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android-x86/external-swiftshader.git
2015-07-02 Alexis HetuRemoving the EGL_OPENGL_ES3_BIT from Android entirely
2015-06-30 Alexis HetuglGetInternalformativ implementation
2015-06-30 Alexis HetuProper usage of pixel pack buffer
2015-06-30 Alexis HetuFixed Program::getAttachedShaders
2015-06-30 Alexis HetuAdded missing validation to CopyBufferSubData
2015-06-30 Alexis HetuglBufferSubData fix
2015-06-30 Alexis HetuAdded proper size/offset checks
2015-06-29 Alexis HetuglProgramParameteri API implementation
2015-06-29 Alexis HetuAdded Primitive Restart Index and Rasterizer Discard...
2015-06-29 Alexis HetuFix for glGetActiveUniformBlockiv
2015-06-29 Nicolas CapensFix the light position transformation.
2015-06-29 Nicolas CapensImplement float4 transform.
2015-06-29 Nicolas CapensImplement materials and lights.
2015-06-29 Nicolas CapensFix support for colorbuffer formats in the texture...
2015-06-26 Nicolas CapensFix texture sampling buffer overrun.
2015-06-26 Nicolas CapensRemove image size rounding to 4x4 multiple.
2015-06-26 Greg HartmanFix some warnings
2015-06-26 Alexis HetuMoving format conversion functions from aggregate to...
2015-06-26 Nicolas CapensFix vertex attribute count constant.
2015-06-26 Nicolas CapensRemove an unused method.
2015-06-25 Alexis HetuAdding support for GL_DEPTH_STENCIL_ATTACHMENT
2015-06-25 Alexis HetuAdded new GLES3.0 compressed format checks to TexImage2D
2015-06-25 Alexis HetuFixed crash using uniforms as indices
2015-06-25 Alexis HetuAdded proper transform feedback checks to glDrawRangeEl...
2015-06-25 Alexis HetuFixed recursion analysis
2015-06-25 Alexis HetuFixed infinite loop crash
2015-06-23 Alexis HetuUsed proper getBuffer function
2015-06-22 Alexis HetuAdding unsized arrays to the glsl parser
2015-06-22 Nicolas CapensLog the switch value when reaching an UNREACHABLE().
2015-06-22 Alexis HetuBinary math cleanup
2015-06-22 Alexis HetuSupport for @ in the parser
2015-06-16 Nicolas CapensFix point rendering.
2015-06-16 Nicolas CapensFix light position transformation.
2015-06-16 Alexis HetuReplacing int by TSourceLoc for lines
2015-06-15 Nicolas CapensSimplify int4 and float4 types.
2015-06-12 Alexis HetuAdding switch case default keywords
2015-06-12 Alexis HetuAdding Interface Blocks to glsl parser
2015-06-12 Alexis HetuFixed some warnings
2015-06-12 Alexis HetuAddressing a FIXME
2015-06-12 Alexis HetuUniform Buffers API implementation
2015-06-12 Alexis HetuInitializer cleanup
2015-06-11 Nicolas CapensFix unintended switch case fall-through.
2015-06-11 Nicolas CapensFix support for BGRA formats in the texture environment.
2015-06-11 Alexis HetuEliminating warnings from SwifShader
2015-06-11 Alexis HetuouterProduct/transpose/determinant/inverse for const
2015-06-11 Alexis HetuNew FenceSync object API implementation
2015-06-11 Alexis HetuIncreasing the number of vertex texture units allowed
2015-06-11 Alexis HetuTransform feedback varyings API
2015-06-11 Greg HartmanAllow an optional supplemental commit message on builds
2015-06-11 Alexis HetuMore ground work for Uniform blocks
2015-06-11 Nicolas CapensCompile fixes for JBMR2.
2015-06-11 Nicolas CapensFix Linux compilation.
2015-06-11 Nicolas CapensRemove unnecessary RGB565 conversion.
2015-06-11 Nicolas CapensFix texture uploads using different formats.
2015-06-11 Nicolas CapensMake back buffers non-lockable.
2015-06-11 Nicolas CapensSupport creating a Surface from a user pointer.
2015-06-11 Nicolas CapensAdd support for OpenGL ES 2.0 image formats to Surface.
2015-06-11 Nicolas CapensFix color component defaults.
2015-06-11 Nicolas CapensLock the external buffer when dirty.
2015-06-11 Nicolas CapensUse only external surface dimensions.
2015-06-10 Nicolas CapensFix potential null pointer dereference.
2015-06-10 Nicolas CapensCreate a global and thread-safe Blitter.
2015-06-10 Nicolas CapensMove blit routine generation to a method.
2015-06-10 Alexis HetuAdding Struct related types
2015-06-09 Alexis HetuglGetActiveUniformsiv implementation
2015-06-09 Alexis HetuAdded proper number suffixes in GLSL parser
2015-06-09 Alexis HetuFixing some warnings in libGLESv3.cpp
2015-06-09 Nicolas CapensRemove the Radiance prototype.
2015-06-09 Alexis HetuUniform Blocks API
2015-06-08 Alexis HetuFixed instanced rendering
2015-06-08 Alexis HetuglInstanceID implementation
2015-06-08 Alexis HetuShaderCore const inputs
2015-06-08 Alexis HetuAdd proper in/out shader types
2015-06-08 Maxime GrégoireUse a non-blocking lock for the streaming vertex buffer
2015-06-07 Alexis HetuAdding base type changes related to Uniform Blocks
2015-06-04 Alexis HetuRoundEven implementation
2015-06-04 Alexis HetuAdding more built-in function definitions
2015-06-04 Nicolas CapensSupport different component orders for decoding RGB565.
2015-06-04 Nicolas CapensPass the internal format to the image data loading...
2015-06-04 Nicolas CapensFix infinite loop when using EGL_DONT_CARE.
2015-06-03 Alexis HetuglFramebufferTextureLayer API implementation
2015-06-03 Nicolas CapensUse the last triangle vertex for flat shading on OpenGL.
2015-06-03 Nicolas CapensSort config IDs by smaller color component depth.
2015-06-03 Nicolas CapensDon't restrict format combinations on CopyTexSubImage.
2015-06-02 Nicolas CapensFix choosing configs with 0 alpha bits.
2015-06-02 Alexis Hetugl_InstanceID implementation
2015-06-02 Alexis HetuUpdate to RenderbufferStorage's supported format list
2015-06-02 Alexis HetuRemoving a D3D limitation from SwiftShader
2015-05-29 Alexis HetuouterProduct implementation
2015-05-29 Alexis Hetutranspose implementation
2015-05-29 Alexis HetuFixed NxM matrix construction and minor issues
2015-05-28 Greg HartmanRemove direct references to stlport. These break the...
2015-05-28 Greg HartmanRemove reference to M-incompatible format
2015-05-28 Greg HartmanAdd a fix for LLVM for late versions of clang
2015-05-26 Ping-Hao WuAdd a missing break.
2015-05-26 Nicolas CapensFix R5G6B5 blend.
2015-05-26 Nicolas CapensOptimize R5G6B5 conversion.
2015-05-26 Nicolas CapensImplement R5G6B5 framebuffer present.
2015-05-26 Alexis HetuReplace if/else with switch.
2015-05-26 Nicolas CapensImplement R5G6B5 write masking.
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