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hengbandforosx/hengbandosx.git
2020-06-02
Hourier
[Refactor] #40399 Separated apply-magic-weapon.c/h...
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2020-06-02
Hourier
[Refactor] #40457 Moved object boosting/cursing/ego...
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2020-06-02
Hourier
[Fix] #40399 Resolved VS2019's filter so that sv-*...
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2020-06-02
Hourier
[WIP] [Refactor] #40457 Moved object boosting/cursing...
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2020-06-02
Hourier
[Refactor] #40399 Renamed some nameless functions
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2020-06-02
Hourier
[Refactor] #40399 Moved get_random_ego() from object2...
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2020-06-02
Hourier
[Refactor] #40457 Moved sv-* from object/ to sv-definition/
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2020-06-02
Hourier
[WIP] [Refactor] #40457 Moved sv-* from object/ to...
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2020-06-02
Hourier
[Refactor] #40399 Moved lookup_kind() from object2...
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2020-06-02
Hourier
[Refactor] #40399 Moved floor_item_charges() from objec...
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2020-06-02
Hourier
[Refactor] #40399 Separated object-generator.c/h from...
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2020-06-02
Hourier
[Refactor] #40399 Moved inven_takeoff() from object2...
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2020-06-02
Hourier
[Refactor] #40399 Moved inven_carry_okay() from object2...
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2020-06-02
Hourier
[Refactor] #40399 Moved delete_object_idx() and excise_...
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2020-06-02
Hourier
[Refactor] #40399 Separated world-object./h from object...
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2020-06-02
Hourier
[Refactor] #37353 VS2019 v16.6.1でswtich/case文にenum値が全て列...
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2020-06-02
Hourier
[Refactor] #40457 Moved cmd-building.c/h and cmd-inn...
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2020-06-02
Hourier
[WIP] [Refactor] #40457 Moved cmd-building.c/h and...
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2020-06-02
Eric Branlund
Corrected type for object/sv-bow-types.h in source...
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2020-06-02
Eric Branlund
Corrected type for object/tval-types.h in source list...
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2020-06-02
Eric Branlund
Corrected typo for combat/monster-attack-effect.h in...
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2020-06-02
Eric Branlund
Corrected typo for cmd-io/cmd-diary.h in source list...
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2020-06-02
Eric Branlund
Replaced instance where the .c file was mentioned twice...
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2020-06-02
Eric Branlund
Added effect/effect-monster-curse.{c,h} to the list...
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2020-06-02
Eric Branlund
Added view/display-main-window.{c,h} to the list of...
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2020-06-02
Eric Branlund
Added missing backslash to avoid early truncation of...
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2020-06-02
Hourier
[Refactor] #40399 Moved floor_increase() and floor_opti...
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2020-06-02
deskull
[Fix] #40301 calc_weapon_one_hand()の戻り値からの分岐が真偽逆になっていたの...
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2020-06-01
Hourier
[Refactor] #40399 Separated bow.c/h from object2.c/h
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2020-06-01
Hourier
[Refactor] #40399 Renamed inven_carry() to store_item_t...
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2020-06-01
Hourier
[Refactor] #40399 Moved inven_carry() from obejct2...
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2020-06-01
Hourier
[Refactor] #40399 Renamed delete_object() to delete_all...
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2020-06-01
Hourier
[Refactor] #40399 Moved delete_object() from object2...
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2020-06-01
Hourier
[Refactor] #40457 Renamed realm.* to realm-names-table.c/h
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Renamed realm.* to realm-names...
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2020-06-01
Hourier
[Refactor] #40399 Moved display_koff() from object2...
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2020-06-01
Hourier
[Refactor] #40399 Separated object-value.c/h from objec...
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2020-06-01
Hourier
[Refactor] #40399 Moved drop_from_inventory(), combine_...
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2020-06-01
Hourier
[Refactor] #40399 Separated inventory-object.c/h from...
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2020-06-01
Hourier
[Refactor] #40399 Moved object_is_fully_known() from...
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2020-06-01
Hourier
[Refactor] #40399 Separated object-appraiser.c/h from...
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2020-06-01
Hourier
[Refactor] #40399 Changed object_is_aware(), object_is_...
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2020-06-01
Hourier
[Refactor] #40399 Separated object-describer.c/h from...
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2020-06-01
Hourier
[Refactor] #40399 Separated floor-object.c/h from objec...
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2020-06-01
Hourier
[Refactor] #40457 Moved object-group-table.c/h from...
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved object-group-table.c...
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2020-06-01
Hourier
[Refactor] #40457 Sorted Makefile.am
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2020-06-01
Hourier
[Refactor] #40457 Moved io-dump-related files from...
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved io-dump-related files...
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2020-06-01
Hourier
[Refactor] #40457 Moved dump-util.* to io-dump/
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved dump-util.* to io-dump/
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2020-06-01
Hourier
[Refactor] #40457 Moved monster-group-table.* to knowledge/
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved monster-group-table....
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2020-06-01
Hourier
[Refactor] #40457 Moved lighting-level-table.* to knowl...
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved lighting-level-table...
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2020-06-01
Hourier
[Refactor] #40457 Moved cmd-autopick.* to cmd-io/
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved cmd-autopick.* to cmd-io/
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2020-06-01
Hourier
[Refactor] #40457 Moved cmd-activate.* to cmd-item/
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved cmd-activate.* to cmd...
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2020-06-01
Hourier
[Refactor] #40457 Moved action-realated cmd-*.c/h to...
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved action-realated cmd-...
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2020-06-01
Hourier
[Refactor] #40457 Moved io-related cmd-*.c/h from cmd...
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2020-06-01
Hourier
[Refactor] #40457 Moved io-related cmd-*.c/h from cmd...
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2020-06-01
Hourier
[WIP] [Refactor] #40457 Moved io-related cmd-*.c/h...
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2020-06-01
Hourier
[Refactor] #40457 Moved item-related cmd-*.c/h from...
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2020-06-01
Eric Branlund
combat/samurai-slaying.{c,h} does not exist; use mind...
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2020-06-01
Eric Branlund
io/files.{c,h} does not exist; use io/files-util.{c...
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2020-06-01
Eric Branlund
birth/stat.{c,h} do not exist; use birth/birth-stat...
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2020-05-31
Hourier
[Fix] #40416 Resolved the compilation error when Englis...
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2020-05-31
Hourier
[Refactor] #40392 Changed character code from UTF-16...
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2020-05-31
Hourier
[Refactor] #40416 Added header comment to pet-fall...
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2020-05-31
Hourier
[Refactor] #40416 Moved can_player_ride_pet() from...
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2020-05-31
Hourier
[Refactor] #40416 Renamed player_can_ride_aux() to...
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2020-05-31
Hourier
[Refactor] #40416 Moved pet-fall-off.c/h from monster...
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2020-05-31
Hourier
[Refactor] #40416 Separated pet-util.h from cmd-pet.h
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2020-05-31
Hourier
[Refactor] #40416 Separated calc_fall_off_possibility...
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2020-05-31
Hourier
[Refactor] #40416 Reshaped pet-fall-off.c
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2020-05-31
Hourier
Separated check_fall_off_horse() from monster-attack...
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2020-05-31
Hourier
[Refactor] #40416 Separated postprocess_monster_blows...
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2020-05-31
Hourier
[Refactor] #40416 Separated thief_teleport() from make_...
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2020-05-31
Hourier
[Refactor] #40416 Separated musou_counterattack() from...
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2020-05-31
Hourier
[Refactor] #40416 Separated eyes_on_eyes() from make_at...
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2020-05-31
Hourier
[Refactor] #40416 Separated process_monster_blows(...
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2020-05-31
Hourier
[Refactor] #40416 Separated check_fall_off_horse()...
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2020-05-31
Hourier
[Refactor] #40416 Separated increase_blow_type_seen...
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2020-05-31
Hourier
[Refactor] #40416 Separated process_monster_attack_hit...
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2020-05-31
Hourier
[Refactor] #40416 Separated process_monster_attack_evas...
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2020-05-31
Hourier
[Refactor] #40416 Separated gain_armor_exp() from make_...
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2020-05-31
Hourier
[Refactor] #40416 Separated describe_attack_evasion...
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2020-05-31
Hourier
[Refactor] #40416 Separated monster_explode() from...
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2020-05-31
Hourier
[Refactor] #40416 Separated aura-counterattack.c/h...
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2020-05-31
Hourier
[Refactor] #40416 Separated process_aura_counterattack...
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2020-05-31
Hourier
[Refactor] #40416 Renamed mirror_shards_by_monster_atta...
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2020-05-31
Hourier
[Refactor] #40416 Separated aura_shadow_by_monster_atta...
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2020-05-31
Hourier
[Refactor] #40416 Separated aura_force_by_monster_attac...
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2020-05-31
Hourier
[Refactor] #40416 Separated aura_holy_by_monster_attack...
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2020-05-31
Hourier
[Refactor] #40416 Separated mirror_shards_by_monster_at...
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2020-05-31
Hourier
[Refcator] #40416 Separated aura_*_by_monster_attack...
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2020-05-31
Hourier
[Refactor] #40416 Incorporated alive into monap_type
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2020-05-31
Hourier
[Refactor] #40416 Separated select_cut_stun(), calc_pla...
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