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android-x86/external-swiftshader.git
2016-06-17 Nicolas CapensFix GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT query...
2016-06-17 Nicolas CapensCombine sampler method and option into a structure.
2016-06-16 Nicolas CapensPerform texture coordinate projection early.
2016-06-15 Meng-Lin WuPack texelFetch LOD as sampling coordinate's w component.
2016-06-15 Alexis HetuFixed writing to FORMAT_A8 and FORMAT_R8
2016-06-14 Nicolas CapensAdd Reactor documentation.
2016-06-14 Nicolas CapensFix Clang compilation.
2016-06-13 Alexis HetuMinor constant cleanup
2016-06-13 Alexis HetuR8 fragment output format
2016-06-13 Meng-Lin WutexelFetch implementation
2016-06-13 Nicolas CapensDelete thread data at eglReleaseThread.
2016-06-13 Nicolas CapensRefactor process/thread attach/detach.
2016-06-12 Nicolas CapensFix lvalue output parameter assignment.
2016-06-09 Alexis HetuFixed warnings casting int to void*
2016-06-09 Alexis HetuGN files, initial check in
2016-06-09 Alexis HetuFixed some virtual function related warnings
2016-06-09 Nicolas CapensFix error code on invalid shader/program operation
2016-06-08 Alexis HetuSilence unused private member warning
2016-06-08 Nicolas CapensValidate level index before validating level itself.
2016-06-08 Alexis HetuMoved or removed unused variables
2016-06-08 Nicolas CapensStore EGL images in a namespace.
2016-06-08 Nicolas CapensAdd the EGL display as a context member.
2016-06-08 Alexis HetuMinor cleanups
2016-06-08 Alexis HetuMin LOD and Max LOD sampler parameters
2016-06-06 Alexis HetuLOD Base level and Max level to sampler state
2016-06-06 Alexis HetuTexture size fix
2016-06-06 Alexis HetuRemoved unused classes Vector4i and Vector4u
2016-06-03 Nicolas CapensFix the OpenGL ES 1.1 version string.
2016-06-03 Meng-Lin Wutexoffset implementation
2016-06-02 Alexis HetuAdded missing include
2016-06-02 Alexis HetuNew fragment output types
2016-06-02 Alexis HetuImplement flat interpolation qualifier support.
2016-05-31 Nicolas CapensUpdate the architecture layers image.
2016-05-31 Nicolas CapensFix image link.
2016-05-31 Nicolas CapensAdd design documentation.
2016-05-30 Nicolas CapensAdd architecture documentation.
2016-05-28 Nicolas CapensUse static_assert instead of meta macros.
2016-05-28 Nicolas CapensImplement floating-point conversion to the nearest...
2016-05-27 Nicolas CapensRemove snapping clipped points to the frustum plane.
2016-05-27 Nicolas CapensSupport frustum clipping against z = -1.
2016-05-27 Nicolas CapensRefactor point and line clip flag calculation.
2016-05-27 Nicolas CapensRefactor primitive setup functions.
2016-05-26 Meng-Lin Wutexgrad implementation
2016-05-24 Nicolas CapensTreat unsized RGBA/RGB textures as renderable.
2016-05-20 Alexis HetuEnabling Transform Feedback
2016-05-20 Alexis HetuVertexRoutine code for Transform Feedback
2016-05-20 Alexis HetuLoop count crash fixed
2016-05-20 Nicolas CapensMake the number of vertex inputs configurable.
2016-05-20 Nicolas CapensMake the number of fragment inputs configurable.
2016-05-20 Nicolas CapensMake the number of vertex outputs configurable.
2016-05-20 Nicolas CapensFix overwriting clip flags with varyings.
2016-05-20 Nicolas CapensRename color output semantic.
2016-05-20 Alexis HetuImplemented the EGL_KHR_create_context extension
2016-05-17 Nicolas CapensFix the CMake build for Linux.
2016-05-16 Nicolas CapensUpdate version.
2016-05-16 Nicolas CapensMove Khronos OpenGL headers to top-level include directory.
2016-05-16 Alexis HetuSwitch implementation
2016-05-16 Alexis HetuAdded vertex attribute types
2016-05-13 Nicolas CapensAdd missing license headers.
2016-05-13 Nicolas CapensAdd readme file.
2016-05-13 Nicolas CapensOutput builds to top-level obj and bin folder.
2016-05-13 Nicolas CapensMove Visual Studio solution to root directory.
2016-05-13 Nicolas CapensFix CMake symbolic path and lower version requirement.
2016-05-12 Nicolas CapensCopy d3d9.dll builds to lib directory.
2016-05-12 Nicolas CapensDisable all LLVM signal handlers.
2016-05-12 Nicolas CapensRemove MemoryManager.
2016-05-12 Nicolas CapensUpdate D3DCAPS2 descriptions to match MSDN documentation.
2016-05-11 Nicolas CapensAdd authors and contributors files.
2016-05-11 Nicolas CapensAdd contributing instructions.
2016-05-11 Alexis HetuFixed expected state when using different images for...
2016-05-11 Nicolas CapensApply the Apache 2.0 license.
2016-05-10 Nicolas CapensRemove the watermark logo.
2016-05-10 Nicolas CapensMove LLVM to /third_party.
2016-05-10 Nicolas CapensMove PowerVR samples to /third_party/PowerVR_SDK.
2016-05-09 Nicolas CapensFix log2() accuracy.
2016-05-04 Nicolas CapensFix validating the current context on eglSwapInterval.
2016-05-04 Nicolas CapensFix validating sync object pointers.
2016-05-04 Alexis Hetumodf implementation
2016-05-02 Alexis HetuImporting log2f fix for JB-MR1
2016-04-30 Nicolas CapensFix scoping of function parameters for GLSL ES 1.0
2016-04-29 Nicolas CapensFix sampler-array-using-loop-index.html regression.
2016-04-29 Nicolas CapensUse a wildcard for detecting GCE builds.
2016-04-29 Alexis HetuTransform feedback buffer assignment
2016-04-29 Nicolas CapensDon't continue looping when having returned from shader...
2016-04-28 Alexis HetuFixed not equal folding
2016-04-28 Alexis HetuSRGB implementation
2016-04-28 Nicolas CapensFix indexing of samplers in structures.
2016-04-28 Nicolas CapensWork around LLVM integer vector compare bug.
2016-04-27 Alexis HetuTexture projection constant folding
2016-04-27 Alexis HetuMore constant folding
2016-04-26 Alexis HetuStruct equality comparison fixed
2016-04-26 Nicolas CapensFix implementation read format for RGB formats.
2016-04-26 Nicolas CapensFix operator precedence issue.
2016-04-26 Nicolas CapensFix unrolling loops with return statements.
2016-04-22 Nicolas CapensSupport parsing defined operator generated by macro...
2016-04-22 Nicolas CapensUnexpected tokens after conditionals should be an error...
2016-04-22 Nicolas CapensValidate that all function-like-macro arguments are...
2016-04-22 Nicolas CapensFix potentially uninitialized variable warning.
2016-04-22 Alexis HetuMaking proper use of size_t
2016-04-21 Nicolas CapensFix error code on invalid shader/program operation
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