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2011-01-21 badlogicgames[removed] one item of the todo list :p
2011-01-21 badlogicgames[changed] GdxNativesLoader uses CRC32 to calculate...
2011-01-21 nathan.sweetBetter exception handling for an error extracting nativ...
2011-01-21 nathan.sweetRefactored native loading. You may hate it.
2011-01-19 badlogicgames[updated] binaries
2011-01-19 badlogicgames[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One...
2011-01-18 badlogicgames[fixed] project dependencies for helloworld and invaders
2011-01-18 badlogicgames[updated] demos one more time
2011-01-18 badlogicgames[fixed] missing AL.destroy() in OpenALAudio.dispose()
2011-01-18 badlogicgames[ignored] tiled-preprocessor/bin
2011-01-18 badlogicgames[fixed] some eclipse project dependencies
2011-01-18 badlogicgames[fixed] build.xml now also builds natives again
2011-01-18 badlogicgames[updated] natives
2011-01-18 badlogicgames[fixed] dependecy of gdx-awesomium-tests to gdx-natives
2011-01-18 nathan.sweet[updated] Build script to handle gdx-openal.
2011-01-18 nathan.sweetbackend->backends part duex, svn wins
2011-01-18 nathan.sweetbackend->backends
2011-01-18 nathan.sweet[renamed] baglogic -> badlogic. I'm an idiot.
2011-01-18 badlogicgames[fixed] JoglInput.isTouched() returned bogus values.
2011-01-18 nathan.sweetJOGL backend now uses gdx-openal. This means the JOGL...
2011-01-18 nathan.sweetLWJGL backend now uses gdx-openal.
2011-01-17 badlogicgames[fixed] Vector3.crs() was bollocks. THanks niuzb
2011-01-17 nathan.sweet[changed] README to reflect the gdx-xxx-backend-natives...
2011-01-17 nathan.sweet[renamed] jogl-natives.jar to gdx-backend-jogl-natives...
2011-01-17 dfraska[fixed] TileSets with margins and spacing
2011-01-16 badlogicgames[changed] minor changes in jogl test starters.
2011-01-16 badlogicgames[changed] SpritePerformanceTest2 a little
2011-01-16 badlogicgamesnew natives from hudson...
2011-01-16 badlogicgames[removed] glViewport call in SpriteBatcher. We should...
2011-01-16 nathan.sweet(no commit message)
2011-01-16 nathan.sweet[renamed] gdx/natives to gdx/libs because of course...
2011-01-16 nathan.sweet[added] JOGL and LWJGL native JARs to dist.
2011-01-16 nathan.sweetFinished my awesome build system re-org. Did my best...
2011-01-16 nathan.sweet[renamed] gdx-openal/lib to libs.
2011-01-16 nathan.sweetRemove backend natives from backend JARs.
2011-01-16 nathan.sweetBuild system and dependency juggling:
2011-01-16 nathan.sweetPlaying with build stuff.
2011-01-14 davedx@gmail.com[added] internal caching of Keyframed Animations. This...
2011-01-14 badlogicgames[added] SpritePerformanceTest2
2011-01-13 dfraska[fixed] TiledMapRenderer Javadoc to more obviously...
2011-01-13 nathan.sweet[changed] GdxNativesLoader, commented out error message.
2011-01-12 badlogicgames[added] compass/orientation support to Input. See Input...
2011-01-12 dfraska[updated] Javadoc for TiledMapRenderer
2011-01-12 badlogicgames[changed] rearranged test order for fun and profit!
2011-01-12 badlogicgames[added] Input.vibrate() for patterns and Input.cancelVi...
2011-01-12 badlogicgames[changed] InputProcessor.touchDown() and touchUp()...
2011-01-12 dfraska[fixed] Invalid classpath entry
2011-01-12 dfraska[added] Tiled Preprocessor
2011-01-12 dfraska[added] Tiled Preprocessor
2011-01-12 dfraska[added] Tiled Map loader, renderer, and test project
2011-01-12 nathan.sweet[changed] Utils collections, added shuffle. Fixed inser...
2011-01-11 badlogicgames[changed] made all math package classes serializable...
2011-01-11 badlogicgames[added] clear() method to Group and Stage so remove...
2011-01-10 nathan.sweet[fixed] Javadoc.
2011-01-10 nathan.sweet[added] More constructors for utils arrays and reverse().
2011-01-10 nathan.sweet[changed] SpriteCache, added precision modified to...
2011-01-10 badlogicgames[added] ShaderMultitextureTest
2011-01-10 badlogicgames[added] SplineTest
2011-01-10 badlogicgames[added] CatmulRomSpline.getPoints() that takes pre...
2011-01-10 nathan.sweet[changed] BitmapFont and a few other classes to use...
2011-01-09 christoph.widulle[added] license info
2011-01-09 badlogicgames[fixed] rgba4444 blending
2011-01-09 badlogicgames[fixed] bug in vbo va test. seems like binding a Vertex...
2011-01-09 badlogicgames[added] Mesh.getVertices()/getIndices() method. The...
2011-01-08 nathan.sweet[changed] Hiero to output spacing and padding (though...
2011-01-08 nathan.sweet[changed] ShadowEffect for negative values.
2011-01-08 nathan.sweet[fixed] TexturePacker incremental packing.
2011-01-08 nathan.sweet[changed] TexturePacker to ignore files that have not...
2011-01-08 nathan.sweet[added] Hiero4 for safe keeping, my WIP based on TWL...
2011-01-08 badlogicgames[fixed] binaries in SVN. We should eventually get rid...
2011-01-08 badlogicgamesupdated mac natives to include new gdx2d stuff
2011-01-08 badlogicgames[changed] gdx2d nearly fully implemented. Todo: fix...
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweet[added] Modified version of the JLayer MP3 decoder...
2011-01-08 nathan.sweet[changed] TextureAtlas(FileHandle) constructor to take...
2011-01-08 christoph.widulle[fixed] typos
2011-01-08 christoph.widulle[added] ResolutionStrategy
2011-01-08 christoph.widulle[added] ResolutionStrategy javadocs
2011-01-08 badlogicgames[added] build-win32home.xml, don't touch this, it's...
2011-01-07 nathan.sweet[changed] Pool to have a more sane API.
2011-01-07 davedx@gmail.com[Changed] Allowed meshes to be hidden. This also allows...
2011-01-07 badlogicgameschanges to the mac natives
2011-01-07 badlogicgames[added] Group.addActorAt/addActorBefore/addActorAfter
2011-01-07 badlogicgames[changed] Action.setCompletionListener() returns a...
2011-01-07 badlogicgames[fixed] Parallel and Sequence to properly call the...
2011-01-07 badlogicgames[added] OnActionCompletedListener and Action.setComplet...
2011-01-07 badlogicgames[fixed] all shader code in the tests to use #ifdef...
2011-01-07 badlogicgames[fixed] issue 79, precision modifiers in SpriteBatch...
2011-01-07 badlogicgames[another fix]
2011-01-07 badlogicgames[changed] universal binary for macosx
2011-01-06 badlogicgames[updated] binaries for macosx
2011-01-06 badlogicgamesfiles for mac build
2011-01-06 badlogicgames[fixed] malloc.h not included in some files due to...
2011-01-05 badlogicgames[updated] binaries in gdx/
2011-01-05 badlogicgames[updated] todo
2011-01-05 badlogicgames[added] dependency to gdx-natives in gdx-tests-jogl.
2011-01-05 badlogicgames[moved] rtm and rtm-android project to returntomarchfeld
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