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android-x86/external-swiftshader.git
2017-11-17 Alexis HetuPixel unpack buffer validation follow up
2017-11-17 Alexis HetuFixed signed/unsigned mismatch
2017-11-17 Alexis HetuDepth related fixes
2017-11-17 Alexis HetuPixel unpack buffer validation
2017-11-16 Nicolas CapensReduce temporaries used during rvalue evaluation.
2017-11-16 Nicolas CapensFix taking the index into account for write mask.
2017-11-16 Nicolas CapensReduce lifetime of address temporary.
2017-11-16 Nicolas CapensRefactor lvalue() to return the root node.
2017-11-16 Nicolas CapensDon't needlessly traverse the left hand side of assignm...
2017-11-16 Nicolas CapensDisallow assigning to interface block fields.
2017-11-16 Nicolas CapensPrint uniform buffer registers as cb#[index].
2017-11-16 Nicolas CapensEliminate integer destination modifier.
2017-11-16 Nicolas CapensRemove matrix field selectors.
2017-11-15 Alexis HetuFix glDeleteSync validation
2017-11-15 Alexis HetuglVertexAttribPointer validation
2017-11-15 Alexis HetuAllow multiple query types simultaneously
2017-11-14 Alexis HetuBuffer mapping state validation fixes
2017-11-14 Alexis Hetuarcsin/arccos/arctan precision fix
2017-11-14 Alexis HetuHide ASTC support
2017-11-14 Alexis HetuPrevent mapped buffers from getting mapped again
2017-11-14 Alexis HetuHigh precision implementation for sin/cos/tan
2017-11-14 Alexis HetuFix for glBindTransformFeedback and glDeleteTransformFe...
2017-11-14 Alexis HetuPrecision fix for inversesqrt.
2017-11-14 Alexis HetuFixes for exp and log functions
2017-11-10 Alexis Hetuisnan and isinf implementation
2017-11-10 Cezary KulakowskiDon't use macro expressions in another macro
2017-11-07 Nicolas CapensRefactor FrameBuffer blit/flip source.
2017-11-07 Nicolas CapensUse the source stride for framebuffer blit.
2017-11-07 Nicolas CapensRefactor FrameBuffer state.
2017-11-07 Nicolas CapensDefault to libGLESv2 for EGL surface buffer creation.
2017-11-07 Nicolas CapensWork around Visual Studio bug causing access violation.
2017-11-07 Nicolas CapensImplement shadow texture depth comparison.
2017-11-07 Nicolas CapensFix cube texture gradient calculation.
2017-11-07 Nicolas CapensPass the sampling lod/bias as a separate parameter.
2017-11-07 Nicolas CapensRefactor sampling functions to use a return value.
2017-11-07 Nicolas CapensCreate SamplerCore on demand.
2017-11-07 Nicolas CapensPass down the texture compare state.
2017-11-07 Alexis HetuFixed Vertex Array Objects
2017-11-03 Alexis HetuStruct varyings implementation
2017-11-02 Alexis HetuPrevent initializing outline edges to out of bound...
2017-11-01 Corentin Walleztranslator: Add define to disable pool allocation.
2017-10-31 Nicolas CapensFix Visual Studio warning treated as error.
2017-10-31 Nicolas CapensFix pedantic Linux warning treated as error.
2017-10-31 Nicolas CapensEnable executable code generation and linking.
2017-10-30 Nicolas CapensFix vertex stream count and normalized data layout.
2017-10-30 Alexis HetuSupport for gl_MaxDrawBuffers in OpenGL ES 3.0
2017-10-30 Alexis HetuSwitching MacOS to use Subzero
2017-10-27 Corentin Wallezvertex_routine_fuzzer: Get source from `data`
2017-10-27 Nicolas CapensFill vertex routine state for fuzzer.
2017-10-27 Nicolas CapensFix last stream type enum.
2017-10-27 Corentin WallezFix MSVC compilation of the VertexRoutineFuzzer
2017-10-27 Corentin WallezVertexRoutineFuzzer: Add code able to compile a simple...
2017-10-27 Corentin WallezlibGLESv2: compile entry points in the shared library.
2017-10-26 Nicolas CapensUse more explicit include paths.
2017-10-26 Alexis HetuData race fix
2017-10-26 Alexis HetuPrimitive restart implementation
2017-10-26 Nicolas CapensFix rendering to single-channel color buffers.
2017-10-24 Corentin WallezAdd a stub "vertex routine" fuzzer
2017-10-19 Alexis HetuUpdate the Windows Target Platform Version
2017-10-11 Nicolas CapensFix Visual Studio 2017 build of Debug D3D8.
2017-10-10 Nicolas CapensUpgrade SwiftShader solution and projects to Visual...
2017-10-06 Alexis HetuDo not assign a location to uniform block members
2017-10-06 Nicolas CapensRename version scripts to linker scripts.
2017-10-06 Nicolas CapensFix depth clamping during 'very' early depth test.
2017-10-03 Casey DahlinIncrease coverage of Swizzle test in Reactor
2017-10-03 Alexis HetuFix for 3D texture sampling
2017-10-03 Nicolas CapensEnable use of NEON intrinsics on ARM.
2017-10-03 Nicolas CapensSpill whole vector registers to the stack.
2017-10-03 Casey DahlinAdd test for MulAdd in Reactor
2017-10-03 Nicolas CapensOptimize common vector shuffle patterns for ARM32.
2017-10-03 Nicolas CapensFix vector packing pseudo-instruction.
2017-10-03 Alexis HetuAdding support for more format/internalformat combinations
2017-10-02 Casey DahlinAdd test for MulHigh in Reactor
2017-10-02 Nicolas CapensFix emulation of Short to Byte saturation.
2017-10-02 Nicolas CapensFix vector packing regression.
2017-10-02 Casey DahlinAdd test for PackSigned/PackUnsigned in Reactor
2017-10-02 Alexis HetuFix for integer modulo operations
2017-10-02 Nicolas CapensImplement vector intrinsics for ARM32.
2017-09-29 Casey DahlinAdd test for Unpack in Reactor
2017-09-29 Alexis HetuPrevent division by 0
2017-09-29 Alexis HetuHandle WindowSurface::checkForResize() errors gracefully
2017-09-29 Casey DahlinAdd tests for AddSat/SubSat in Reactor
2017-09-29 Casey DahlinSupport saturating vector add and subtract on ARM32.
2017-09-28 Nicolas CapensSupport vector shift by constant for ARM32.
2017-09-28 Nicolas CapensAdd intrinsic lowering stubs for ARM.
2017-09-28 Aaron GableUpload pnacl-subzero changes to Gerrit by default
2017-09-28 Lei ZhangDo not inline GlobalContext TLS methods.
2017-09-27 Nicolas CapensRefactor vector packing.
2017-09-27 Nicolas CapensBreak on gtest failures in debug mode.
2017-09-27 Nicolas CapensBuild before debugging with Visual Studio Code.
2017-09-27 Nicolas CapensFix initial framerate and show maximum.
2017-09-27 Alexis HetuFixed crash in Renderer
2017-09-27 Alexis HetuLinux build fix
2017-09-26 Alexis HetuProperly initializing image's memory
2017-09-25 Alexis HetuMore data races fixed
2017-09-21 Alexis HetuUse atomic operations to specify shared memory access...
2017-09-21 Alexis HetuEnable more checks on Chromium trybots
2017-09-18 Nicolas CapensImplement X11 onscreen framerate counter.
2017-09-18 Nicolas CapensFix implementation format for default renderbuffer.
2017-09-15 Nicolas CapensFix polygon offset depth clamp and units resolution.
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