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mikumikustudio/libgdx-mikumikustudio.git
2011-01-12 badlogicgames[added] Input.vibrate() for patterns and Input.cancelVi...
2011-01-12 badlogicgames[changed] InputProcessor.touchDown() and touchUp()...
2011-01-12 dfraska[fixed] Invalid classpath entry
2011-01-12 dfraska[added] Tiled Preprocessor
2011-01-12 dfraska[added] Tiled Preprocessor
2011-01-12 dfraska[added] Tiled Map loader, renderer, and test project
2011-01-12 nathan.sweet[changed] Utils collections, added shuffle. Fixed inser...
2011-01-11 badlogicgames[changed] made all math package classes serializable...
2011-01-11 badlogicgames[added] clear() method to Group and Stage so remove...
2011-01-10 nathan.sweet[fixed] Javadoc.
2011-01-10 nathan.sweet[added] More constructors for utils arrays and reverse().
2011-01-10 nathan.sweet[changed] SpriteCache, added precision modified to...
2011-01-10 badlogicgames[added] ShaderMultitextureTest
2011-01-10 badlogicgames[added] SplineTest
2011-01-10 badlogicgames[added] CatmulRomSpline.getPoints() that takes pre...
2011-01-10 nathan.sweet[changed] BitmapFont and a few other classes to use...
2011-01-09 christoph.widulle[added] license info
2011-01-09 badlogicgames[fixed] rgba4444 blending
2011-01-09 badlogicgames[fixed] bug in vbo va test. seems like binding a Vertex...
2011-01-09 badlogicgames[added] Mesh.getVertices()/getIndices() method. The...
2011-01-08 nathan.sweet[changed] Hiero to output spacing and padding (though...
2011-01-08 nathan.sweet[changed] ShadowEffect for negative values.
2011-01-08 nathan.sweet[fixed] TexturePacker incremental packing.
2011-01-08 nathan.sweet[changed] TexturePacker to ignore files that have not...
2011-01-08 nathan.sweet[added] Hiero4 for safe keeping, my WIP based on TWL...
2011-01-08 badlogicgames[fixed] binaries in SVN. We should eventually get rid...
2011-01-08 badlogicgamesupdated mac natives to include new gdx2d stuff
2011-01-08 badlogicgames[changed] gdx2d nearly fully implemented. Todo: fix...
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweetRenamed gdx-audio to gdx-openal.
2011-01-08 nathan.sweet[added] Modified version of the JLayer MP3 decoder...
2011-01-08 nathan.sweet[changed] TextureAtlas(FileHandle) constructor to take...
2011-01-08 christoph.widulle[fixed] typos
2011-01-08 christoph.widulle[added] ResolutionStrategy
2011-01-08 christoph.widulle[added] ResolutionStrategy javadocs
2011-01-08 badlogicgames[added] build-win32home.xml, don't touch this, it's...
2011-01-07 nathan.sweet[changed] Pool to have a more sane API.
2011-01-07 davedx@gmail.com[Changed] Allowed meshes to be hidden. This also allows...
2011-01-07 badlogicgameschanges to the mac natives
2011-01-07 badlogicgames[added] Group.addActorAt/addActorBefore/addActorAfter
2011-01-07 badlogicgames[changed] Action.setCompletionListener() returns a...
2011-01-07 badlogicgames[fixed] Parallel and Sequence to properly call the...
2011-01-07 badlogicgames[added] OnActionCompletedListener and Action.setComplet...
2011-01-07 badlogicgames[fixed] all shader code in the tests to use #ifdef...
2011-01-07 badlogicgames[fixed] issue 79, precision modifiers in SpriteBatch...
2011-01-07 badlogicgames[another fix]
2011-01-07 badlogicgames[changed] universal binary for macosx
2011-01-06 badlogicgames[updated] binaries for macosx
2011-01-06 badlogicgamesfiles for mac build
2011-01-06 badlogicgames[fixed] malloc.h not included in some files due to...
2011-01-05 badlogicgames[updated] binaries in gdx/
2011-01-05 badlogicgames[updated] todo
2011-01-05 badlogicgames[added] dependency to gdx-natives in gdx-tests-jogl.
2011-01-05 badlogicgames[moved] rtm and rtm-android project to returntomarchfeld
2011-01-05 badlogicgames[added] returntomarchfeld folder. will contain rtm...
2011-01-05 badlogicgames[fixed] GdxInvadersAndroid and BouncyAndroid uses old...
2011-01-05 badlogicgames[fixed] all tests and demos are up to date
2011-01-05 badlogicgames[changed] introduced graphics.g2d and graphics.g3d...
2011-01-05 badlogicgames[fixed] GLTest referenced wrong package.
2011-01-05 badlogicgames(no commit message)
2011-01-05 badlogicgames(no commit message)
2011-01-05 nathan.sweetSigh, stupid mistakes left and right...
2011-01-05 nathan.sweetFML
2011-01-04 badlogicgames(no commit message)
2011-01-04 badlogicgames[added] todo list
2011-01-04 badlogicgames[fixed] Awesomium GLTest.
2011-01-04 badlogicgames[fixed] LwjglNativesLoader works on mac as well now.
2011-01-04 davedx@gmail.com[Changed] Added tagged joints. Will post blog explaining it
2011-01-04 nathan.sweet[changed] Utils collections refactoring. Again. Sorry...
2011-01-04 badlogicgames[fixed] WindowedTest. Christoph please test your shit...
2011-01-04 badlogicgames[added] new test for atlas to jogl tests project
2011-01-04 badlogicgames[added] initial test for gdx2d stuff. might blow up.
2011-01-04 badlogicgames[fixed] jre setup of gdx-audio
2011-01-03 nathan.sweet(no commit message)
2011-01-03 nathan.sweet[changed] Utils collections upgrade. Array/bag code...
2011-01-02 badlogicgames[changed] modified path in hudson build script
2011-01-02 badlogicgames[fixed] const char* in Gdx2DPixmap
2011-01-02 badlogicgames[fixed] const char* in Gdx2DPixmap
2010-12-31 christoph.widulle[added] ResolutionStrategy
2010-12-30 christoph.widulle[change] minor improvement
2010-12-30 badlogicgames[added] Gdx2DPixmap, don't use this yet, it's a WIP.
2010-12-27 nathan.sweet[added] TWL Layout method to eat events.
2010-12-25 nathan.sweetJavadoc.
2010-12-25 nathan.sweet[added] SVN ignore bin dir.
2010-12-25 nathan.sweet[added] OpenAL based audio backend. Has in-memory and...
2010-12-24 nathan.sweet[changed] LwjglTexture. Loading images is horribly...
2010-12-23 nathan.sweet[changed] TexturePacker default settings to nearest...
2010-12-23 badlogicgames[added] missing resources for lwjgl tests
2010-12-23 badlogicgames[added] FilterPerformanceTest and AtlasIssueTest (being...
2010-12-23 davedx@gmail.com[fixed] indexing bug with animation controller and...
2010-12-22 badlogicgames[added] ship model and texture from forums badlogicgame...
2010-12-22 badlogicgames[updated] binaries in SVN
2010-12-22 badlogicgames[added] RayCastCallback
2010-12-22 badlogicgames[fixed] Issue 39
2010-12-22 badlogicgames[fixed] issue 81
2010-12-22 nathan.sweet[fixed] Sprite region bug.
2010-12-21 badlogicgames[fixed] rounding issues in MathUtils.ceil(). Thanks...
2010-12-21 badlogicgames[added] Awesomium extension. Yay...
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