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android-x86/external-swiftshader.git
2015-12-23 Nicolas CapensStatically link LLVM on OSX.
2015-12-23 Nicolas CapensFix OSX retina display support.
2015-12-23 Corentin WallezPort to OSX.
2015-12-23 Corentin WallezAdd OSX version of OGLES2HelloAPI sample.
2015-12-23 Corentin WallezMake SwiftShader compile on Mac (with unimplemented...
2015-12-23 Corentin WallezAdd LLVM config headers for OSX.
2015-12-21 Corentin WallezAdd a CMakelists.txt to compile on Linux and Mac
2015-12-21 Nicolas CapensStore the native display as an opaque pointer.
2015-12-21 Nicolas CapensFix missing abs() declaration.
2015-12-21 Nicolas CapensRemove unnecessary header includes.
2015-12-18 Alexis HetuImplemented support for RGB10_A2 in blitter
2015-12-18 Alexis HetuSending magnification filter info to the sampler
2015-12-18 Alexis HetuFixed format validations
2015-12-17 Alexis HetuBlitter int to int copy fix
2015-12-15 Alexis HetuFixed stencil clear
2015-12-15 Alexis HetuFixed blitter operation from alphaless types
2015-12-15 Alexis HetuAdded new extensions
2015-12-10 Nicolas CapensUpdate eglplatform.h to latest Khronos version.
2015-12-09 Alexis HetuEnabled 2D array textures
2015-12-09 Nicolas CapensUse stlport prior to Marshmallow.
2015-12-08 Alexis HetuFramebuffer completeness multisample fix
2015-12-08 Alexis HetuFramebufferTextureLayer fix
2015-12-08 Nicolas CapensRemove unused header.
2015-12-07 Greg HartmanFixes for JBMR0 compile (API 16)
2015-12-04 Nicolas CapensRemove legacy build script.
2015-12-04 Nicolas CapensEnable x86-64 builds for Android.
2015-12-04 Nicolas CapensOnly build for x86 Android architectures.
2015-12-03 Alexis HetuFixed BindRenderbuffer
2015-12-03 Alexis HetuMinor bug fixes and cleanup
2015-12-03 Alexis HetuFixed fbo related validations
2015-12-03 Alexis HetuIncreased the number of color attachments enums supported
2015-12-02 Alexis HetuAdded integer type texture support to SamplerCore code
2015-12-02 Alexis HetuFixed stencil masking
2015-12-02 Alexis HetuTexture function refactoring
2015-12-02 Alexis HetuRenderbuffer allocation fix for GLES3
2015-12-01 Nicolas CapensFix GL and D3D9 compilation.
2015-12-01 Nicolas CapensBuild SwiftShader for sdk_google targets.
2015-12-01 Nicolas CapensUse original PowerVR ColourGrading ES 3.0 sample.
2015-12-01 Nicolas CapensUpdate OpenGL ES header files.
2015-12-01 Nicolas CapensImplement trivial glInvalidate[Sub]Framebuffer.
2015-12-01 Nicolas CapensUse explicit stride for framebuffer blit.
2015-11-27 Alexis HetuAdding RGB support to the blitter
2015-11-27 Alexis HetuBlitter clear implementation
2015-11-26 Alexis HetuFloating point renderbuffer support
2015-11-25 Alexis HetuFragment output fix
2015-11-24 Alexis HetuAdded some truncation constructors in Nucleus
2015-11-20 Alexis HetuBlitter fix
2015-11-16 Alexis HetuMultiple draw buffers implementation
2015-11-13 Nicolas CapensFix strict ordering of EGL configs.
2015-11-13 Nicolas CapensDon't mark any EGL configs as slow.
2015-11-13 Nicolas CapensAdd "Google" to GL_RENDERER to be whitelisted by Chrome.
2015-11-13 Greg HartmanFix go/ab builds for jb-mr1
2015-11-13 Nicolas CapensDisplay the watermark on AOSP images
2015-11-10 Alexis HetuAdding libglesv3.cpp to code blocks.
2015-11-10 Greg HartmanProtect the displays global map
2015-11-06 Nicolas CapensFix using YV12 as a format instead of type.
2015-11-05 Nicolas CapensWait on fence sync status query.
2015-11-03 Greg HartmanEnsure that make reaches deep enough in the tree.
2015-11-03 Greg HartmanSwap red and blue channel in the default Android config.
2015-11-02 Nicolas CapensExplicitly load shared libraries with local visibility.
2015-10-30 Nicolas CapensSimplify Android window property queries.
2015-10-30 Nicolas CapensRefactor HAL to GL format conversions.
2015-10-30 Nicolas CapensSet the EGL_NATIVE_VISUAL_ID attribute for Android...
2015-10-30 Nicolas CapensEnumerate RGB config formats.
2015-10-30 Nicolas CapensSet EGL_FRAMEBUFFER_TARGET_ANDROID on configs matching...
2015-10-30 Nicolas CapensDetermine the framebuffer format from the fb0 device.
2015-10-29 Nicolas CapensUse the AOSP build configuration.
2015-10-29 Veranika LiaukevichLocal variables hide function arguments
2015-10-29 Veranika LiaukevichModify glslang.y to support Bison 3.0.2.
2015-10-29 Nicolas CapensFix missing luminance and alpha floating-point format...
2015-10-28 Nicolas CapensAdd missing bitcasts.
2015-10-26 Alexis HetuTexture load functionality for integer types
2015-10-23 Alexis HetuNew read/write cases for integer types
2015-10-22 Nicolas CapensRevert "Implementation of EGL_KHR_swap_buffers_with_dam...
2015-10-22 Alexis HetuInteger types support in Blitter
2015-10-21 Greg HartmanBreak the dependency on the wrapper libEGL.
2015-10-21 Nicolas CapensFix function signature for Windows.
2015-10-21 Alexis HetuSwizzle fix
2015-10-21 Alexis HetuNew enums for new texture formats
2015-10-21 Alexis HetuTextureSize implementation
2015-10-21 Nicolas CapensImplementation of EGL_KHR_swap_buffers_with_damage.
2015-10-21 Nicolas CapensImplementation of EGL_KHR_fence_sync.
2015-10-21 Alexis HetuAdded new swizzle parameters to Sampler's state
2015-10-21 Alexis HetuAdjusting texture completeness checks
2015-10-15 Alexis HetuUnpack row length fix
2015-10-15 Alexis HetuNew Short->Int and UShort->Int constructors
2015-10-08 Greg HartmanFix mixed type call to max
2015-10-08 Greg HartmanSet default thread count to 1 for debug builds.
2015-10-01 Alexis HetuNew format conversion classes and routines
2015-10-01 Nicolas CapensRemove the dependency on GCE for display size.
2015-09-30 Alexis HetuETC2 decoder
2015-09-30 Alexis HetuMatrix determinant and inverse implementation
2015-09-29 Alexis HetuFixed non square matrix multiplication
2015-09-28 Alexis HetuCopy-paste error fixed
2015-09-25 Alexis HetuFixed Temporary issues
2015-09-24 Nicolas CapensDisable R5G6B5 conversion in gralloc.
2015-09-24 Nicolas CapensEnable R5G6B5 as an internal format.
2015-09-24 Nicolas CapensFix makefile typo.
2015-09-23 Alexis HetuMinor PixelRoutine cleanup
2015-09-23 Alexis HetuFloating point parameters should be rounded, not truncated
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