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hengband/hengband.git
2020-05-23 Hourier[Refactor] #40416 Separated attack_teleport_away()...
2020-05-23 Hourier[Refactor] #40416 Separated judge_tereprt_resistance...
2020-05-23 Hourier[Refactor] #40416 Separated attack_confuse() from exe_p...
2020-05-23 Hourier[Refactor] #40416 Moved mineuchi() from player-attack...
2020-05-23 Hourier[Refactor] #40416 Separated vorpal-weapon.c/h from...
2020-05-23 Hourier[Refactor] #40416 Moved decide_blood_sucking() from...
2020-05-23 Hourier[Refactor] #40416 Separated blood-sucking-processor...
2020-05-23 Hourier[Refactor] #40416 Separated process_drain() from exe_pl...
2020-05-23 Hourier[Refactor] #40416 Separated drain_result() from exe_pla...
2020-05-23 Hourier[Refactor] #40416 Separated drain_muramasa() from exe_p...
2020-05-23 Hourier[Refactor] #40416 Separated calc_drain() from exe_playe...
2020-05-23 Hourier[Refactor] #40416 Separated check_fear_death() from...
2020-05-23 Hourier[Refactor] #40416 Moved critical_attack() from player...
2020-05-23 Hourier[Refactor] #40416 Separated critical_attack() from...
2020-05-23 Hourier[Refactor] #40416 Oh yeah! Ninja! Ninja's fatal assasin...
2020-05-23 Hourier[Refactor] #40416 Incorporated g_ptr int o player_attac...
2020-05-23 Hourier[Refactor] #40416 Separated mineuchi() from exe_player_...
2020-05-23 Hourier[Refactor] #40416 Separated apply_damage_negative_effec...
2020-05-23 Hourier[Refactor] #40416 Separated apply_damage_bonus() from...
2020-05-23 Hourier[Refactor] #40416 Separated calc_attack_damage() from...
2020-05-23 Hourier[Fix] #40416 Removed invalid reverse in get_attack_exp()
2020-05-23 Hourier[Refactor] #40416 Edited .clang-format (characters...
2020-05-23 Hourier[Refactor] #40416 Separated process_weapon_attack(...
2020-05-23 Hourier[Refactor] #40416 Renamed racial-monk-attack.c/h to...
2020-05-23 Hourier[Refacotr] #40416 Separated surprise-attack.f/h from...
2020-05-23 Hourier[Refactor] #40416 Separated print_chainsword_noise...
2020-05-23 Hourier[Refactor] #40416 Separated process_vorpal_attack(...
2020-05-23 Hourier[Fix] #40416 Resolved typo
2020-05-23 Hourier[Refactor] #40416 Separated print_vorpal_message()...
2020-05-23 Hourier[Refactor] #40416 Reshaped exe_player_attack_to_monster()
2020-05-23 Hourier[Refactor] #40416 Separated calc_surprise_attack_damage...
2020-05-23 Hourier[Refactor] #40416 Incorporated drain_result int player_...
2020-05-23 Hourier[Refactor] #40416 Separated racial-monk-attack.c/h...
2020-05-23 Hourier[Refactor] #40416 Separated process_monk_attack() from...
2020-05-23 Hourier[Refactor] #40416 Separated print_stun_effect() from...
2020-05-23 Hourier[Refactor] #40416 Separated process_attack_vital_spot...
2020-05-23 Hourier[Refactor] Separated calc_monk_attack_weight() from...
2020-05-23 Hourier[Refactor] #40416 **Genocide** directly reference to...
2020-05-23 Hourier[Fix] Added missing header
2020-05-23 Hourier[Refactor] #40416 Separated process_monk_additional_eff...
2020-05-23 Hourier[Refactor] #40416 Reshaped select_blow()
2020-05-23 Hourier[WIP] [Refactor] #40416 Separated select_blow() from...
2020-05-23 Hourier[Refactor] #40416 Separated calc_stun_resistance()...
2020-05-23 Hourier[Refactor] #40416 Separated decide_blood_sucking()...
2020-05-23 Hourier[Refactor] #40416 Incorporated chaos_effect into player...
2020-05-23 Hourier[Refactor] #40416 Changed int to enum at chaos_effect
2020-05-23 Hourier[Refactor] #40416 Moved process_attack_hit() from playe...
2020-05-23 Hourier[Refactor] #40416 Moved calc_attack_quality() from...
2020-05-23 Hourier[Refactor] #40416 Separated select_chaotic_effect(...
2020-05-23 Hourier[Refactor] #40416 Separated print_suprise_attack()...
2020-05-22 Hourier[Refactor] #40416 Added Doxygen comments for calc_attac...
2020-05-22 Hourier[Refactor] #40416 Separated process_attack_hit() from...
2020-05-22 Hourier[Refactor] #40416 Separated death-scythe.c/h from playe...
2020-05-22 Hourier[Refactor] #40416 Separated player-attack-util.h from...
2020-05-22 Hourier[Refactor] #40416 Incorporated m_name into player_attac...
2020-05-22 Hourier[Refactor] #40416 Separated process_death_scythe_reflec...
2020-05-22 Hourier[Refactor] #40415 Separated death_scythe_reflection_cri...
2020-05-22 Hourier[Refactor] #40416 Separated compensate_death_scythe_ref...
2020-05-22 Hourier[Refactor] #40416 Separated calc_death_scythe_reflectio...
2020-05-22 Hourier[Refactor] #40416 Removed unused braces
2020-05-22 Hourier[Refactor] #40416 Separated calc_death_scythe_reflectio...
2020-05-22 Hourier[Refactor] #40416 Separated decide_attack_hit() from...
2020-05-22 Hourier[Refactor] #40416 Renamed k to attack_damage and incorp...
2020-05-22 Hourier[Refactor] #40416 Separated calc_num_blow() from greph...
2020-05-22 Hourier[Refactor] #40416 Incorporated num_blow into player_att...
2020-05-22 Hourier[Refactor] #40416 Separated calc_attack_quality() from...
2020-05-22 Hourier[Refactor] #40416 Renamed attack_check_bare_knuckle...
2020-05-22 Hourier[Refactor] #40416 Separated get_bare_knuckle_exp()...
2020-05-22 Hourier[Refactor] #40416 Reshaped attack_check_bare_knuckle()
2020-05-22 Hourier[Refactor] #40416 Separated attack_check_bare_knuckle...
2020-05-22 Hourier[Refactor] #40416 Separated process_suprise_attack...
2020-05-22 Hourier[Refactor] #40416 Separated attack_classify() from...
2020-05-22 Hourier[Refactor] #40416 Unified declerations of variables...
2020-05-22 Hourier[Refactor] #40416 Made player_attack_type struct to...
2020-05-22 Hourier[Refactor] #40416 Separated player-attack.c/h from...
2020-05-22 Hourier[Refactor] #40416 Moved calc_attack_damage_with_slay...
2020-05-22 Hourier[Refactor] #40416 Separated racial-mirror-c/h from...
2020-05-22 Hourier[Refactor] #40416 Separated inventory-damage.c/h from...
2020-05-22 Hourier[Refactor] #40416 Separated touch_zap_player() from...
2020-05-22 Hourier[Refactor] #40416 Moved calc_monster_critical() from...
2020-05-22 Hourier[Refactor] #40416 Changed function names check_hit...
2020-05-22 Hourier[Refactor] #40416 Moved check_hit() and check_hit2...
2020-05-22 Hourier[Refactor] #40416 Separated attack-criticality.c/h...
2020-05-22 Hourier[Fix] 日記に異常な文字列が保存される事象を修正 / Resolved the issue that...
2020-05-22 Hourier[Fix] モンスターの思い出で護衛の構成が正しく表示されない事象を修正 / Resolved the...
2020-05-21 Hourier[Refactor] #40416 Renamed tot_dam_aux_snipe() to calc_s...
2020-05-21 Hourier[Refactor] #40416 Renamed tot_dam_aux_shot() to calc_sh...
2020-05-21 Hourier[Refactor] #40416 Renamed tot_dam_aux() to calc_attack_...
2020-05-21 Hourier[Refactor] #40416 乱れ雪月花その他に付いていたif文のカッコを削除 / Removed...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から慶雲鬼忍剣を分離 / Separated HISSATS...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から赤流渦 を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から雷撃鷲爪斬 を分離 / Separated HISSAT...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から乱れ雪月花を分離 / Separated HISSATS...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から破岩斬を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から斬魔剣を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算からサーペンツタンを分離 / Separated HISSA...
2020-05-21 Hourier[Refactor] #40416 剣術スレイ計算から焔霊を分離 / Separated HISSATSU...
2020-05-21 Hourier[Refactor] #40416 Made samurai_slaying_type struct
2020-05-21 Hourier[Refactor] #40416 Separated samurai-slaying.c/h from...
2020-05-21 Hourier[Refactor] #40416 Separated slaying.c/h from melee.c
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