OSDN Git Service

radegast/radegast.git
2011-08-06 Robin CorneliusCorrect last commit, that did not prevent the div zero
2011-08-06 Robin CorneliusAlso ensure that position of animations cannot get...
2011-08-06 Latif KhalifaAdded context menu option for showing and hiding the...
2011-08-06 Latif KhalifaMade alt-ctrl arrows left-right do the same thing as...
2011-08-06 Latif KhalifaAlt-ctrl Arrow-UP/Down rotates camera vertically
2011-08-06 Latif KhalifaBind misc checkbox to occusion culling setting
2011-08-06 Latif KhalifaUpdated PrimMesher.dll to r66: thanks Dahlia for fixing...
2011-08-05 Latif KhalifaUpdated autobuild project file
2011-08-05 Latif Khalifa* Added (disabled) shaded water (enable for fun and...
2011-08-04 Robin CorneliusDividing by zero and using the result as the weight...
2011-08-04 Robin CorneliusImproved avatar position. Apply pelvis offset to avatar...
2011-08-03 Robin CorneliusFix avatar skinning, I was incorrectly applying the...
2011-08-03 Latif KhalifaSpeed up: when creating bounding volume scale it based...
2011-08-03 Latif KhalifaThrottle terrain updates.
2011-08-02 Robin Corneliusskeleton rotations are parent * child, fix backwards...
2011-08-02 Robin CorneliusSlerp the rots when skinning vertex weights
2011-08-01 Latif KhalifaBounding volume min is already negative, flip sign.
2011-08-01 Latif KhalifaRe-enable more precise distance checking
2011-08-01 Latif KhalifaImplemented terrain picking.
2011-08-01 Revolution... Disable the previous commit's changes by default.
2011-08-01 Revolution... Add in a rendering option for lighter, but more computa...
2011-07-31 Latif KhalifaMoved occlusion culling setting to RenderSettings
2011-07-31 Latif KhalifaChanged the way we determine should an object be meshed...
2011-07-31 Revolution... Some small optimizations and move texture downloads...
2011-07-31 Revolution... Saving files is always important (fix my bug with the...
2011-07-31 Revolution... Remove the GetHashCode pieces for rendering and just...
2011-07-30 Revolution... Implement picking for text/hud pieces.
2011-07-30 Revolution... Add much better (and even more convoluted) terrain...
2011-07-30 Revolution... Implement left click + drag (no position/normal/all...
2011-07-30 Latif KhalifaUpdated PrimMesher.dll to r62
2011-07-30 Revolution... Make a change as suggested by lkalif to wait to jump...
2011-07-30 Latif KhalifaExperimental PrimMesher build by Dahlia Trimble
2011-07-30 Revolution... Add in the key hooks for flying, jumping, and landing...
2011-07-29 Latif KhalifaAdded strife movement control (shift + left or right...
2011-07-29 Latif KhalifaAdded keyboard motion control
2011-07-29 Latif KhalifaMove camera tracking code to the main render loop and...
2011-07-29 Latif KhalifaBackout interpolation change. Don't end move to let...
2011-07-29 Latif KhalifaUpdated about box
2011-07-29 Revolution... If for some reason, the acceleration is not sent, inter...
2011-07-29 Revolution... If the user has not ctrl-alt moved the viewer, and...
2011-07-29 Latif KhalifaMake calculating object positions less convoluted and...
2011-07-29 Latif KhalifaMove avatar skeleton animation before position of child...
2011-07-29 Latif KhalifaFix previous commit. Note to self: save files before...
2011-07-29 Latif KhalifaStarted breaking out graphics capabilities settings...
2011-07-28 Latif KhalifaUpdate prebuild not to freak out on files with no exten...
2011-07-28 Latif KhalifaRemesh and recalculate UVs when texture params change.
2011-07-28 Robin CorneliusFix animation looping and implement at partial stacking...
2011-07-28 Latif KhalifaUpdated static snapshot builder project file
2011-07-28 Latif KhalifaMove static assets to openmetaverse_data/static_assets
2011-07-28 Robin CorneliusAdd static asset files to openmetaverse_data
2011-07-28 Robin CorneliusAdd some helper code for decoding the static VFS and...
2011-07-28 Latif Khalifa[INTERFACE CHANGE] Implement transforming for Planar...
2011-07-27 Latif KhalifaUse hash code for mesh to determine if we need to recre...
2011-07-27 Latif KhalifaDon't create new mesh on each object update.
2011-07-27 Robin CorneliusConnect up avatar animations so that they work with...
2011-07-27 Latif Khalifa* Implemented loadStuffReallyFast() :P
2011-07-27 Latif KhalifaOnly decode textures that we know will be on the screen.
2011-07-27 Latif Khalifa* Implemented occlusion culling (TODO: check if graphic...
2011-07-26 Latif KhalifaSilence couple of stupid compiler warnings
2011-07-25 Latif KhalifaExperimental decoded texture caching
2011-07-25 Latif KhalifaImproved teleport with Scene Window open.
2011-07-25 Latif KhalifaLimit frame rate to max 15 if we're not active window.
2011-07-25 Latif KhalifaRegister tab events. Hide debug panel when docked.
2011-07-25 Latif KhalifaMade right click context menu dynamic
2011-07-25 Latif KhalifaMade SceneWindow into a detachable tab
2011-07-23 Robin CorneliusAvatar rendering updates, apply all morphs from the...
2011-07-22 Latif KhalifaDocument the demo tab implementation and fix a couple...
2011-07-22 Latif KhalifaAdded sample plugin that demonstrates how to add GUI...
2011-07-21 Latif KhalifaFixed non vbo rendering.
2011-07-21 Latif KhalifaMore correct linear interpolation.
2011-07-21 Latif KhalifaUse notion of Interpolated position and rotation instea...
2011-07-21 Latif KhalifaUse float for lastFrameTime
2011-07-20 Latif Khalifa* Fixed picking.
2011-07-20 Latif Khalifa* Hookup our own appearance changes
2011-07-20 Latif KhalifaAllow detached tabs to be floater like.
2011-07-20 Latif KhalifaRAD-277: Added ability not to save username and password
2011-07-18 Robin CorneliusEnsure we deep copy the bone structure when making...
2011-07-17 Latif KhalifaSculpt UV map seems to come out vertically flipped...
2011-07-17 Latif KhalifaDon't ask OpenGL if we switched the lighting off. Remem...
2011-07-14 Latif KhalifaIf we get a child prim update before root, we would...
2011-07-13 Latif KhalifaMade sound initialization on Linux more resiliant
2011-07-13 Robin CorneliusOptimise avatar bone position and rotation fetching...
2011-07-13 Latif KhalifaOptimize:
2011-07-12 Latif KhalifaUse rendering position when drawing stuff for interpola...
2011-07-12 Robin CorneliusVery basic animation code shows last key frame, no...
2011-07-12 Robin CorneliusMinimise the calls to GL.MultMatrix by using a combined...
2011-07-12 Latif KhalifaAlpha masking and blending correct phases of the render...
2011-07-12 Latif KhalifaImplement angular velocity interpolation (target omega).
2011-07-12 Latif KhalifaSimple interpolation of object position.
2011-07-12 Latif KhalifaUse sim draw distance.
2011-07-11 Latif KhalifaMove back loading of the avatar_lad to constructor.
2011-07-11 Latif KhalifaShow window, then do heavy stuff for better user experi...
2011-07-11 Latif KhalifaUse precalculated sim position and rotation as the...
2011-07-11 Latif KhalifaNow that we have calculate sim position and rotation...
2011-07-11 Latif Khalifa* Add avatars to general sorted list of stuff to render
2011-07-11 Latif KhalifaCalculate position of all prims accurately
2011-07-11 Latif KhalifaImplemented prim sorting.
2011-07-11 Latif KhalifaDetermine more info about image alpha channel. Don...
2011-07-11 Latif Khalifa* Rename BoundingSphere -> BoundingVolume
2011-07-10 Latif KhalifaRemove redundant data copying.
next