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android-x86/external-swiftshader.git
2018-01-03
Nicolas Capens
Fix clamping depth output to [0, 1] range.
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2018-01-03
Nicolas Capens
Don't perform very early depth test when overridden...
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2018-01-03
Nicolas Capens
Fix initializing LOD for 3D sampling.
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2018-01-03
Nicolas Capens
Only try folding constant array indexing if propagated.
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2018-01-03
Nicolas Capens
Allow length() method on any array expression.
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2018-01-03
Nicolas Capens
Implement support for arrays of constants.
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2018-01-03
Nicolas Capens
Fix using linear layout for depth readback.
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2018-01-03
Alexis Hétu
Revert "Fixed sampler allocation"
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2017-12-22
Lingfeng Yang
Check count > 0 not != 0 in Resource acquisition.
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2017-12-21
Nicolas Capens
Allow framebuffer attachment images to have distinct...
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2017-12-21
Alexis Hetu
Fixed flatshading for triangle strip and triangle fan
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2017-12-21
Nicolas Capens
Clamp unsigned floating-point formats.
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2017-12-20
Nicolas Capens
Use half-precision for special internal formats.
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2017-12-20
Nicolas Capens
Fix format mapping for 10F_11F_11F and RGB9_E5.
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2017-12-20
Alexis Hetu
Fixed sampler allocation
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2017-12-19
Nicolas Capens
Fix R8_SNORM implementation format.
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2017-12-19
Nicolas Capens
Rename signed normalized formats.
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2017-12-19
Nicolas Capens
Optimize mipmap base level.
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2017-12-19
Nicolas Capens
Implement mipmap base/max level.
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2017-12-19
Nicolas Capens
Search the top level from the base level.
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2017-12-19
Nicolas Capens
Use base level for mipmap generation and completeness.
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2017-12-19
Nicolas Capens
Validate cube completeness for mipmap generation.
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2017-12-19
Alexis Hetu
Fixed program binary failure
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2017-12-19
Nicolas Capens
Fix Android build.
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2017-12-19
Nicolas Capens
Fix Linux build.
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2017-12-19
Nicolas Capens
Fix build issues.
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2017-12-19
Nicolas Capens
Use an ordinary map for compatibility with legacy Android.
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2017-12-18
Alexis Hetu
ETC2 RGBA fix
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2017-12-18
Alexis Hetu
convert_float_int fix
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2017-12-18
Nicolas Capens
Implement sRGB conversion in the blitter.
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2017-12-18
Nicolas Capens
Refactor Blitter state.
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2017-12-18
Nicolas Capens
Implement sRGB conversion for the fallback path.
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2017-12-18
Nicolas Capens
Implement sRGB texture sampling.
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2017-12-18
Alexis Hetu
Preprocessor update from ANGLE
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2017-12-18
Alexis Hetu
Fixed EAC failures
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2017-12-14
Nicolas Capens
Fix D3D8 build.
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2017-12-14
Nicolas Capens
Update Google Test to latest revision.
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2017-12-14
Nicolas Capens
Implement framebuffer layer support.
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2017-12-14
Nicolas Capens
Implement render target layers support.
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2017-12-14
Nicolas Capens
Separate image depth and samples count.
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2017-12-14
Nicolas Capens
Fix blitting of quad layout data.
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2017-12-14
Nicolas Capens
Implement missing depth/stencil formats.
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2017-12-13
Alexis Hetu
Default drawBuffer/readBuffer for non default Framebuffer
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2017-12-12
Alexis Hetu
Fixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
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2017-12-12
Alexis Hetu
Fixed first-class arrays
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2017-12-12
Alexis Hetu
New default vertex attribute size
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2017-12-08
Nicolas Capens
Validate unsized internal formats.
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2017-12-08
Nicolas Capens
Refactor read buffer access.
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2017-12-08
Nicolas Capens
Fix missing RG8 blending support.
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2017-12-07
Isaac Chen
Mark libsubzero as vendor
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2017-12-07
Alexis Hetu
Rename version to shaderModel
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2017-12-07
Alexis Hetu
Allow out of bounds coordinates in glBlitFramebuffer
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2017-12-06
Alexis Hetu
Minor C++11 code cleanup
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2017-12-06
Nicolas Capens
Restore support for BGRA formats.
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2017-12-06
Nicolas Capens
Fix initial rbo state.
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2017-12-06
Nicolas Capens
Fix framebuffer attachment validation.
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2017-12-06
Alexis Hetu
Fix attribute location binding
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2017-12-06
Nicolas Capens
Untangle internal & implementation format.
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2017-12-05
Nicolas Capens
Fix using read color buffer for glReadPixels validation.
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2017-12-05
Nicolas Capens
Fix internalformat handling.
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2017-12-04
Alexis Hetu
glGenerateMipmap validation
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2017-12-04
Alexis Hetu
Update to number of allowed shader inputs/outputs for...
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2017-12-01
Nicolas Capens
Fix D3D8 compilation.
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2017-12-01
Nicolas Capens
Move draw call early-outs until after validation.
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2017-12-01
Alexis Hetu
Program related validation
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2017-12-01
Nicolas Capens
Fix Ozone compilation.
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2017-12-01
Alexis Hetu
Allow Predator to find the right component
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2017-12-01
Nicolas Capens
Implement seamless cubemap sampling.
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2017-12-01
Nicolas Capens
Perform coordinate clamping on border addressing mode.
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2017-12-01
Nicolas Capens
Update cube texture borders when dirty.
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2017-12-01
Alexis Hetu
Functionality to update borders of cube textures.
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2017-12-01
Alexis Hetu
Add support for borders around textures.
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2017-12-01
Nicolas Capens
Refactor high-precision texture coordinate addressing.
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2017-12-01
Nicolas Capens
Fix remaining LLVM integer vector comparisons.
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2017-12-01
Nicolas Capens
Compute cube LOD based on Manhattan distance.
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2017-12-01
Nicolas Capens
Compute implicit derivatives relative to first quad...
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2017-11-30
Nicolas Capens
Drawing without current program is not an error.
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2017-11-30
Nicolas Capens
Support 3-component integer formats natively.
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2017-11-30
Nicolas Capens
Fix casting to signed unnormalized integers.
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2017-11-30
Nicolas Capens
Fix support for NPOT 3D and 2D array textures.
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2017-11-29
Reid Kleckner
Disable C++ exceptions in the Windows gn build
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2017-11-28
Alexis Hetu
Removed error from extraneous matrix packing qualifier
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2017-11-28
Alexis Hetu
Added missing case to ConvertRenderbufferFormat
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2017-11-28
Alexis Hetu
Increased maximum token size
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2017-11-23
Alexis Hetu
Added validation to shader related functions
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2017-11-22
Alexis Hetu
Fixed glFlushMappedBufferRange validation
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2017-11-22
Alexis Hetu
Framebuffer related validity checks
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2017-11-22
Alexis Hetu
glGenerateMipmap validation
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2017-11-22
Alexis Hetu
glCompressedTexSub* validation fixes
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2017-11-17
Alexis Hetu
Pixel unpack buffer validation follow up
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2017-11-17
Alexis Hetu
Fixed signed/unsigned mismatch
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2017-11-17
Alexis Hetu
Depth related fixes
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2017-11-17
Alexis Hetu
Pixel unpack buffer validation
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2017-11-16
Nicolas Capens
Reduce temporaries used during rvalue evaluation.
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2017-11-16
Nicolas Capens
Fix taking the index into account for write mask.
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2017-11-16
Nicolas Capens
Reduce lifetime of address temporary.
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2017-11-16
Nicolas Capens
Refactor lvalue() to return the root node.
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2017-11-16
Nicolas Capens
Don't needlessly traverse the left hand side of assignm...
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2017-11-16
Nicolas Capens
Disallow assigning to interface block fields.
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2017-11-16
Nicolas Capens
Print uniform buffer registers as cb#[index].
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