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mikumikustudio/libgdx-mikumikustudio.git
2010-12-03 badlogicgames[changed] dist ant script to include mac binaries.
2010-12-03 badlogicgames[changed] Hudson ant script to include mac binaries...
2010-12-03 badlogicgames[added] and now the actualy MacOS binary...
2010-12-03 badlogicgames[added] Mac natives. Thanks Simon! (Pirato if you read...
2010-12-03 nathan.sweet[added] Texture#setWrap.
2010-12-03 badlogicgames[changed] added Cylabs suggestion to handle jawt.dll...
2010-12-03 badlogicgames[changed] random tiles are used in TileTest now
2010-12-03 badlogicgames[fixed] borked stuff in TileTest
2010-12-03 badlogicgames[fixed] header in TileTest and a little typo :p
2010-12-03 badlogicgames[added] whoops :p actual test
2010-12-03 badlogicgames[added] tiles.png from tiled example and TileTest....
2010-12-02 badlogicgames[removed] some tests (Mpg123Decoder, VorbisTest, Fillra...
2010-12-02 badlogicgames[added] logging for egl and ogl configs.
2010-12-02 badlogicgames[fixed] loading jawt.dll on Windows before anything...
2010-12-02 badlogicgames[added] lwjgl-natives.jar to nightlies. Damn it. Thanks...
2010-12-02 badlogicgames[changed] small improvement to Sprite, now with 4 multi...
2010-12-02 badlogicgames[added] AtomicQueue by Matthias
2010-12-02 badlogicgames[added] a few changes to LifeCycleTest and MultiTouchTe...
2010-12-02 badlogicgames[fixed] busy wait in AndroidGraphics.pause()/destroy...
2010-12-02 nathan.sweet[fixed] LwjglTexture mipmap quality.
2010-12-01 badlogicgames[fixed] some changes to AndroidGraphics.destroy()....
2010-12-01 badlogicgames[fixed] synch block in onDrawFrame was way to big....
2010-12-01 nathan.sweet[changed] javadoc CSS.
2010-11-30 badlogicgames[added] missing natives to vector pinball
2010-11-30 badlogicgames[added] Vector pinball port to demos/. Thanks Brian!
2010-11-29 badlogicgames[changed] improved ImmediateModeRenderer by a factor...
2010-11-29 nathan.sweet[fixed] LwjglTexture image loading problem (the buffer...
2010-11-29 nathan.sweet[added] BitmapFont constructor that takes just a BMFont...
2010-11-29 nathan.sweet[changed] BitmapFont to provide ascent.
2010-11-29 nathan.sweet[fixed] BitmapFont's wrapped text works much better...
2010-11-28 badlogicgames[updated] ant build script for distribution
2010-11-28 badlogicgames[fixed] more fun with hudson ant script
2010-11-28 badlogicgames[fixed] hudson nightlies now include twl and lwjgl
2010-11-28 badlogicgames[added] 64-bit natives for linux to demos
2010-11-28 badlogicgames[fixed] gdx-invaders
2010-11-28 badlogicgames[fixed] hudson ant script, copies androidgl20.so to...
2010-11-28 badlogicgames[removed] Mpg123Decoder from android build
2010-11-28 badlogicgames[fixed] Color.toFloatBits() methods. Will half the...
2010-11-28 nathan.sweet[fixed] TWL libs.
2010-11-28 badlogicgames[updated] libgdx-64.so
2010-11-28 badlogicgames[updated] libgdx-64.so
2010-11-28 badlogicgames[removed] Mpg123 building from Android.mk
2010-11-28 badlogicgames[removed] libmpg123 support for the time being.
2010-11-28 badlogicgames[removed] mpg123 support for the time being. more troub...
2010-11-28 badlogicgames[added] lwjgl and twl extension to ant script. awaiting...
2010-11-28 badlogicgames[fixed] lwgjl natives will not be loaded from classpath...
2010-11-27 badlogicgames[fixed] license headers in extensions projects
2010-11-27 badlogicgames[added] license file to core
2010-11-27 badlogicgames[fixed] demo license headers and content license.
2010-11-27 badlogicgames[added] CC license to backend test projects
2010-11-27 badlogicgames[fixed] license headers in test projects
2010-11-27 badlogicgames[added] apache 2 license file to backends
2010-11-27 badlogicgames[fixed] license headers in lwjgl backend
2010-11-27 badlogicgames[fixed] license headers for jogl backend
2010-11-27 badlogicgames[fixed] license headers in android backend
2010-11-27 badlogicgames[fixed] license headers everywhere
2010-11-27 nathan.sweet[changed] ParticleEditor, moved text display.
2010-11-27 nathan.sweet[added] Bag and array classes for int, long, float.
2010-11-27 nathan.sweet[fixed] Demos broken by some API changes.
2010-11-27 nathan.sweet[removed] Mario's aids.
2010-11-27 nathan.sweet[changed] More BitmapFont refactoring. It is getting...
2010-11-26 nathan.sweet[changed] BitmapFont to use cap height as origin rather...
2010-11-25 nathan.sweet(no commit message)
2010-11-25 nathan.sweet[change] Core build script to include LWJGL backend.
2010-11-25 nathan.sweet[added] setEforcePotImages to LwjglGraphics so it can...
2010-11-24 nathan.sweet[changed] SpriteBatch, slightly relaxed size restrictio...
2010-11-24 nathan.sweet[changed] SpriteCache to support not using indexed...
2010-11-24 nathan.sweet[fixed] SpriteCache using the wrong vertex count.
2010-11-24 nathan.sweet[fixed] Clear screen for SpriteCacheOffsetTest.
2010-11-24 nathan.sweet[added] SpriteCacheOffsetTest.
2010-11-23 nathan.sweet[fixed] draw(handle, offset, length) in SpriteCache.
2010-11-23 nathan.sweet[added] draw(handle, offset, length) to SpriteCache.
2010-11-23 nathan.sweet[fixed] Using BitmapFont with Sprite.
2010-11-22 davedx[re-added] .trn methods to add translation component...
2010-11-22 nathan.sweet[changed] BitmapFont to be backed by a Sprite and not...
2010-11-21 nathan.sweet[fixed] SpriteSheet flipping for rotated packed images.
2010-11-21 nathan.sweet[fixed] SpriteSheet/SpriteSheetPacker bugs.
2010-11-20 badlogicgames[added] Application.getJavaHeap()/getNativeHeap().
2010-11-20 badlogicgames[updated] mesh test to test indexed rendering.
2010-11-20 badlogicgames[fixed] bug in Mesh, affected indexed rendering with...
2010-11-19 davedxAdded scene3d folder (test commit really)
2010-11-19 badlogicgames[fixed] readme, as reported in issue 64
2010-11-19 badlogicgames[fixed] issue 67, javadoc of Pool class.
2010-11-19 christoph.widulle[change] minor internal change: SpriteBatch#renderMesh...
2010-11-19 christoph.widulle[change] added final when useful
2010-11-18 nathan.sweet[changed] SpriteSheetPacker to support texture filters...
2010-11-18 nathan.sweet[added] Command line args to SpriteSheetPacker.
2010-11-18 badlogicgames[added] get/setUserData() to Fixture
2010-11-18 nathan.sweet[added] Sprite#rotate90.
2010-11-18 nathan.sweet[fixed] Removed input synchronization.
2010-11-18 badlogicgames[added] Mesh.forceVBO for benchmarking to force VBO...
2010-11-18 badlogicgames1000th COMMIT! FIRST! LOLZ! ROFLCOPTER!
2010-11-18 badlogicgames[added] "unnecessary" synchronize blocks in touch handlers.
2010-11-18 badlogicgames[added] SpriteBatch can do n-buffering now for low...
2010-11-18 christoph.widulle[fix] getScreenToWorldX and getScreenToWorldY return...
2010-11-17 badlogicgames[changed] added VBO SpriteBatch. Uses VA otherwise.
2010-11-17 badlogicgames[added] SpritePerformanceTest
2010-11-17 nathan.sweetChanged internal for the desktop to look in the classpa...
2010-11-17 badlogicgames[removed] ImageIO from PixmapBlendingTest
2010-11-17 badlogicgames[renamed] PixmapBlendingTest
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