08
maruhiro
SDL 2.0の履歴を追加 (祝 2.0.4公開!)
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2016-01-07
maruhiro
SDL_DropEvent 修正
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2016-01-03
maruhiro
SDL_CreateWindow 幅・高さの記述を修正
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2016-01-02
maruhiro
SDL_GetRendererOutputSize サイズがピクセル数であることを追記 https:...
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2016-01-02
maruhiro
SDL_DisplayMode スクリーン上のサイズであることを追記 https://wiki.libsdl...
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2016-01-02
maruhiro
SDL_CreateWindow 座標がスクリーン上であることを追記 https://wiki.libsdl...
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2016-01-02
maruhiro
SDL_SetWindowPosition 座標がスクリーン上であることを追記 https://wiki...
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2016-01-02
maruhiro
SDL_GetWindowPosition 座標がスクリーン上であることを追記 https://wiki...
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2016-01-02
maruhiro
SDL_SetWindowSize 高DPI時の記述を追記 https://wiki.libsdl.org...
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2016-01-02
maruhiro
SDL_GetWindowSize 高DPI時の記述を追記 https://wiki.libsdl.org...
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2016-01-02
maruhiro
SDL_GL_GetDrawableSize サイズがピクセル数であることを追記 https://wiki...
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2016-01-02
maruhiro
SDL_EventType SDL_KEYMAPCHANGEDを追加 https://wiki.libsdl...
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2016-01-02
maruhiro
SDL 1.2から2.0への移行 誤字を修正 https://wiki.libsdl.org/Migratio...
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2015-12-05
maruhiro
SDL_GetWindowMinimumSize 引数にNULLを追加 https://wiki.libsdl...
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2015-12-05
maruhiro
SDL_GetWindowMaximumSize 引数にNULLを追加 https://wiki.libsdl...
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2015-12-05
maruhiro
SDL_ReadU8 新規追加
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2015-12-05
maruhiro
SDL_WriteU8 関連する間巣を追加
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2015-12-05
maruhiro
SDL_WriteU8 新規追加
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2015-12-05
maruhiro
SDL_CreateSoftwareRenderer タブを空白に置換した https://wiki...
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2015-12-05
maruhiro
FAQUsingSDL SDL2でのスクリーンセーバーについて追記 https://wiki.libsdl...
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2015-12-05
maruhiro
SDL_GameControllerMapping 詳細を追加 https://wiki.libsdl...
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2015-12-05
maruhiro
SDL_GameControllerMappingForGUID https://wiki.libsdl...
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2015-12-05
maruhiro
SDL_GetGrabbedWindow 関連リンクを追加 https://wiki.libsdl.org...
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2015-12-05
maruhiro
SDL_SetPaletteColors 関連のない関数へのリンクを削除 https://wiki.libsd...
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2015-11-28
maruhiro
SDL_GetWindowPosition 詳細を追加 https://wiki.libsdl.org...
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2015-11-20
maruhiro
力覚フィードバック アーカイブされたblogへのリンクを追加 https://wiki.libsdl...
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2015-11-20
maruhiro
SDL_CreateWindowAndRenderer サンプルコードを修正 https://wiki...
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2015-11-20
maruhiro
SDL_GameControllerFromInstanceID 新規追加
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2015-11-20
maruhiro
SDL_JoystickFromInstanceID 修正
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2015-11-20
maruhiro
SDL_JoystickFromInstanceID 新規追加
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2015-11-05
maruhiro
HTMLの間違いを修正
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2015-11-03
maruhiro
SDL_CreateWindowAndRenderer サンプルコードを追加
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2015-10-30
maruhiro
SDL_HINT_VIDEO_X11_NET_WM_PING 修正
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2015-10-30
maruhiro
SDL_HINT_VIDEO_X11_NET_WM_PING 追加
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2015-10-30
maruhiro
SDL_JoystickPowerLevel列挙体とSDL_JoystickCurrentPowerLevel...
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2015-10-30
maruhiro
SDL_JoystickPowerLevel 追加
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2015-10-30
maruhiro
SDL_JoystickCurrentPowerLevel 追加
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2015-10-30
maruhiro
SDL_AudioSpec SDL_zero()をコメントにした https://wiki.libsdl...
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2015-10-30
maruhiro
SDL_GetPerformanceFrequency atoi()をSDL_atoi()に置き換えた...
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2015-10-30
maruhiro
SDL_GetScancodeName 詳細を修正 https://wiki.libsdl.org/SDL_G...
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2015-10-30
maruhiro
SDL_OpenAudio SDL_zero()をコメントにした https://wiki.libsdl...
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2015-10-30
maruhiro
SDL_OpenAudioDevice SDL_zero()をコメントにした {}をつけた https...
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2015-10-30
maruhiro
SDL_UnlockTexture バグに関する記述を詳細欄に移した https://wiki.libsdl...
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2015-10-30
maruhiro
SDL_UserEvent サンプルコードのSDL_zero()をコメントにした https://wiki...
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2015-10-30
maruhiro
SDL_GetClipboardText 関連項目(関数)の順序を修正 https://wiki.libsdl...
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2015-10-27
maruhiro
SDL_CreateTexture サンプルコードを追加 https://wiki.libsdl.org...
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2015-09-30
maruhiro
SDL_GetScancodeName 注意書きを追加 https://wiki.libsdl.org...
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2015-09-18
maruhiro
SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION ヘッダファ...
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2015-09-18
maruhiro
SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION ヘッダファイ...
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2015-09-18
maruhiro
SDL_RWread 詳細を修正 https://wiki.libsdl.org/SDL_RWread...
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2015-09-18
maruhiro
SDL_GLcontextFlag リンクを修正 https://wiki.libsdl.org/SDL_GL...
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2015-09-18
maruhiro
SDL_GL_BindTexture 詳細欄の引数を強調した https://wiki.libsdl...
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2015-09-18
maruhiro
SDL_GL_SwapWindow 詳細欄にOS Xのフレームバッファの振る舞いを追加 https:...
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2015-09-18
maruhiro
SDL_AllocFormat 注釈を詳細欄に移動した https://wiki.libsdl.org...
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2015-09-18
maruhiro
SDL_Colour 追加
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2015-09-18
maruhiro
SDL_GL_SwapWindow 詳細欄にOS Xのフレームバッファの振る舞いを追加
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2015-09-09
maruhiro
SDL_AllocFormat 戻り値の項目に戻された形式は自由に修正できないことを記述 https...
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2015-08-23
maruhiro
SDL_CreateWindow サンプルコードのコメントを修正 https://wiki.libsdl...
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2015-08-23
maruhiro
SDL_CreateMutex 詳細を修正 https://wiki.libsdl.org/SDL_Creat...
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2015-08-23
maruhiro
SDL_RWFromFile 関数名に()を追加 https://wiki.libsdl.org/SDL_RW...
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2015-08-23
maruhiro
SDL_CreateTextureFromSurface サンプルコードを修正
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2015-08-23
maruhiro
SDL_CreateTextureFromSurface 戻り値を修正 https://wiki.libsdl...
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2015-08-23
maruhiro
SDL_CreateTexture 戻り値を修正 https://wiki.libsdl.org/SDL_Cr...
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2015-08-23
maruhiro
SDL_ConvertSurface 関連項目(関数)の順序を修正 https://wiki.libsdl...
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2015-08-23
maruhiro
SDL_GetEventState 新規追加 https://wiki.libsdl.org/SDL_GetE...
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2015-08-21
maruhiro
SDL_Event モバイル環境のイベントをその他のイベントとして追加 https://wiki.libsdl...
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2015-08-21
maruhiro
SDL_CreateWindow フルスクリーン時の幅と高さの引数と大きさの限界に関する記述を追加 https...
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2015-08-21
maruhiro
SDL_DestroyWindow 詳細に引数がNULLの場合の動作を記述 https://wiki...
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2015-08-21
maruhiro
SDL_ConvertSurface 関連項目にSDL_ConvertSurfaceFormatを追加...
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2015-08-21
maruhiro
SDL_RWread 完全なファイル読み込みのサンプルコードを追加 https://wiki.libsdl...
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2015-08-21
maruhiro
SDL_RWFromFile 明細に追記 https://wiki.libsdl.org/SDL_RWFrom...
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2015-08-21
maruhiro
SDL_GL_BindTexture 詳細に追記 関連項目(関数)の順序を修正 https://wiki...
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2015-08-19
maruhiro
SDL_UpdateTexture 関連項目(関数)にSDL_CreateTextureを追加 https...
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2015-08-19
maruhiro
SDL_SetPaletteColors 関連項目(関数)にSDL_RenderCopyを追加 https...
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2015-08-19
maruhiro
SDL_RenderCopy サンプルコードのコメントを修正 https://wiki.libsdl...
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2015-08-19
maruhiro
SDL_RemoveTimer サンプルコードに型を追加 https://wiki.libsdl.org...
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2015-08-19
maruhiro
SDL_LoadWAV 関連項目(関数)の順序を修正 https://wiki.libsdl.org...
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2015-08-19
maruhiro
SDL_HapticNumAxes 詳細を追加 https://wiki.libsdl.org/SDL_Hap...
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