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hengband/hengband.git
2020-09-13 deskull[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add descripti...
2020-09-13 deskull[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
2020-09-13 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-13 deskull[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_disenchant_damage_rate() 実装...
2020-09-13 deskull[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
2020-09-13 deskull[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
2020-09-13 Hourier[Refactor] #40585 Moved term_nuke() from main.c to...
2020-09-13 deskull[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
2020-09-13 deskull[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
2020-09-13 deskull[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
2020-09-13 deskull[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
2020-09-13 deskull[Refactor] #40662 NO_AC の記述を screen_object() に追加. ...
2020-09-13 deskull[Refactor] #40662 INVULN_ARROW の記述を screen_object(...
2020-09-13 deskull[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
2020-09-13 deskull[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVUL...
2020-09-13 deskull[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calcula...
2020-09-13 deskull[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
2020-09-12 deskull[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
2020-09-12 deskull[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
2020-09-12 deskull[Refactor] #40514 randrate() と rate_calc_type_mode...
2020-09-12 deskull[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_dam...
2020-09-12 deskull[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
2020-09-12 deskull[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_dam...
2020-09-12 deskull[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_dam...
2020-09-12 deskull[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆して...
2020-09-09 deskull[Refactor] #40514 player-status-flags.c/h から player...
2020-09-09 deskull[Fix] term_putstr_v() を z-term.c に移動. / Move term_putst...
2020-09-09 deskull[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix referenc...
2020-09-07 Eric BranlundCorrected typo in the English desription of Rhan-Tegoth...
2020-09-07 Eric BranlundFor clarity, reworded the second sentence of the Englis...
2020-09-07 Eric BranlundCorrected typo in the English description of the Hatche...
2020-09-07 deskullMerge remote-tracking branch 'remotes/hengband-osx...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid incomplete type...
2020-09-06 Eric BranlundInclude object/tval-types.h to avoid an incomplete...
2020-09-06 Eric BranlundIncluded additional headers to avoid incomplete type...
2020-09-06 Eric BranlundIncluded spell/summon-types.h to avoid compiler error...
2020-09-06 Eric BranlundReplaced main/initialization-error-messages-table....
2020-09-06 Eric BranlundAdded escape for newline to avoid truncation of the...
2020-09-06 Eric BranlundAdded object-activation/activation-util.{c,h} to the...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 is_immune_dark()を実装. / Implement...
2020-09-06 deskull[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
2020-09-06 deskull[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
2020-09-06 deskull[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
2020-09-06 deskull[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
2020-09-06 deskull[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
2020-09-06 deskull[Refactor] #40709 Merge status-reseter.c/h into status...
2020-09-06 deskull[Refactor] #40709 Move set_mimic(), set_shero(), set_wr...
2020-09-06 deskull[Refactor] #40514 cheat_death() を wizard/wizard-special...
2020-09-06 deskull[Refactor] #40514 has_good_luck()を修正. / Fix has_good_lu...
2020-09-02 deskull[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
2020-09-02 deskull[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
2020-09-02 deskull[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
2020-09-02 deskull[Refactor] #40514 is_shero()を実装. / implement is_shero().
2020-09-02 deskull[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
2020-09-02 deskull[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
2020-09-02 deskull[Refactor] #40514 immune_fire は has_immune_fire() を直接参照. /
2020-09-02 deskull[Refactor] #40514 immune_acid, immune_elec は has_immune...
2020-09-01 deskull[Refactor] #40514 has_warning() を BIT_FLAGS 返り値持ちに仕様変更...
2020-09-01 deskull[Refactor] #40514 has_lite() を BIT_FLAGS 返り値持ちに仕様変更...
2020-08-31 deskull[Fix] #40514 has_resist_elec() 内修正. / Fix has_resist_el...
2020-08-31 deskull[Fix] #40514 has_resist_acid() 内修正. / Fix has_resist_ac...
2020-08-31 deskull[Fix] #40514 ドラコニアンの耐性判定修正 / Fix resist judge of Draconian.
2020-08-31 deskull[Fix] #40514 has_see_inv() 内修正. / Fix has_see_inv().
2020-08-31 deskull[Refactor] #40514 cheat_death() を core/status-reseter...
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の現実変容リセット処理を reserve_a...
2020-08-31 deskull[Refactor] #40514 reserve_alter_reality() に所要ターン数を引数として...
2020-08-31 deskull[Refactor] #40514 recall_player() 内の帰還リセット処理条件を修正....
2020-08-31 deskull[Refactor] #40514 cheat_death() 内の帰還リセット処理を recall_play...
2020-08-31 deskull[Fix] #40514 重複した赤外線視力pval修正を削除. / Removed duplicate...
2020-08-30 deskull[Refactor] #40514 has_slow_digest() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_fear() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATE...
2020-08-30 deskull[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40662 RES_TIME をアイテムフラグに追加. / Add RES_TIME...
2020-08-30 deskull[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
2020-08-30 deskull[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
2020-08-30 deskull[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
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