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hengbandforosx/hengbandosx.git
2019-01-05
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-05
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2019-01-04
Deskull
[Feature] #37285 モンスター一件追加。 / Add a monster.
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2019-01-04
Deskull
[Refactor] #37353 summon_specific() が可能な限りグローバル変数 summo...
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2019-01-04
Deskull
[Refactor] #37353 summon_specific()にシンボル指定引数追加。 / Add...
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2019-01-04
Deskull
[Refactor] #37353 summon_kin_player() を spells-summon...
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2019-01-04
Deskull
[Refactor] #37353 xtra1.c から world.c を分離。 / Separate...
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2019-01-04
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-04
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-04
Deskull
[Refactor] #38836 名称用文字配列のマジックナンバー処理。 / Delete magic...
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2019-01-04
Deskull
[Refactor] #38836 GAME_TEXT 型定義。 / Typedef GAME_TEXT.
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2019-01-03
Deskull
[Fix] #38836 VS2017プロジェクトファイル整理。 / Update project file...
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2019-01-03
Deskull
[Fix] #38836 VS2015プロジェクトファイル整理。 / Update project file...
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2019-01-03
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-03
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-03
Deskull
[Refactor] #37353 型の置換と警告修正。 / Type replacement and...
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2019-01-03
Deskull
[Refactor] #37353 型の置換による警告修正。 / Fix warning with type...
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2019-01-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-03
Deskull
[Fix] #37353 メッセージ整理。前回のtypo修正。 / Refactor messages...
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2019-01-03
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-02
Deskull
[Feature] #38635 v_info3件追加。 / Add 3 fixed rooms.
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_full を処理 (完了...
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-02
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-02
Deskull
[Refactor] #38824 グローバル変数 item_tester_no_ryoute を処理...
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2019-01-02
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-02
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-01
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2019-01-01
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-31
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-31
Deskull
[Feature] #37285 Hourier氏のコボルド系モンスター11種追加。 / Add 11...
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2018-12-30
Deskull
[Refactor] #37353 ソース整理。 / Refactor sources.
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2018-12-30
Deskull
[Refactor] #37353 project_hack() を project_all_los...
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-30
Deskull
[Fix] #38827 調査時、速度表示のアンダーフローを一時的に修正。 / Fix underflow...
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2018-12-30
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-30
Deskull
[Feature] #38635 v_info3件追加。 / Add 3 fixed rooms.
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2018-12-30
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-30
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-30
Deskull
[Refactor] #38824 グローバル変数 select_the_force を処理。 / Refac...
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2018-12-30
Deskull
[Refactor] #38824 cmd5.c の get_item() を choose_object...
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2018-12-30
Deskull
[Refactor] #38824 bldg.c と cmd2.c の get_item() を choose...
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2018-12-30
Deskull
[Refactor] #38824 choose_object()の修正とget_item()の置換...
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2018-12-29
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-29
Deskull
[Refactor] #38824 choose_object()拡張。 / expand choose_ob...
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2018-12-29
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-29
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-29
Deskull
[Feature] #38635 固定部屋の番号付け修正(16->17) / Fix ID of fixed...
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2018-12-29
Deskull
[Feature] #38635 v_info2件追加(+デバッグ設定差し戻し)/ Add 2 fixed...
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2018-12-28
Deskull
[Fix] コミットし忘れ修正。
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2018-12-28
Deskull
[Fix] #38813 get_mon_num() の階層アンダーフロー回避と player_outfit...
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2018-12-28
Deskull
[Refactor] #37353 monster_hook_human() を monsterrace...
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2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-28
Deskull
[Feature] #38813 デバッグのために暫定ウィザードコマンド実装。 / Implement...
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2018-12-28
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-27
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-27
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-27
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-27
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-26
Deskull
[Refactor] #37353 メッセージ整理。 / Refactor messages.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-26
Deskull
[Fix] #38509 「ドラゴン皮の靴」をドラゴン・ブーツに修正。 / Fix Japanese...
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2018-12-26
Deskull
[Fix] #38509 「バシリスク」→「バジリスク」に統一。 / Unify Japanese trans...
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2018-12-26
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-26
Deskull
[Feature] #38635 v_info2件追加。 / Add 2 fixed rooms.
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2018-12-25
Deskull
[Feature] #38635 新地形追加に伴うmonster_can_cross_terrain...
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2018-12-25
Deskull
[Fix] #38635 v_info.txt修正。 / Fix v_info.txt.
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2018-12-25
Deskull
[Feature] #38635 Vault用地形定義を追加。 / Implement new vault...
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2018-12-25
Deskull
[Fix] #38635 川生成時バグを修正。 / Fix a bug of river creation.
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2018-12-24
Deskull
[Feature] #38635 酸の川と毒の川実装。 / Implement acid and poison...
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2018-12-24
Deskull
[Feature] #38635 d_info.txt向けの新フラグ4種追加 / Add 4 flags...
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2018-12-24
Deskull
[Feature] #38635 f_info.txtの修正と共に、変数上の登録追加。 / Fix f_inf...
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2018-12-23
Deskull
[Refactor] #37353 コメント整理。 / Refactor comments.
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の命中計算時にhit_chance...
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2018-12-23
Deskull
[Fix] #37481 hit_chance()をtest_hit_norm()に合わせるよう修正...
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2018-12-23
Deskull
[Refactor] #37481 test_hit_norm()の引数整理。 / Refactor...
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2018-12-23
Deskull
[Refactor] #37481 melee.hを定義。 \ Add melee.h.
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2018-12-23
Deskull
[Refactor] #37481 hit_chance()をmelee1.cに移動。 \ Move...
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2018-12-23
Deskull
[Fix] #37856 process_monster()で、時間経過自爆したモンスターの処理を中断するよう...
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2018-12-23
Deskull
[Fix] #37856 不正なモンスターのステータスを参照した際に発生し得るゼロ除算を回避。 / Avoid...
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2018-12-22
Deskull
[Fix] #37353 警告修正。 / Refactor warnings.
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2018-12-22
Deskull
[Fix] #37856 mon_take_hit_mon()の前コミットに関する修正。 / Fix...
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2018-12-22
Deskull
[Feature] #37856 mon_take_hit_mon()にdeadポインタ引数を追加。...
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2018-12-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-22
Deskull
[Refactor] #37353 コメント整理 / Refactor comments.
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2018-12-22
Deskull
[Refactor] #37353 型の置換。 / Type replacement.
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2018-12-22
Deskull
[Feature] #37856 ウィザードモードの"Q"コマンドで任意のクエストを発生中にする処理追加...
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