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2020-09-08 HourierMerge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
2020-09-07 Eric BranlundCorrected typo in the English desription of Rhan-Tegoth...
2020-09-07 Eric BranlundFor clarity, reworded the second sentence of the Englis...
2020-09-07 Eric BranlundCorrected typo in the English description of the Hatche...
2020-09-07 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid incomplete type...
2020-09-06 Eric BranlundInclude object/tval-types.h to avoid an incomplete...
2020-09-06 Eric BranlundIncluded additional headers to avoid incomplete type...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid compiler error...
2020-09-06 Eric BranlundReplaced main/initialization-error-messages-table....
2020-09-06 Eric BranlundAdded escape for newline to avoid truncation of the...
2020-09-06 Eric BranlundAdded object-activation/activation-util.{c,h} to the...
2020-09-06 Hourier[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 is_immune_dark()を実装. / Implement...
2020-09-06 deskull[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
2020-09-06 deskull[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
2020-09-06 deskull[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
2020-09-06 deskull[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-06 deskull[Refactor] #40709 Move set_mimic(), set_shero(), set_wr...
2020-09-06 deskull[Refactor] #40514 cheat_death() を wizard/wizard-special...
2020-09-06 deskull[Refactor] #40514 has_good_luck()を修正. / Fix has_good_lu...
2020-09-05 Hourier[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
2020-09-03 Hourier[Fix] #37285 古代クリスタルDの色を調整 / Adjusted the color of...
2020-09-03 Hourier[Implement] #37285 地獄Dと破片Dを調整 / Adjusted ancient dragon...
2020-09-02 deskull[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
2020-09-02 deskull[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
2020-09-02 deskull[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
2020-09-02 deskull[Refactor] #40514 is_shero()を実装. / implement is_shero().
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-09-01 deskull[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
2020-09-01 deskull[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-31 deskull[Fix] #40514 has_resist_elec() 内修正. / Fix has_resist_el...
2020-08-31 deskull[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_ac...
2020-08-31 deskull[Fix] #40514 ドラコニアンの耐性判定修正 / Fix resist judge of Draconian.
2020-08-31 deskull[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
2020-08-31 deskull[Refactor] #40514 cheat_death() を core/status-reseter...
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の現実変容リセット処理を reserve_a...
2020-08-31 deskull[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として...
2020-08-31 deskull[Refactor] #40514 recall_player() 内の帰還リセット処理条件を修正....
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の帰還リセット処理を recall_play...
2020-08-31 deskull[Fix] #40514 重複した赤外線視力pval修正を削除. / Removed duplicate...
2020-08-30 Hourier[Implement] #37285 万色Dの調整、名称は仮称 / Adjusted ancient...
2020-08-30 Hourier[Implement] #37285 毒Dの調整、名称は仮称 / Adjusted ancient poiso...
2020-08-30 Hourier[Implement] #37285 Dの警戒度を調整 / Adjusted vigilance of...
2020-08-30 Hourier[Implement] #37285 火炎と冷気Dの調整、名称は仮称 / Adjusted ancient...
2020-08-30 deskull[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATE...
2020-08-30 deskull[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 Hourier[Implement] #37285 電撃Dの調整、名称は仮称 / Adjusted ancient...
2020-08-30 deskull[Refactor] #40662 RES_TIME をアイテムフラグに追加. / Add RES_TIME...
2020-08-30 deskull[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
2020-08-30 Hourier[Implement] #37285 タイタン系の調整 / Adjusted titans
2020-08-30 deskull[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに...
2020-08-30 Hourier[Implement] #37285 酸Dの調整、名称は仮称 / Adjusted ancient acid...
2020-08-29 deskull[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Fix] 不要になった selfinfo.c を削除. / Delete unused selfinfo.c.
2020-08-29 deskull[Refactor] streamer_may_has_gold() -> streamer_may_have...
2020-08-29 deskull[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_dark() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_lite() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_sound() を BIT_FLAGS 返り値持ちに...
2020-08-29 deskull[Refactor] #40514 has_resist_conf() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_pois() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 deskull[Refactor] #40514 has_resist_cold() を BIT_FLAGS 返り値持ちに仕...
2020-08-29 Hourier[Fix] #37285 Fixed the color of high ivory monk from...
2020-08-28 deskull[Refactor] #40514 has_resist_fire() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_resist_elec() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_cold() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_fire() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 deskull[Refactor] #40514 has_immune_elec() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 Hourier[Refactor] #37285 古代エレメント系ドラゴンのパラメータ調整 / Adjusted the...
2020-08-28 deskull[Refactor] #40514 has_immune_acid() を BIT_FLAGS 返り値持ちに仕...
2020-08-28 Hourier[Implement] #37285 それの出現階層を24Fから26Fに深化 / Made the appea...
2020-08-27 deskull[Refactor] #40514 has_see_inv() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_hold_exp() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-27 deskull[Refactor] #40514 has_regenerate() を BIT_FLAGS 返り値持ちに仕様...
2020-08-27 deskull[Fix] #40514 has_sustain_chr() のミス修正. / Fix has_sustain...
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