2011-01-21 |
badlogicgames | [removed] one item of the todo list :p |
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2011-01-21 |
badlogicgames | [changed] GdxNativesLoader uses CRC32 to calculate... |
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2011-01-21 |
nathan.sweet | Better exception handling for an error extracting nativ... |
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2011-01-21 |
nathan.sweet | Refactored native loading. You may hate it. |
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2011-01-19 |
badlogicgames | [updated] binaries |
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2011-01-19 |
badlogicgames | [fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One... |
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2011-01-18 |
badlogicgames | [fixed] project dependencies for helloworld and invaders |
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2011-01-18 |
badlogicgames | [updated] demos one more time |
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2011-01-18 |
badlogicgames | [fixed] missing AL.destroy() in OpenALAudio.dispose() |
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2011-01-18 |
badlogicgames | [ignored] tiled-preprocessor/bin |
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2011-01-18 |
badlogicgames | [fixed] some eclipse project dependencies |
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2011-01-18 |
badlogicgames | [fixed] build.xml now also builds natives again |
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2011-01-18 |
badlogicgames | [updated] natives |
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2011-01-18 |
badlogicgames | [fixed] dependecy of gdx-awesomium-tests to gdx-natives |
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2011-01-18 |
nathan.sweet | [updated] Build script to handle gdx-openal. |
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2011-01-18 |
nathan.sweet | backend->backends part duex, svn wins |
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2011-01-18 |
nathan.sweet | backend->backends |
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2011-01-18 |
nathan.sweet | [renamed] baglogic -> badlogic. I'm an idiot. |
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2011-01-18 |
badlogicgames | [fixed] JoglInput.isTouched() returned bogus values. |
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2011-01-18 |
nathan.sweet | JOGL backend now uses gdx-openal. This means the JOGL... |
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2011-01-18 |
nathan.sweet | LWJGL backend now uses gdx-openal. |
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2011-01-17 |
badlogicgames | [fixed] Vector3.crs() was bollocks. THanks niuzb |
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2011-01-17 |
nathan.sweet | [changed] README to reflect the gdx-xxx-backend-natives... |
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2011-01-17 |
nathan.sweet | [renamed] jogl-natives.jar to gdx-backend-jogl-natives... |
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2011-01-17 |
dfraska | [fixed] TileSets with margins and spacing |
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2011-01-16 |
badlogicgames | [changed] minor changes in jogl test starters. |
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2011-01-16 |
badlogicgames | [changed] SpritePerformanceTest2 a little |
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2011-01-16 |
badlogicgames | new natives from hudson... |
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2011-01-16 |
badlogicgames | [removed] glViewport call in SpriteBatcher. We should... |
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2011-01-16 |
nathan.sweet | (no commit message) |
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2011-01-16 |
nathan.sweet | [renamed] gdx/natives to gdx/libs because of course... |
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2011-01-16 |
nathan.sweet | [added] JOGL and LWJGL native JARs to dist. |
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2011-01-16 |
nathan.sweet | Finished my awesome build system re-org. Did my best... |
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2011-01-16 |
nathan.sweet | [renamed] gdx-openal/lib to libs. |
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2011-01-16 |
nathan.sweet | Remove backend natives from backend JARs. |
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2011-01-16 |
nathan.sweet | Build system and dependency juggling: |
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2011-01-16 |
nathan.sweet | Playing with build stuff. |
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2011-01-14 |
davedx@gmail.com | [added] internal caching of Keyframed Animations. This... |
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2011-01-14 |
badlogicgames | [added] SpritePerformanceTest2 |
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2011-01-13 |
dfraska | [fixed] TiledMapRenderer Javadoc to more obviously... |
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2011-01-13 |
nathan.sweet | [changed] GdxNativesLoader, commented out error message. |
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2011-01-12 |
badlogicgames | [added] compass/orientation support to Input. See Input... |
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2011-01-12 |
dfraska | [updated] Javadoc for TiledMapRenderer |
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2011-01-12 |
badlogicgames | [changed] rearranged test order for fun and profit! |
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2011-01-12 |
badlogicgames | [added] Input.vibrate() for patterns and Input.cancelVi... |
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2011-01-12 |
badlogicgames | [changed] InputProcessor.touchDown() and touchUp()... |
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2011-01-12 |
dfraska | [fixed] Invalid classpath entry |
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2011-01-12 |
dfraska | [added] Tiled Preprocessor |
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2011-01-12 |
dfraska | [added] Tiled Preprocessor |
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2011-01-12 |
dfraska | [added] Tiled Map loader, renderer, and test project |
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2011-01-12 |
nathan.sweet | [changed] Utils collections, added shuffle. Fixed inser... |
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2011-01-11 |
badlogicgames | [changed] made all math package classes serializable... |
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2011-01-11 |
badlogicgames | [added] clear() method to Group and Stage so remove... |
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2011-01-10 |
nathan.sweet | [fixed] Javadoc. |
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2011-01-10 |
nathan.sweet | [added] More constructors for utils arrays and reverse(). |
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2011-01-10 |
nathan.sweet | [changed] SpriteCache, added precision modified to... |
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2011-01-10 |
badlogicgames | [added] ShaderMultitextureTest |
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2011-01-10 |
badlogicgames | [added] SplineTest |
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2011-01-10 |
badlogicgames | [added] CatmulRomSpline.getPoints() that takes pre... |
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2011-01-10 |
nathan.sweet | [changed] BitmapFont and a few other classes to use... |
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2011-01-09 |
christoph.widulle | [added] license info |
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2011-01-09 |
badlogicgames | [fixed] rgba4444 blending |
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2011-01-09 |
badlogicgames | [fixed] bug in vbo va test. seems like binding a Vertex... |
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2011-01-09 |
badlogicgames | [added] Mesh.getVertices()/getIndices() method. The... |
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2011-01-08 |
nathan.sweet | [changed] Hiero to output spacing and padding (though... |
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2011-01-08 |
nathan.sweet | [changed] ShadowEffect for negative values. |
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2011-01-08 |
nathan.sweet | [fixed] TexturePacker incremental packing. |
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2011-01-08 |
nathan.sweet | [changed] TexturePacker to ignore files that have not... |
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2011-01-08 |
nathan.sweet | [added] Hiero4 for safe keeping, my WIP based on TWL... |
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2011-01-08 |
badlogicgames | [fixed] binaries in SVN. We should eventually get rid... |
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2011-01-08 |
badlogicgames | updated mac natives to include new gdx2d stuff |
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2011-01-08 |
badlogicgames | [changed] gdx2d nearly fully implemented. Todo: fix... |
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2011-01-08 |
nathan.sweet | Renamed gdx-audio to gdx-openal. |
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2011-01-08 |
nathan.sweet | Renamed gdx-audio to gdx-openal. |
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2011-01-08 |
nathan.sweet | Renamed gdx-audio to gdx-openal. |
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2011-01-08 |
nathan.sweet | Renamed gdx-audio to gdx-openal. |
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2011-01-08 |
nathan.sweet | [added] Modified version of the JLayer MP3 decoder... |
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2011-01-08 |
nathan.sweet | [changed] TextureAtlas(FileHandle) constructor to take... |
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2011-01-08 |
christoph.widulle | [fixed] typos |
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2011-01-08 |
christoph.widulle | [added] ResolutionStrategy |
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2011-01-08 |
christoph.widulle | [added] ResolutionStrategy javadocs |
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2011-01-08 |
badlogicgames | [added] build-win32home.xml, don't touch this, it's... |
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2011-01-07 |
nathan.sweet | [changed] Pool to have a more sane API. |
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2011-01-07 |
davedx@gmail.com | [Changed] Allowed meshes to be hidden. This also allows... |
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2011-01-07 |
badlogicgames | changes to the mac natives |
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2011-01-07 |
badlogicgames | [added] Group.addActorAt/addActorBefore/addActorAfter |
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2011-01-07 |
badlogicgames | [changed] Action.setCompletionListener() returns a... |
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2011-01-07 |
badlogicgames | [fixed] Parallel and Sequence to properly call the... |
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2011-01-07 |
badlogicgames | [added] OnActionCompletedListener and Action.setComplet... |
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2011-01-07 |
badlogicgames | [fixed] all shader code in the tests to use #ifdef... |
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2011-01-07 |
badlogicgames | [fixed] issue 79, precision modifiers in SpriteBatch... |
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2011-01-07 |
badlogicgames | [another fix] |
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2011-01-07 |
badlogicgames | [changed] universal binary for macosx |
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2011-01-06 |
badlogicgames | [updated] binaries for macosx |
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2011-01-06 |
badlogicgames | files for mac build |
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2011-01-06 |
badlogicgames | [fixed] malloc.h not included in some files due to... |
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2011-01-05 |
badlogicgames | [updated] binaries in gdx/ |
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2011-01-05 |
badlogicgames | [updated] todo |
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2011-01-05 |
badlogicgames | [added] dependency to gdx-natives in gdx-tests-jogl. |
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2011-01-05 |
badlogicgames | [moved] rtm and rtm-android project to returntomarchfeld |
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next |