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android-x86/external-mesa.git
2008-02-11
Brian
gallium: update comment about buffer map flags
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2008-02-11
Brian
gallium: fix fragment/vertex typo
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2008-02-11
Brian
refactor code, export _mesa_generate_mipmap_level()
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2008-02-11
Brian
move _mesa_format_to_type_and_comps() to texformat.c
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2008-02-11
Brian
reorder cases in do_row()
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2008-02-11
Brian
re-indent do_row()
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2008-02-11
Brian
checkpoint- consolidation in do_row()
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2008-02-11
Brian
checkpoint- remove dependencies on gl_texture_format...
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2008-02-11
Zack Rusin
remove seperate llvm vs entry points
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2008-02-11
Zack Rusin
start genering soa type code in llvm paths
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2008-02-11
Zack Rusin
disable llvm for fragment shaders for now
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2008-02-11
Zack Rusin
rewrite the way cpu engine is handled
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2008-02-11
Zack Rusin
rewrite the way we handle ir in llvm code
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2008-02-11
Zack Rusin
add a stub of a lowering pass
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2008-02-08
Brian
gallium: include st_cb_drawpixels.h
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2008-02-08
Brian
fix comment typos
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2008-02-08
Brian
gallium: initial implemenation of auto mipmap generatio...
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2008-02-08
Brian
gallium: added inClipCoords param to st_draw_vertices...
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2008-02-08
Brian
gallium: added draw_flush() call in softpipe_bind_sampl...
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2008-02-08
Brian
Remove unused texunit parameter to ctx->Driver.Generate...
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2008-02-08
Jerome Glisse
intel_winsys: remove leftover code
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2008-02-08
Jerome Glisse
failover: several fixes to failover pipe module
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2008-02-07
Michel Dänzer
tgsi: Fall back to interpreter instead of assert(0...
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2008-02-07
Michel Dänzer
pipebuffer: Fix reversed assertion.
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2008-02-07
José Fonseca
gallium: Conditionally use posix libraries/includes.
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2008-02-06
Brian
Cell: silence unused var warnings
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2008-02-06
Brian
gallium: #include p_debug.h since we use assert
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2008-02-06
Brian
Cell: use mem_dup()
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2008-02-06
Brian
gallium: use mem_dup()
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2008-02-06
Brian
gallium: added mem_dup()
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2008-02-06
Brian
gallium: change pipe->texture_create() to operate like...
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2008-02-06
Brian
clean-ups in guess_and_alloc_texture()
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2008-02-06
Brian
plug in ctx->Driver.GenerateMipmap function
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2008-02-06
Brian
Added ctx->Driver.GenerateMipmap() driver hook
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2008-02-06
Brian
clean-ups
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2008-02-06
Brian
added comment
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2008-02-06
Brian
comments, clean-ups, consts
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2008-02-06
Brian
clean-up
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2008-02-06
Brian
gallium: add bitmap/drawpixels texcoord bias support
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2008-02-06
José Fonseca
gallium: Bring latest fixes.
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2008-02-06
José Fonseca
gallium: Use p_debug.h instead of non-portable stdio...
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2008-02-06
José Fonseca
gallium: Add forgotten return type.
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2008-02-06
José Fonseca
gallium: Update scons instructions. Propagate user...
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2008-02-06
José Fonseca
gallium: Cross-platform debugging helpers.
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2008-02-06
José Fonseca
gallium: Portability guidelines.
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2008-02-05
Brian
Cell: remove accidentally added OPT_FLAGS lines
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2008-02-05
Brian
Cell: SIMD-ize tri_linear_coeff(), use vector float...
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2008-02-05
Brian
Cell: re-enable inlined vertex buffers
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2008-02-05
Brian
Cell: remove dummy fields, update/add some comments
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2008-02-05
Brian
Cell: added cell_batch_alloc_aligned()
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2008-02-05
Ian Romanick
Use _transpose_matrix4x4 from Cell SDK instead of my...
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2008-02-05
Ian Romanick
Add some debug messages
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2008-02-05
Ian Romanick
More semi-trivial vectorization in the shader VM
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2008-02-05
Ian Romanick
Vectorize vertex puller
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2008-02-05
Ian Romanick
Vectorize all micro ops
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2008-02-05
Michal Krol
gallium: Use align_free to free aligned memory.
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2008-02-05
Brian
Cell: fix some alignment issues by aligning commands...
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2008-02-05
Brian
Cell: don't use VEC_LITERAL macro, doesn't work w/...
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2008-02-05
Brian
Cell: don't use VEC_LITERAL macro, doesn't work w/...
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2008-02-04
Brian
Cell: move float4 typedef (temporary datatype)
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2008-02-04
Brian
Cell: fix small sampling error in sample_texture_bilinear()
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2008-02-04
Brian
Cell: texture sampler functions always return vector...
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2008-02-04
Brian
Cell: added spu_unpack_A8R8G8B8()
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2008-02-04
Brian
Cell: fix typo
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2008-02-04
Brian
Cell: some basic blending code
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2008-02-04
Brian
Cell: replace float 4 with vector float in eval_coeff()
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2008-02-04
Brian
Cell: emit blend state to SPUs
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2008-02-04
Brian
Cell: choose bilinear vs. nearest filtering according...
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2008-02-04
Brian
Cell: improved bilinear filtering
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2008-02-04
Brian
Cell: implement basic bilinear texture sampler
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2008-02-04
Brian
Cell: added spu_unpack_color(), spu_pack_R8G8B8A8()
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2008-02-04
Brian
Cell: SIMD-ize more of texture sampling
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2008-02-04
Brian
Cell: checkpoint: start to SIMD-ize texture sampling
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2008-02-04
Brian
Cell: move tile clear code to flush_spans()
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2008-02-04
Brian
Cell: clamp txmax, tymax in tile_bounding_box()
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2008-02-04
Brian
Cell: insert some draw_flush() calls
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2008-02-01
Brian
Cell: comment about emit_quad() mask
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2008-02-01
Brian
Cell: move some tile get/clear code
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2008-02-01
Brian
Cell: use global color_shuffle to remove a switch stmnt
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2008-02-01
Brian
Cell: New color packing functions (A8R8G8B8 and B8G8R8A8)
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2008-02-01
Brian
Cell: rename/move global vars
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2008-02-01
Brian
Cell: deprecate some use of struct cell_command - it...
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2008-02-01
Brian
Cell: remove commands from top-level while loop which...
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2008-02-01
Brian
Cell: move ztest before color interp/packing
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2008-02-01
Brian
Cell: rename fields of the tile_t union
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2008-02-01
Brian
Cell: implement Z16 and Z32 testing with SIMD instructions.
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2008-02-01
Brian
Cell: store current tile status in cur_tile_status_c...
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2008-02-01
Ian Romanick
Fix using "ccache ppu-gcc" for CC and fix parallel...
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2008-02-01
Brian
fix typo
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2008-01-31
Brian
gallium: fix problem in which texcoords and varying...
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2008-01-31
Brian
Fix problem in mapping vertex program outputs (found...
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2008-01-31
Brian
gallium: comments about fragment Z computation
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2008-01-31
Brian
gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0
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2008-01-31
Brian
gallium: fix get/put typo regression
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2008-01-31
Brian
Cell: SIMD-ize const_coeff()
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2008-01-31
Brian
Cell: set GALLIUM_CELL_VS env var to enable SPU-based...
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2008-01-31
Keith Whitwell
tgsi: Use ESI instead of EBX as temp reg on non-win32
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2008-01-31
José Fonseca
gallium: Portability fixes.
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2008-01-31
José Fonseca
gallium: Make the build output dir depend on the config...
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2008-01-31
José Fonseca
gallium: Add SCons as alternative build system for...
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