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hengbandforosx/hengbandosx.git
2021-01-24
deskull
Merge branch 'Feature/Version-Expression' into develop
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2021-01-24
deskull
[Feature] #41179 テキスト出力上のバージョン表記は全てput_version()に統一。 /
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2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
Hourier
[Fix] #41320 スペルマスターとプリーストで素手が相応しくない武器として扱われる不具合を修正...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
Hourier
[Refactor] #41073 『エスカリボルグ』のパラメータを調整した / Adjusted the...
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2021-01-24
Hourier
[Refactor] #41073 運命のオーブで英語の説明文が表示されていたのを修正した / Resolve...
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2021-01-24
Hourier
[Fix] #41073 『ドン・キホーテのヘヴィ・ランス』で電撃免疫が耐性になっていたのを修正 /...
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2021-01-24
Hourier
[Fix] #41042 万色ワイアームがグレート万色ワイアームに進化しない事象を修正した / Resolve...
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2021-01-23
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-23
Hourier
[Refactor] #41042 モンスターフラグの微調整 (内容変更なし) / Adjusted...
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2021-01-23
Hourier
[Refactor] #41042 新規zのパラメータ調整 / Adjusted the parameters...
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2021-01-23
Hourier
[WIP] [Refacor] #41042 泡と龍虫が分裂した時に効果音を出すようにした (注:後処理が不足...
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2021-01-23
Hourier
[Refactor] #41042 クリスタル・キューブのHP調整 / Adjusted HP of...
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2021-01-23
Hourier
[Refactor] #41042 古代万色DのHPを修正 / Changed Ancient multi...
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2021-01-23
Hourier
[Implement] #41042 『ダーネヴィール』と『アルドゥイン』に打撃を追加した。その他微調整いくつ...
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2021-01-23
Hourier
[Implement] #41042 ミミックnestに登場していなかったミミック達を追加した / Added...
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2021-01-23
Hourier
[Refactor] #41052 Reshaped rooms-pit-nest.c automatically
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2021-01-23
Hourier
[Refactor] #41052 Reshaped rooms-pit-nest.c
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2021-01-23
Hourier
[Refactor] #41042 r_infoのフォーマット調整、内容は変更せず / Adjusted...
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2021-01-23
Hourier
[Refactor] #41268 DROP_GREATフラグを持つモンスター情報からDROP_GOODフラグ...
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2021-01-23
Hourier
[Implement] #41042 技術系モンスターのセリフを追加・修正した / Added/changed...
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2021-01-23
Hourier
[Implement] #41042 スティーブンのセリフを英訳した / Added English...
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2021-01-23
Hourier
[Fix] #41042 スティーブンが召喚するモンスターが誤っていたので差し替え / Changed...
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2021-01-23
Hourier
[Fix] #41042 ユニコーンのフレーバーテキストを日本語だけ表示するように修正 / Resolved...
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2021-01-23
Hourier
[Fix] #41042 DROP_GREATを持ち、かつDROP_GOODを持たないモンスターにDROP_G...
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2021-01-23
Hourier
[Refactor] #41042 グレート・インフェルノ・ドレイクのHPをクリスタル&ロアに揃えた...
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2021-01-23
Hourier
[Refactor] #41042 泡のPOWERFULフラグを削除した (元々マジックミサイルでは無意味だが...
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2021-01-23
Hourier
[Refactor] #41042 『サーロクニル』と『オダハヴィーング』の加速値を変更した / Change...
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2021-01-23
Hourier
[Refactor] #41042 『アポロ』に個性を出すため加速を付けた / Added Apollo...
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2021-01-23
Hourier
[Refactor] #40412 グレーター・ファルメル・スクルカーがPOWERFULフラグを持っていた事象...
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2021-01-23
Hourier
[Fix] #41042 『アポロ』が射撃をしない不具合を修正 / Resolved the issue...
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2021-01-23
Hourier
[Refactor] #41042 クリスタル・キューブの出現頻度を少し低下させた / Decreased...
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2021-01-23
Hourier
[Refactor] #41042 泡の出現頻度を少し低下させた / Decreased the possib...
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2021-01-23
Hourier
[Refactor] #41042 殺人イタチのシンボルをfからrに戻した / Falled back...
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2021-01-23
Eric Branlund
Bring version number in configure.ac into agreement...
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2021-01-23
Eric Branlund
Implement workaround to resolve https://osdn.net/projec...
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2021-01-23
Eric Branlund
The change to use concptr for the KEY_* constants rathe...
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2021-01-23
Eric Branlund
Fixed two instances where search/replace left it_ptr...
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2021-01-23
Eric Branlund
Fix for English version so quest information is display...
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2021-01-23
Eric Branlund
Change listed keys in the English version of knowledge...
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2021-01-23
Habu
[fix] #41312 spoil_out 関数におけるバッファオーバーラン
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2021-01-22
Hourier
[Refactor #41192 魔道具吸収によるHPの回復量を調整した / Adjusted the...
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2021-01-22
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-22
Hourier
[Fix] #41192 魔道具能力向上がないのに魔道具の吸収量が減衰していたのを修正 / Resolved...
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2021-01-22
dis-
[Fix] #41308 一定条件下で無を選択する不具合を修正
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2021-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-21
Habu
[Fix] #41297 破片耐性の傷無効が効かない
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2021-01-21
Habu
[Fix] #41295 狂戦士で地震を撃ったら画面中の敵以外のマスが@で埋め尽くされる
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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2021-01-20
deskull
[Fix] #41299 has_esp_nonliving()の判定基準が TR_ESP_GOOD...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
Habu
[Fix] 英語バージョン用のビルドフォルダを .gitignore に追加
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2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
dis-
[Fix] 青魔法成功時ターンとMPの消費がない
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2021-01-20
dis-
[Refactor] has_*でboolでないため修正
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
dis-
[Fix] include漏れを修正
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-19
Hourier
[Fix] #41266 名前の長いモンスターを検索するとソフトウェアがクラッシュする問題を解消した...
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2021-01-19
dis-
[Fix] DROP_GREAT持ちだがDROP_GOOD抜けがいる
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2021-01-19
Hourier
[Fix] #41261 カオス属性の武器で攻撃した時、混乱と地震の起きる確率が逆転していたのを修正した...
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2021-01-19
dis-
[Fix] 鏡の上で鏡魔法の消費ターンがゼロ
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2021-01-19
dis-
[Fix] #41188 影フェアリーの反感装備ペナが機能していない
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
Habu
[update] .gitignoreファイル更新
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2021-01-18
dis-
[Fix] 火炎の指輪等の発動時の挙動を修正
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
[Fix] trap.cの文字コード修正. / Fix encoding of trap.c.
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
Merge branch 'Feature/Fix-Fall-Horse' into develop...
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2021-01-18
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-18
deskull
[Fix] #41179 無駄な #pragma once 抜け修正. / Delete useless...
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2021-01-18
deskull
[Feature] #41179 いくつかの処理にput_version()適用、まだ一部問題ある上...
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2021-01-18
Hourier
[Implement] #41192 魔導吸収打撃を受けて、かつ魔道具能力向上アイテムを装備していた場合...
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2021-01-18
dis-
[Fix] #41180 装備によって攻撃回数が0になる
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2021-01-18
dis-
[Fix] #41183 アイテム「(なし)」を拾うことがある
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2021-01-17
Hourier
[Refactor] #41192 充填魔力吸収打撃における回復量を、吸収回数 * 魔道具のレベルと定義した...
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2021-01-17
Hourier
[Fix] #41141 扉を開けた時に二重でメッセージが表示されたりすぐ閉じたりする不具合を修正した...
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2021-01-17
deskull
[Feature] #41179 angband-version.c を作成して put_version...
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2021-01-17
Hourier
[Fix] #41192 充填魔力吸収打撃において、吸収量が0だと0除算が発生する不具合を修正した ...
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2021-01-17
dis-
[Fix] Weird_Mindをテレパシーで観測したときのlookコマンドの挙動修正
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2021-01-17
dis-
[Fix] #41148 壁抜け時のモンスターの挙動が従来通りでない
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2021-01-17
Hourier
[Refactor] #41149 Reshaped process_fall_off_horse(...
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2021-01-17
Hourier
[Fix] #41149 落馬する確率が異常に高かったのを修正 / Resolved the issue...
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2021-01-17
Habu
[Fix] #41185 耐盲目があるのに盲目になる場合がある
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