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android-x86/external-swiftshader.git
2018-01-03 Nicolas CapensFix clamping depth output to [0, 1] range.
2018-01-03 Nicolas CapensDon't perform very early depth test when overridden...
2018-01-03 Nicolas CapensFix initializing LOD for 3D sampling.
2018-01-03 Nicolas CapensOnly try folding constant array indexing if propagated.
2018-01-03 Nicolas CapensAllow length() method on any array expression.
2018-01-03 Nicolas CapensImplement support for arrays of constants.
2018-01-03 Nicolas CapensFix using linear layout for depth readback.
2018-01-03 Alexis HétuRevert "Fixed sampler allocation"
2017-12-22 Lingfeng YangCheck count > 0 not != 0 in Resource acquisition.
2017-12-21 Nicolas CapensAllow framebuffer attachment images to have distinct...
2017-12-21 Alexis HetuFixed flatshading for triangle strip and triangle fan
2017-12-21 Nicolas CapensClamp unsigned floating-point formats.
2017-12-20 Nicolas CapensUse half-precision for special internal formats.
2017-12-20 Nicolas CapensFix format mapping for 10F_11F_11F and RGB9_E5.
2017-12-20 Alexis HetuFixed sampler allocation
2017-12-19 Nicolas CapensFix R8_SNORM implementation format.
2017-12-19 Nicolas CapensRename signed normalized formats.
2017-12-19 Nicolas CapensOptimize mipmap base level.
2017-12-19 Nicolas CapensImplement mipmap base/max level.
2017-12-19 Nicolas CapensSearch the top level from the base level.
2017-12-19 Nicolas CapensUse base level for mipmap generation and completeness.
2017-12-19 Nicolas CapensValidate cube completeness for mipmap generation.
2017-12-19 Alexis HetuFixed program binary failure
2017-12-19 Nicolas CapensFix Android build.
2017-12-19 Nicolas CapensFix Linux build.
2017-12-19 Nicolas CapensFix build issues.
2017-12-19 Nicolas CapensUse an ordinary map for compatibility with legacy Android.
2017-12-18 Alexis HetuETC2 RGBA fix
2017-12-18 Alexis Hetuconvert_float_int fix
2017-12-18 Nicolas CapensImplement sRGB conversion in the blitter.
2017-12-18 Nicolas CapensRefactor Blitter state.
2017-12-18 Nicolas CapensImplement sRGB conversion for the fallback path.
2017-12-18 Nicolas CapensImplement sRGB texture sampling.
2017-12-18 Alexis HetuPreprocessor update from ANGLE
2017-12-18 Alexis HetuFixed EAC failures
2017-12-14 Nicolas CapensFix D3D8 build.
2017-12-14 Nicolas CapensUpdate Google Test to latest revision.
2017-12-14 Nicolas CapensImplement framebuffer layer support.
2017-12-14 Nicolas CapensImplement render target layers support.
2017-12-14 Nicolas CapensSeparate image depth and samples count.
2017-12-14 Nicolas CapensFix blitting of quad layout data.
2017-12-14 Nicolas CapensImplement missing depth/stencil formats.
2017-12-13 Alexis HetuDefault drawBuffer/readBuffer for non default Framebuffer
2017-12-12 Alexis HetuFixed GL_VERTEX_ATTRIB_ARRAY_INTEGER queries
2017-12-12 Alexis HetuFixed first-class arrays
2017-12-12 Alexis HetuNew default vertex attribute size
2017-12-08 Nicolas CapensValidate unsized internal formats.
2017-12-08 Nicolas CapensRefactor read buffer access.
2017-12-08 Nicolas CapensFix missing RG8 blending support.
2017-12-07 Isaac ChenMark libsubzero as vendor
2017-12-07 Alexis HetuRename version to shaderModel
2017-12-07 Alexis HetuAllow out of bounds coordinates in glBlitFramebuffer
2017-12-06 Alexis HetuMinor C++11 code cleanup
2017-12-06 Nicolas CapensRestore support for BGRA formats.
2017-12-06 Nicolas CapensFix initial rbo state.
2017-12-06 Nicolas CapensFix framebuffer attachment validation.
2017-12-06 Alexis HetuFix attribute location binding
2017-12-06 Nicolas CapensUntangle internal & implementation format.
2017-12-05 Nicolas CapensFix using read color buffer for glReadPixels validation.
2017-12-05 Nicolas CapensFix internalformat handling.
2017-12-04 Alexis HetuglGenerateMipmap validation
2017-12-04 Alexis HetuUpdate to number of allowed shader inputs/outputs for...
2017-12-01 Nicolas CapensFix D3D8 compilation.
2017-12-01 Nicolas CapensMove draw call early-outs until after validation.
2017-12-01 Alexis HetuProgram related validation
2017-12-01 Nicolas CapensFix Ozone compilation.
2017-12-01 Alexis HetuAllow Predator to find the right component
2017-12-01 Nicolas CapensImplement seamless cubemap sampling.
2017-12-01 Nicolas CapensPerform coordinate clamping on border addressing mode.
2017-12-01 Nicolas CapensUpdate cube texture borders when dirty.
2017-12-01 Alexis HetuFunctionality to update borders of cube textures.
2017-12-01 Alexis HetuAdd support for borders around textures.
2017-12-01 Nicolas CapensRefactor high-precision texture coordinate addressing.
2017-12-01 Nicolas CapensFix remaining LLVM integer vector comparisons.
2017-12-01 Nicolas CapensCompute cube LOD based on Manhattan distance.
2017-12-01 Nicolas CapensCompute implicit derivatives relative to first quad...
2017-11-30 Nicolas CapensDrawing without current program is not an error.
2017-11-30 Nicolas CapensSupport 3-component integer formats natively.
2017-11-30 Nicolas CapensFix casting to signed unnormalized integers.
2017-11-30 Nicolas CapensFix support for NPOT 3D and 2D array textures.
2017-11-29 Reid KlecknerDisable C++ exceptions in the Windows gn build
2017-11-28 Alexis HetuRemoved error from extraneous matrix packing qualifier
2017-11-28 Alexis HetuAdded missing case to ConvertRenderbufferFormat
2017-11-28 Alexis HetuIncreased maximum token size
2017-11-23 Alexis HetuAdded validation to shader related functions
2017-11-22 Alexis HetuFixed glFlushMappedBufferRange validation
2017-11-22 Alexis HetuFramebuffer related validity checks
2017-11-22 Alexis HetuglGenerateMipmap validation
2017-11-22 Alexis HetuglCompressedTexSub* validation fixes
2017-11-17 Alexis HetuPixel unpack buffer validation follow up
2017-11-17 Alexis HetuFixed signed/unsigned mismatch
2017-11-17 Alexis HetuDepth related fixes
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-16 Nicolas CapensReduce temporaries used during rvalue evaluation.
2017-11-16 Nicolas CapensFix taking the index into account for write mask.
2017-11-16 Nicolas CapensReduce lifetime of address temporary.
2017-11-16 Nicolas CapensRefactor lvalue() to return the root node.
2017-11-16 Nicolas CapensDon't needlessly traverse the left hand side of assignm...
2017-11-16 Nicolas CapensDisallow assigning to interface block fields.
2017-11-16 Nicolas CapensPrint uniform buffer registers as cb#[index].
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