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hengbandforosx/hengbandosx.git
2021-04-28
shimitei
Merge pull request #959 from shimitei/feature/#946_fix_...
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2021-04-28
shimitei
[Fix] 生い立ちエディタの文字化け修正
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2021-04-28
shimitei
Revert "[Fix] 生い立ちエディタの文字化け #946"
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2021-04-28
iks
Merge pull request #952 from iks3/fix-wiz-id-fully...
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2021-04-28
iks
Merge pull request #951 from iks3/fix-autoroller-max...
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2021-04-28
Hourier
Merge pull request #956 from Hourier/feature/Fix-Debug...
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2021-04-28
Hourier
[Fix] #954 デバッグコマンドのSとvの表記が逆になっていたのを修正した / Resolved...
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2021-04-28
Hourier
[Refactor] #954 Automatically formatted cmd-wizard.cpp
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2021-04-28
iks
[Fix] デバグのインベントリ内全*鑑定*でawareしない #913
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2021-04-28
iks
[Fix] オートローラーで最大値が出ない #949
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2021-04-27
Habu
Merge pull request #948 from habu1010/feature/fix-upbri...
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2021-04-27
Habu
[Fix] 生い立ちエディタの文字化け #946
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2021-04-27
Habu
Merge pull request #911 from habu1010/feature/screen...
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2021-04-27
dis-
Merge pull request #938 from dis-/feature/RefactorPlayr...
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2021-04-27
shimitei
Merge pull request #941 from shimitei/feature/fix_makefile
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2021-04-27
Deskull
Merge pull request #940 from sikabane-works/feature...
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2021-04-27
shimitei
[Fix] コメント修正
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2021-04-27
Deskull
[Add] Doxygen用のメインページをangband.hに追加.
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2021-04-27
shimitei
[Fix] Makefile.am修正
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2021-04-27
shimitei
Merge pull request #937 from shimitei/feature/fix_mci_n...
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2021-04-27
shimitei
Merge pull request #936 from shimitei/feature/#916_fix_...
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2021-04-27
dis-
[Refactor] 赤外線視力管理クラス PlayerInfravisionの導入
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2021-04-26
shimitei
[Fix] 通知メッセージパラメータのデバイスIDをMCIコマンドに使うように修正
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2021-04-26
Habu
[Add] プリコンパイルヘッダに<memory>ヘッダを追加する
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2021-04-26
Habu
[Refactor] term_win にclone()、resize()メソッドを追加
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2021-04-26
Habu
[Feature] screen_save()/screen_load()で多重に画面を保存する #891
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2021-04-26
Habu
[Refactor] ファクトリ関数で term_win を生成する
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2021-04-26
shimitei
[Fix] Win版のタイル切替修正
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2021-04-26
shimitei
[Refactor] 画像の読込、タイル関連定義をgraphics-win.cpp/hに統合
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2021-04-26
Deskull
Merge pull request #934 from sikabane-works/feature...
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2021-04-26
shimitei
[Fix] 壁紙切替時にサブウインドウにも反映する
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2021-04-26
shimitei
[Refactor] 背景モード定義をヘッダーに移す
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2021-04-26
Hourier
Merge pull request #917 from Hourier/feature/Separate...
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2021-04-25
deskull
[Add] artifact ディレクトリ以下のファイルに Doxygen コメントを追加. / Add...
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2021-04-25
shimitei
[Fix] Win版の効果音オンオフ切替修正
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2021-04-25
Deskull
Merge pull request #931 from sikabane-works/release...
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2021-04-25
Deskull
[Release] 3.0.0Alpha20
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2021-04-25
Hourier
Merge pull request #915 from Hourier/feature/Add-Summon...
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2021-04-25
iks
Merge pull request #907 from iks3/fix-renzokuma-cannot...
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2021-04-25
Hourier
[Fix] #864 Resolved the issue that a compilation error...
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2021-04-25
Hourier
[Fix] #864 Resolved the issue that a compilation error...
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2021-04-25
Hourier
[Refactor] #864 Resolved the warning of compilation...
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2021-04-25
Hourier
[Refactor] #864 Separated player_type struct from playe...
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2021-04-25
Hourier
[Refactor] #864 Separated GINOU_MAX and MAX_NAME from...
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2021-04-25
Hourier
[Refactor] #864 Moved definitions of player's sex from...
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2021-04-25
Deskull
Merge pull request #912 from backwardsEric/z-term-h...
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2021-04-25
iks
Merge pull request #901 from iks3/fix-MM-macro-obstacle...
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2021-04-25
Hourier
[Implement] #914 イェンダーの魔法使いにおける特殊な救援召喚を実装した / Implement...
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2021-04-24
Eric Branlund
Include vector in z-term.h to avoid compiler errors...
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2021-04-24
Hourier
Merge pull request #900 from Hourier/feature/Adjustment...
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2021-04-24
iks
Merge pull request #903 from iks3/fix-knowledge-monster...
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2021-04-24
Habu
Merge pull request #902 from habu1010/feature/refactor...
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2021-04-24
iks
[Fix] 赤魔導士の連続魔で1回目でキャンセルできない、また2回目できちんとターゲット指定できない...
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2021-04-24
iks
Merge pull request #879 from iks3/feature-adjust-ego-a20
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2021-04-24
iks
[Feature] 種族耐性のために先行実装した弱点及び免疫フラグを装備用に実装
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2021-04-24
iks
[Refactor/Feature] プレイヤー情報画面の能力/耐性状況表示ルーチンを改修及び弱点持ち装備の表示に対応
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2021-04-24
iks
[Fix] 既知のモンスターで1体も既知ではない場合の配列外アクセス
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2021-04-24
Habu
[Refactor] z-term.cpp をC++の機能で書き換える
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2021-04-24
iks
[Refactor] 自動銘刻みの定義テーブルに日英マクロを適用して整理
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2021-04-24
iks
[Rafactor] ベース殺戮/AC修正とダイス数倍増、ダイス数1増加、ダイス面増加を外出し
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2021-04-24
iks
[Refactor] エゴのパース関数をstd::stringベースで再実装
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2021-04-24
iks
[Fix] fresh_once時にMコマンドを含めたマクロを実行するとサブウィンドウが更新されない...
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2021-04-24
Hourier
[Implement] #886 デバッグモードでRES_ALL持ちを一撃で殺せるようにした / Change...
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2021-04-24
Hourier
[Implement] #886 OSDN #37285のモンスター群と各種リクエストを実装した /...
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2021-04-24
shimitei
Merge pull request #899 from shimitei/feature/#896_wide...
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2021-04-24
shimitei
[Feature] MessageBox,GetSaveFileName APIをワイド文字列版へ移行
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2021-04-24
Hourier
[Refactor] #886 『先輩』と隊士のパラメータを調整した / Adjusted the Senio...
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2021-04-24
Hourier
[Fix] #886 『先輩』が救援召喚をした時に、まだ隊士が生き残っていても全滅した旨のメッセージが表示され...
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2021-04-24
Hourier
[Implement] #886 『ティアマット』に上級ワイアーム召喚を追加した / Added the...
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2021-04-24
Hourier
[Refactor] #886 撲殺の天使の警戒度と索敵範囲を変更した / Changed alertness...
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2021-04-24
Hourier
[Refactor] #886 『アルドゥイン』の打撃威力を下方修正した / Deacreased the...
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2021-04-24
Hourier
[Refactor] #886 モンスター群の射撃威力を若干下方修正した / Decreased the...
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2021-04-24
Hourier
[Implement] #866 SM-DOSとFuckintoshの頂上決戦を追加した / Added...
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2021-04-24
Hourier
[Refactor] #886 殺人スカラベの打撃属性と威力を変更した / Changed the spec...
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2021-04-24
Hourier
[Implement] #866 光と闇が両方そなわり最強に見えるドラゴンを追加した / Added...
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2021-04-24
shimitei
Merge pull request #893 from shimitei/feature/#885_repl...
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2021-04-23
shimitei
[MISC] Update Makefile.am
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2021-04-23
shimitei
[Refactor] readdib.cpp/hを削除し、タイルファイルの読込はGDI+処理で行う
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2021-04-23
Habu
Merge pull request #877 from habu1010/feature/switch...
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2021-04-23
Deskull
Merge pull request #888 from sikabane-works/feature...
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2021-04-23
shimitei
[Refactor] 壁紙処理から画像ファイルの読込処理を分割
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2021-04-23
Deskull
Merge pull request #887 from sikabane-works/feature...
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2021-04-23
iks
Merge pull request #884 from iks3/fix-sniper-explosion
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2021-04-23
iks
Merge pull request #881 from iks3/fix-racial-text-to...
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2021-04-23
Deskull
[Add] collect_monsters() のDoxygenコメント整理.
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2021-04-23
Hourier
[Refactor] #866 SM-DOSとFuckintoshの兵器群を調整した / Adjusted...
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2021-04-23
Hourier
[Refactor] #866 ハヤブサの恥ずかしいミスを修正した / Fixed terrible...
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2021-04-23
Hourier
[Refactor] #866 'バジリスク'と'バシリスク'が表記ゆれを起こしていたので後者に統一した...
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2021-04-23
iks
Merge pull request #883 from iks3/fix-hex-cannot-drain...
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2021-04-23
Hourier
[Refactor] #886 『ハルコン』にドロップが設定されていないミスを解消した / Resolved...
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2021-04-23
Hourier
[Refactor] #886 『ヤマト』の速度をページ消化数にふさわしく引き上げ、音速火炎斬を実装した...
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2021-04-23
Hourier
[Refactor] #886 『ヘルハウンド』の打撃属性と威力を変更した / Changed the...
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2021-04-23
Hourier
[Refactor] #860 モンスター群の魔法使用率を調整した / Adjusted the possib...
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2021-04-23
Hourier
[Refactor] #886 モンスター群の出現率を調整した / Adjusted rarity of...
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2021-04-23
deskull
[Add] actionファイル以下にDoxygenのファイル説明追加.
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2021-04-23
iks
[Fix] アリーナで呪術の薬物吸入ができない
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2021-04-23
iks
[Fix] 射撃術の爆発の矢を無傷球中の敵に撃つと爆発のダメージが0 #848
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2021-04-23
iks
[Fix] クラスパワーでtextをinfoに代入していた(鏡使い分)
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2021-04-22
Deskull
Merge pull request #868 from sikabane-works/feature...
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2021-04-22
shimitei
Merge pull request #875 from shimitei/feature/#874_remo...
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