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android-x86/external-mesa.git
2016-12-20
Axel Davy
st/nine: Fix BASETEX_REGISTER_UPDATE
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2016-12-20
Axel Davy
st/nine: Simplify the logic to bind textures
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2016-12-20
Patrick Rudolph
st/nine: Use nine_context for resource_copy_region
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2016-12-20
Patrick Rudolph
st/nine: Use nine_context for blit
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2016-12-20
Patrick Rudolph
st/nine: Add NINE_DEBUG=tid to turn threadid on or off
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2016-12-20
Patrick Rudolph
st/nine: Print threadid in debug log
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2016-12-20
Patrick Rudolph
st/nine: Implement gallium nine CSMT
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2016-12-20
Axel Davy
st/nine: Call GetPipe for implicit pipe usages
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2016-12-20
Patrick Rudolph
st/nine: Add struct nine_clipplane
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2016-12-20
Patrick Rudolph
st/nine: Add nine_queue
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2016-12-20
Axel Davy
st/nine: Create pipe_surfaces on resource creation.
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2016-12-20
Axel Davy
st/nine: Back swvp in nine_context
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2016-12-20
Axel Davy
st/nine: Change the way nine_shader gets the pipe
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2016-12-20
Axel Davy
st/nine: Reimplement nine_context_apply_stateblock
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2016-12-20
Axel Davy
st/nine: Decompose nine_context_set_texture
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2016-12-20
Axel Davy
st/nine: Decompose nine_context_set_indices
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2016-12-20
Axel Davy
st/nine: Decompose nine_context_set_stream_source
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2016-12-20
Axel Davy
st/nine: Do not use NineBaseTexture9 in nine_context
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2016-12-20
Axel Davy
st/nine: Move Managed Pool handling out of nine_context
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2016-12-20
Axel Davy
st/nine: Integrate nine_pipe_context_clear to nine_cont...
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2016-12-20
Axel Davy
st/nine: Move pipe and cso to nine_context
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2016-12-20
Axel Davy
st/nine: Rename pipe to pipe_data in nine_context
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2016-12-20
Axel Davy
st/nine: Rename cso in nine_context to cso_shader
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2016-12-20
Axel Davy
st/nine: Access pipe_context via NineDevice9_GetPipe
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2016-12-20
Axel Davy
st/nine: Remove NineDevice9_GetCSO
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2016-12-20
Axel Davy
st/nine: Move query9 pipe calls to nine_context
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2016-12-20
Axel Davy
st/nine: Use atomics for nine_bind
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2016-12-20
Axel Davy
st/nine: Track dirty state groups in nine_context
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2016-12-20
Axel Davy
st/nine: Back User Clip Planes to nine_context
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2016-12-20
Axel Davy
st/nine: Back ps to nine_context
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2016-12-20
Axel Davy
st/nine: Back ds to nine_context
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2016-12-20
Axel Davy
st/nine: Back all ff states in nine_context
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2016-12-20
Axel Davy
st/nine: Refactor LightEnable
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2016-12-20
Axel Davy
st/nine: Refactor SetLight
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2016-12-20
Axel Davy
st/nine: Put ff data in a separate structure
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2016-12-20
Axel Davy
st/nine: Back viewport to nine_context
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2016-12-20
Axel Davy
st/nine: Back scissor to nine_context
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2016-12-20
Axel Davy
st/nine: Back RT to nine_context
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2016-12-20
Axel Davy
st/nine: Back current index buffer to nine_context
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2016-12-20
Axel Davy
st/nine: Back all shader constants to nine_context
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2016-12-20
Axel Davy
st/nine: Back sampler states to nine_context
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2016-12-20
Axel Davy
st/nine: Back vs to nine_context
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2016-12-20
Axel Davy
st/nine: Back vdecl to nine_context
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2016-12-20
Axel Davy
st/nine: Move stream freq data to nine_context
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2016-12-20
Axel Davy
st/nine: Move vtxbuf to nine_context
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2016-12-20
Axel Davy
st/nine: Move stream_usage_mask to nine_context
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2016-12-20
Axel Davy
st/nine: Back textures into nine_context
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2016-12-20
Axel Davy
st/nine: Move texture setting to nine_context_*
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2016-12-20
Axel Davy
st/nine: Track changed.texture only for stateblocks
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2016-12-20
Axel Davy
st/nine: Move draw calls to nine_state
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2016-12-20
Axel Davy
st/nine: Move core of device clear to nine_state
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2016-12-20
Axel Davy
st/nine: Introduce nine_context
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2016-12-20
Axel Davy
st/nine: Implement WFOG properly
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2016-12-20
Axel Davy
st/nine: Fix ff texture coordinate selection
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2016-12-20
Axel Davy
st/nine: Convert redundant check to assert in ff ps
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2016-12-20
Axel Davy
st/nine: Fix two special cases in ff ps
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2016-12-20
Axel Davy
st/nine: Remove useless code in ff ps
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2016-12-20
Axel Davy
st/nine: Fix ff cases when stages should be disabled
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2016-12-20
Axel Davy
st/nine: Always initialize current in ff ps
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2016-12-20
Axel Davy
st/nine: Fix check for ff specular
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2016-12-20
Axel Davy
st/nine: Do not saturate illumination coefficients...
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2016-12-20
Axel Davy
st/nine: Fix ff COLOR0 w component computation
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2016-12-20
Axel Davy
st/nine: Fix specular enable for alpha
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2016-12-20
Axel Davy
st/nine: Ignore MULTISAMPLEMASK when RT is not multisampled
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2016-12-20
Axel Davy
driconf: Fix missing gettext
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2016-12-20
Axel Davy
st/nine: Add new driconf options to control DISCARD...
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2016-12-20
Axel Davy
st/nine: Rework buffer presentation path
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2016-12-20
Axel Davy
st/nine: Fix a leak in Swapchain dtor
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2016-12-20
Axel Davy
d3dadapter/present: Add precision for WaitBufferReleased
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2016-12-20
Axel Davy
d3dadapter/present: Add new API to ID3DPresent
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2016-12-20
Axel Davy
st/nine: Silent warnings with guid_str
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2016-12-20
Axel Davy
st/nine: Do not generate gallium NOP on d3d NOP
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2016-12-20
Axel Davy
st/nine: Fix leak in user constant upload path
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2016-12-20
Axel Davy
st/nine: Correctly release sw cursor image
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2016-12-20
Axel Davy
st/nine: Handle when cursor stride is not what is expected
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2016-12-20
Axel Davy
st/nine: Avoid crash on empty Draw*Up
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2016-12-20
Axel Davy
st/nine: Capture texturestage states in pixel stateblocks
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2016-12-20
Axel Davy
st/nine: Add missing changed states to pixel stateblocks
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2016-12-20
Axel Davy
st/nine: Add some debug info in stateblocks
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2016-12-20
Axel Davy
st/nine: Remove useless check in surface9 ctor
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2016-12-20
Axel Davy
st/nine: Fix bad light initialization in stateblocks
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2016-12-20
Axel Davy
st/nine: Remove unused ff.changed.group
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2016-12-20
Axel Davy
st/nine: Fix ps multisample check
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2016-12-20
Axel Davy
st/nine: Fix useless swapchain init checks
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2016-12-20
Axel Davy
st/nine: Don't update stream_usage_mask in sw path
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2016-12-20
Axel Davy
st/nine: Remove useless call to nine_update_state
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2016-12-20
Axel Davy
st/nine: Add validation to SetSamplerState
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2016-12-20
Axel Davy
st/nine: Improve doc of D3DPMISCCAPS_POSTBLENDSRGBCONVERT
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2016-12-20
Axel Davy
gallium-docs: Add documentation for when using several...
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2016-12-20
Axel Davy
gallium-docs: Add documentation for threading requirements
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2016-12-20
Chad Versace
egl: Check config's surface types in eglCreate*Surface()
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2016-12-20
Kenneth Graunke
glsl: Use ir_var_temporary when generating inline funct...
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2016-12-20
Kenneth Graunke
i965: Don't bail on vertex element processing if we...
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2016-12-20
Jonathan Gray
mesa: don't attempt to unlock an unlocked debug state...
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2016-12-20
Dave Airlie
glsl: allow invariant on fragment shader outputs.
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2016-12-20
Timothy Arceri
i965: keep gl_program shader info in sync after gather...
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2016-12-19
Ian Romanick
nir: Trivial clean ups in the generated nir_constant_ex...
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2016-12-19
Ian Romanick
nir: Silence unused parameter warnings in nir_constant_...
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2016-12-19
Ian Romanick
nir: Silence missing field initializer warnings for...
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2016-12-19
Ian Romanick
glsl: Silence "unused parameter" warnings in ast_type.cpp
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