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hengbandforosx/hengbandosx.git
2019-02-23
deskull
[Refactor] #37353 釣りの処理を fishing() に分離。 / Separate...
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2019-02-23
deskull
[Refactor] #37353 クリムゾンの処理を fire_crimson() に分離。 / Separ...
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2019-02-23
deskull
[Refactor] #37353 カオスパトロンの報酬処理を acquire_chaos_weapon...
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2019-02-23
deskull
[Refactor] #37353 patron.c 内のメッセージ整理。 / Refactor messag...
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2019-02-23
deskull
[Refactor] #37353 黄門様のいつものアレを mitokohmon() に分離して spell...
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2019-02-22
deskull
[Refactor] #37353 is_*_grid()の宣言をいくつか を grid.h に移動...
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2019-02-22
deskull
[Fix] #37353 Makefile.am をさらに修正。 / Refix Makefile.am.
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2019-02-22
deskull
[Fix] #37353 Makefile.am 修正。 / Fix Makefile.am.
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2019-02-22
deskull
[Refactor] #37353 feature.c/h 追加。 / Add feature.c/h.
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2019-02-22
deskull
[Refactor] #37353 cave.c を grid.c に統合。 / Integrate...
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2019-02-21
Deskull
[Refactor] #37353 spells-floor.c/h 追加。 / Add spells...
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2019-02-21
Deskull
[Refactor] #37353 confirm_leave_level() をstatic化。 ...
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2019-02-20
Deskull
[Fix] #37353 term.c/h 追加のコミットし忘れ修正。 / Fix forgotten...
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2019-02-20
Deskull
[Refactor] #37353 set_bound_perm_wall() を place_bound_p...
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2019-02-20
Deskull
[Refactor] #37353 型の置換。 / Type replacement. (POSITION)
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2019-02-20
Deskull
[Refactor] #37353 rand_dir() と collect_dir() を floor...
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2019-02-20
Deskull
[Refactor] #37353 term.c/h 追加。 / Add term.c/h.
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2019-02-20
Deskull
[Fix] #37353 take_turn()の余分なセミコロンを削除。 / Delete duplicat...
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2019-02-20
Deskull
[Refactor] #37353 dir の型の置換。 / Type replacement dir.
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2019-02-20
Deskull
[Refactor] #37353 externs.h 整理。 / Refactor externs.h.
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2019-02-20
Deskull
[Refactor] #37353 wild.h 追加。 / Add wild.h.
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2019-02-20
Deskull
[Refactor] #37353 dd_* の型の置換。 / Type replacement dd_*.
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2019-02-20
Deskull
[Refactor] #37353 geometry.c/h を作成して coords_to_dir...
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2019-02-19
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-19
Deskull
[Refactor] #37353 不要なif文を削除。 / Delete disuse if.
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2019-02-19
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-19
Deskull
[Refactor] #37353 プレイヤーによる血の呪いの様々処理を blood_curse_to_ene...
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2019-02-19
Deskull
[Refactor] #38972 project_m()内のRES_ALLの処理を整理。 / Refacto...
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2019-02-18
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-18
Deskull
[Refactor] #37353 トラベル処理の関数を player-move.c にまとめる。 ...
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2019-02-18
Deskull
[Fix] #37353 型の修正。 / Fix replacement.
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2019-02-18
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-18
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-18
Deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-02-18
Deskull
[Fix] #38965 「気合いため」のための concentration() 関数抜け修正。 /...
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2019-02-16
Deskull
[Refactor] #37353 stop_singing() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 roll_hitdice() の引数整理。 / Refactor...
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2019-02-16
Deskull
[Refactor] #37353 spells3.c から関数をいくつか spell-object...
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2019-02-16
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-16
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-15
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-14
Deskull
[Fix] #38796 マーフォーク用の rgold_adj を追加。 / Add to rgold_adj...
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2019-02-14
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-14
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-14
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-14
Deskull
[Refactor] #37353 make_artifact() と make_artifact_speci...
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2019-02-14
Deskull
[Refactor] #37353 set_gametime() を spells-world.c/h...
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2019-02-14
Deskull
[Refactor] #37353 do_cmd_wiz_hack_ben() を probing(...
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2019-02-13
Deskull
[Refactor] #37353 obj_kind.c を object-hook.c に統合。 ...
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2019-02-13
Deskull
[Fix] #37353 型の修正。 / Fix type.
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2019-02-13
Deskull
[Refactor] #37353 monk_armour_aux と monk_notify_aux...
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2019-02-13
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-13
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-12
Deskull
[Refactor] #37353 player_place() を player-status.c...
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-12
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-12
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-11
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-11
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-11
Deskull
[Refactor] #37353 汎用的なポインタ命名 c_ptr を g_ptr に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #37353 cave 配列を grid_array に改名。 / Rename...
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2019-02-11
Deskull
[Refactor] #37353 cave_type 構造体を grid_type に改名。 / Renam...
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2019-02-11
Deskull
[Refactor] #38932 文字コードを UTF-8(BOM) / LF に統一。 / Unify...
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2019-02-10
Deskull
[Refactor] #37353 盲目時のコマンド制限処理を cmd_limit_confused...
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2019-02-10
Deskull
[Refactor] #37353 HAVE_STDINT_H 適用に伴う警告修正。 / Fix warnin...
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2019-02-10
Deskull
[Refactor] #37353 Windowsのビルド設定に HAVE_STDINT_H 追加。...
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2019-02-10
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-10
Deskull
[Refactor] #37353 未使用構造体 dun_type 削除。 / Delete dun_type...
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2019-02-09
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-09
Deskull
[Refactor] #37353 配列用ポインタ town を他の慣例に従い town_info に改名...
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2019-02-09
Deskull
[Refactor] #37353 構造体 dungeon_info_type を他の慣例に従い dungeo...
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2019-02-09
Deskull
[Refactor] #37353 dungeon_idx を player_type 構造体に編入...
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2019-02-09
Deskull
[Refactor] #37353 グローバル変数 dungeon_type を他の慣例に従い dungeon...
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2019-02-08
Deskull
[Refactor] #37353 ACT_* と activation_info を cmd-activat...
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2019-02-07
Deskull
[Refactor] #37353 BIAS_* と artifact_bias_name を artifac...
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2019-02-07
Deskull
#38935 [Fix] hit_chance() が、reli値の負や0を想定していなかった不具合を修正...
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2019-02-07
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-07
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-02-07
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-02-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Refactor] #37353 summon_cyber() を spells-summon.c...
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2019-02-06
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-02-06
Deskull
[Fix] #38934 starlight() 移動時の意味不明なエンバグを修正。 / Fix a...
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2019-02-05
Deskull
[Refactor] #37353 feat_*と命名を一致させるため fill_type を feat_wa...
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2019-02-05
Deskull
[Refactor] #37353 後で同名の構造体を作り、feat_*と命名を一致させるため floor_t...
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2019-02-05
Deskull
[Fix] #37353 コメント修正。 / Fix comments.
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2019-02-05
Deskull
[Fix] #37353 wild.cの型の置換による警告修正。 / Fix warning for...
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2019-02-05
Deskull
[Fix] #37353 型の置換による警告修正。 / Fix warning for type replac...
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2019-02-04
Deskull
[Refactor] #37353 world_player を timewalk に改名して player_...
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2019-02-04
Deskull
[Fix] #37353 VC++のC4100警告修正。 / Fix C4100 VC++ warning .
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2019-02-04
Deskull
[Refactor] #37353 回復処理関数を spells-status.c に移動。 / Move...
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2019-02-04
Deskull
[Fix] #38923 メッセージの未定義変数参照バグ修正。 / Fix reference of...
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2019-02-04
Deskull
[Fix] #38921 施設の職業、魔法領域制限処理についても同様に対応。 / Fix a bug...
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2019-02-04
Deskull
[Fix] #38921 施設の種族制限処理が起こしていたエンバグに対応。 / Fix a bug of...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() を roll_hitdice()...
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2019-02-03
Deskull
[Refactor] #37353 do_cmd_rerate() と do_cmd_rerate_aux...
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2019-02-02
Deskull
[Refactor] #37353 spells.hにスペルに関する共通定義を追加。。 / Add commo...
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2019-02-02
Deskull
[Refactor] #37353 acquirement() を spell-object.c に移動...
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