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android-x86/external-swiftshader.git
2019-01-24
Alexis Hetu
Fixed a crash using TransformFeedback with DrawArraysIn...
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2019-01-23
Lingfeng Yang
Add GL_OES_EGL_image_external_essl3
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2019-01-22
Chris Forbes
Use unique names for each LLVM IR dump
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2019-01-21
Chris Forbes
Change routine names to be strings of char
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2019-01-18
Chris Forbes
make NDEBUG version of UNIMPLEMENTED() macro variadic too
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2019-01-18
Cody Schuffelen
Fix compilation error on android build.
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2019-01-18
Chris Forbes
drop c++ version for cmake build to 11
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2019-01-18
Chris Forbes
remove remaining make_unique usage
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2019-01-18
Alexis Hetu
Replaced std::make_unique with std::unique_ptr
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2019-01-17
Chris Forbes
Split types from other kinds of definitions
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2019-01-17
Chris Forbes
Add support for builtin blocks
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2019-01-17
Chris Forbes
Add support for arrays to interface and size analyses
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2019-01-17
Chris Forbes
Add minimal support for integer constants
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2019-01-17
Alexis Hetu
Implemented depth and stencil clear command
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2019-01-17
Alexis Hetu
Added clear color image command
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2019-01-17
Alexis Hetu
Support for array layers and mip levels in VkImage...
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2019-01-17
Alexis Hetu
Allow clearing image arrays in ImageView
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2019-01-17
Chris Forbes
Collect input/output interfaces
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2019-01-17
Tom Tan
Port LLVM change rL350655
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2019-01-17
Chris Forbes
Add support for SPIRV decorations
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2019-01-17
Alexis Hetu
Fixed all OOB accesses in VertexProgram and PixelProgram
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2019-01-17
Chris Forbes
Add builtin interface to spirv shader
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2019-01-17
Chris Forbes
Move AttribType enum to SpirvShader
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2019-01-17
Chris Forbes
Add size calculation for spirv types
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2019-01-17
Chris Forbes
Formatting-only change: conform better with swiftshader...
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2019-01-17
Chris Forbes
Fix build
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2019-01-17
Chris Forbes
Collect type and variable definitions from SPIRV shader
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2019-01-17
Chris Forbes
Initial stub implementation of SpirvShader
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2019-01-17
Chris Forbes
Produce correct error result for unsupported formats
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2019-01-17
Alexis Hetu
Make the B10G11R11 and E5B9G9R9 formats fast clearable
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2019-01-17
Alexis Hetu
Added the ability to write to many new formats in the...
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2019-01-16
Alexis Hetu
Fixed build on Arm 64
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2019-01-14
Chris Forbes
Remove VK support for GL-style symmetric clip space
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2019-01-11
Chris Forbes
fix mismatched new/delete[] in BeginRenderPass
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2019-01-07
Sergey Ulanov
[Fuchsia] Implement ExecutableMemory support on Fuchsia.
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2019-01-07
Tom Tan
Add intrinsics and missing LLVM AsmParser files for...
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2019-01-07
Nico Weber
Remove unnecessary ldflags.
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2018-12-24
Milko Leporis
[MIPS] Add support for mips32r1 arch variant
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2018-12-21
Alexis Hetu
Fix for true integer blit to lower bit depth image
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2018-12-21
Alexis Hetu
Support for reading low-bitdepth float formats in Blitter
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2018-12-21
Alexis Hetu
Added support for half float in the Blitter
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2018-12-21
Alexis Hetu
Support for VK_FORMAT_A1R5G5B5_UNORM_PACK16 in Blitter
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2018-12-21
Alexis Hetu
Added missing formats to Blitter
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2018-12-21
Alexis Hetu
Added missing VkFormat entries to Surface utility functions
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2018-12-21
Alexis Hetu
Implement image blitting
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2018-12-21
Alexis Hetu
Implement buffer to buffer copy command
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2018-12-21
Alexis Hetu
Support regions in Buffer to/from Image copy
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2018-12-18
Alexis Hetu
Support for combined Depth and Stencil formats
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2018-12-18
Alexis Hetu
Support for array layers in Image objects
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2018-12-13
Alexis Hetu
Properly dispose of the sw::Renderer object
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2018-12-12
Chris Forbes
Fix CMake-based build
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2018-12-12
Alexis Hetu
vkCmdDraw implementation
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2018-12-12
Alexis Hetu
RenderPass begin and end
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2018-12-12
Alexis Hetu
Add missing checks in the GraphicsPipeline constructor
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2018-12-12
Alexis Hetu
Implement Image clear
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2018-12-12
Alexis Hetu
VkImageView initial implementation
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2018-12-11
Alexis Hetu
Image to Image copy command
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2018-12-11
Alexis Hetu
Fixed command buffer reset and added implicit reset
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2018-12-11
Alexis Hetu
Image copy
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2018-12-11
Chris Forbes
Import snapshot of spirv headers
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2018-12-11
Nicolas Capens
Fix implicit fallthrough warnings treated as errors
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2018-12-07
Alexis Hetu
Buffer copy
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2018-12-07
Alexis Hetu
Implement waiting for fences as noop
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2018-12-07
Alexis Hetu
Implement pipeline barrier as noop
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2018-12-06
Chris Forbes
Fix the CMake build
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2018-12-06
Alexis Hetu
Fixed link time warnings on MacOS
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2018-12-06
Alexis Hetu
Basic commands required to draw a simple triangle test
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2018-12-06
Alexis Hetu
VkPipeline simple implementation
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2018-12-06
Chris Forbes
Fix cmake-based build
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2018-11-30
Kevin Schoedel
Enable ARM32 in src/Reactor/BUILD.gn
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2018-11-30
Alexis Hetu
Allow Command Buffers to be allocated and freed
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2018-11-30
Erwin Jansen
Allow swiftshader to be used as a subproject.
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2018-11-29
Nicolas Capens
Work around Subzero constant folding limitation.
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2018-11-28
Nicolas Capens
Fix textureSize for non-uniform samplers.
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2018-11-28
Alexis Hetu
Removed SwiftShader's custom Viewport structure
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2018-11-27
Alexis Hetu
Expose the minimal subset of required supported formats
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2018-11-26
Alexis Hetu
Removed SwiftShader's custom Blending enums
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2018-11-26
Nicolas Capens
Implement extended vkCreateDevice features support.
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2018-11-26
Nicolas Capens
Fix entry function pointer queries.
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2018-11-26
Nicolas Capens
Replace <memory.h> with <cstring>.
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2018-11-26
Nicolas Capens
Update Vulkan headers to version 1.1.93.
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2018-11-26
Nicolas Capens
Update Vulkan dEQP testing documentation.
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2018-11-23
Nicolas Capens
Fix unaligned access undefined behavior.
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2018-11-23
Nicolas Capens
Fix undefined behavior in OFFSET().
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2018-11-22
Alexis Hetu
Removed SwiftShader's custom LogicalOperation enum
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2018-11-21
Alexis Hetu
Placeholder object for VkPipelineCache
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2018-11-21
Alexis Hetu
Initial implementation of CommandPool
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2018-11-21
Alexis Hetu
Vulkan Sampler implementation
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2018-11-21
Alexis Hetu
Removed SwiftShader's custom Depth/Stencil comparison...
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2018-11-21
Alexis Hetu
Add support for all vulkan formats in Surface::bytes()
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2018-11-21
Alexis Hetu
Replaced sw::Format with VkFormat
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2018-11-16
Alexis Hetu
Initial implementation of RenderPass
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2018-11-16
Alexis Hetu
Initial implementation of Framebuffer
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2018-11-16
Alexis Hetu
Initial implementation of Image
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2018-11-16
Alexis Hetu
Initial implementation of ShaderModule
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2018-11-16
Alexis Hetu
Initial implementation of Pipeline, PipelineLayout
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2018-11-16
Stephen Hines
Switch to c++11 for swiftshader.
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2018-11-15
Alexis Hetu
Added missing frameworks on MacOs for vertex routine...
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2018-11-14
Alexis Hetu
Prevent glDeleteQueries from deleting a live Query
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2018-11-14
Nicolas Capens
Refactor physical device feature query.
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