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mikumikustudio/libgdx-mikumikustudio.git
2011-02-12
badlogicgames
[fixed] small bug in SpriteBatch.draw(TextureRegion...
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2011-02-12
badlogicgames
[changed] SpriteBatch now wants a clean OpenGL ES state...
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2011-02-11
badlogicgames
[added] Sprite.getBoundingRectangle().
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2011-02-11
badlogicgames
[added] Mesh.calculateBoundingBox()
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2011-02-11
badlogicgames
[added] Mesh.calculateBoundingBox()
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2011-02-09
badlogicgames
[fixed] delay didn't fire the finished method of the...
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2011-02-09
nathan.sweet
Fixed issue 126. setFlip now applies to any particles...
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2011-02-09
nathan.sweet
[fixed] ParticleEditor crash form not initing on EDT.
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2011-02-09
nathan.sweet
[unfucked] Restored sin/cos LUT with special cased...
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2011-02-09
nathan.sweet
[fixed] Moved TextureData calls to width/height after...
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2011-02-09
badlogicgames
[aaand another update] binaries
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2011-02-09
badlogicgames
[updated] binaries and jars
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2011-02-09
badlogicgames
updated mac natives
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2011-02-08
badlogicgames
[added] Stage.removeActor() -> recursive
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2011-02-08
badlogicgames
[fixed] TextureData issue, didn't set the texture's...
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2011-02-08
badlogicgames
[fixed] rotation issue. fucking mathutils.
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2011-02-08
badlogicgames
[added] RotationTest for issue 120.
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2011-02-08
badlogicgames
[changed] AnimationAction has a new method called getTa...
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2011-02-08
badlogicgames
[fixed] invaders. svn wtf!
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2011-02-08
badlogicgames
[fixed] hello world example. wtf.
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2011-02-08
moritzpost...
[fixed] Fixed a problem where the target position of...
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2011-02-06
moritzpost...
Updated copy right notices.
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2011-02-06
moritzpost...
[added] Added Interpolator infrastructure, applied...
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2011-02-06
moritzpost...
Improved the deletion of an Actor attached to a child...
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2011-02-06
nathan.sweet
(no commit message)
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2011-02-06
badlogicgames
[fixed] Pixmap set default color to 1,1,1,1. wtf...
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2011-02-06
badlogicgames
[fixed] TextureData wasn't managed.
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2011-02-06
badlogicgames
[updated] metagun input. still not there. no time for...
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2011-02-05
badlogicgames
[fixed] listener wasn't cleared when fetching an action...
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2011-02-05
badlogicgames
[fixed] hudson build script now includes debugging...
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2011-02-05
badlogicgames
[fixed] Parallel.copy() had a bug. Didn't allocate...
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2011-02-05
badlogicgames
[updated] moar binaries!
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2011-02-05
badlogicgames
[added] PixmapTest
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2011-02-05
badlogicgames
[added] bitmap clear by default
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2011-02-05
nathan.sweet
[fixed] Exception handling.
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2011-02-05
badlogicgames
[changed] metagun final version
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2011-02-04
badlogicgames
[fixed] 1.5/1.6 fuck up. had a reference to an awt...
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2011-02-04
badlogicgames
[changed] metagun mostly done.
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2011-02-04
badlogicgames
[changed] moah fixes to metagun works on android now...
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2011-02-04
badlogicgames
[changed] metagun is working :p
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2011-02-04
badlogicgames
[changed] small change to metagun Screen.
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2011-02-04
badlogicgames
[added] metagun hackadihack. not operational at the...
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2011-02-04
badlogicgames...
[updated] todo list
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2011-02-03
badlogicgames
[fixed] issue 108. Group.getGroups() will return an...
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2011-02-03
badlogicgames
[added] getters to JoglApplication for the JFrame and...
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2011-01-31
nathan.sweet
[fixed] Errors when streamID == -1.
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2011-01-31
nathan.sweet
(no commit message)
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2011-01-28
badlogicgames
[changed] lifecycletest
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2011-01-28
badlogicgames
[fixed] issue 105, added cancled() method to TextInputL...
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2011-01-28
badlogicgames
[fixed] superjumper assets loading.
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2011-01-28
badlogicgames
[updated] natives and jars
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2011-01-28
badlogicgames
[removed] all XXXPixmap and XXXTexture classes
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2011-01-27
davedx@gmail.com
[Fixed] Memory leak in KeyframedModel.dispose()
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2011-01-26
badlogicgames
mac binaries updated
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2011-01-26
badlogicgames
[fixed] GdxInvaders and Bouncy. Bouncy wasn't up to...
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2011-01-26
badlogicgames
[added] update.sh, script to update all jars and native...
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2011-01-26
badlogicgames
[fixed] clipping for lines and rectangles and circles.
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2011-01-26
badlogicgames
(no commit message)
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2011-01-26
davedx@gmail.com
[Fixed] gl.glViewport not being called in onSurfaceChanged
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2011-01-26
badlogicgames
[finished] gdx2d crap. Needs a little more testing...
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2011-01-26
nathan.sweet
[fixed] WAV header parsing.
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2011-01-25
badlogicgames
[changed] gdx2d_blitter works now. only same size split...
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2011-01-25
badlogicgames
[fixed] blending for pixel, line and other drawing...
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2011-01-25
badlogicgames
[updated] todo
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2011-01-25
badlogicgames
[added] a couple of new key codes
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2011-01-25
dfraska
[removed] unnecessary import and comment from TiledLoader
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2011-01-25
dfraska
[fixed] Tiled map loading in Android < 2.1
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2011-01-24
badlogicgames
[fixed] OpenALSound.setup() threw non multiple of 4...
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2011-01-24
badlogicgames
[added] duplicates of Dave's wav file. Oh god, we need...
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2011-01-24
badlogicgames
[added] Dave's wav file
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2011-01-24
badlogicgames
[added] Dave's wav file that has a mighty problem in...
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2011-01-24
badlogicgames
[changed] all members of Stage are protected now by...
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2011-01-24
badlogicgames
[changed] Gdx2DTest changed to use rgba8888 for most...
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2011-01-24
badlogicgames
[changed] gdx2d is now expecting rgba8888 in all method...
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2011-01-24
badlogicgames
[updated] shared lib. middle mouse button handling...
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2011-01-24
badlogicgames
[updated] shared lib. middle mouse button handling...
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2011-01-24
badlogicgames
[changed] fullscreen in AngleDebugStarter
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2011-01-24
badlogicgames
[changed] just some minor changes to SimpleVertexShader
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2011-01-24
badlogicgames
[added] new angle.jar
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2011-01-24
badlogicgames
[updated] angle.jar to latest angle revision
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2011-01-24
nathan.sweet
[fixed] Mono MP3 playback on desktop.
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2011-01-23
badlogicgames
[added] super jumper libgdx port. Mp3 not working....
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2011-01-23
badlogicgames
[fixed] GdxNativesLoader was borked on win64. Thanks...
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2011-01-21
nathan.sweet
[fixed] When native loader is unable to extract natives...
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2011-01-21
badlogicgames
[changed] build script.
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2011-01-21
badlogicgames
(no commit message)
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2011-01-21
badlogicgames
[fixed] Sequence did something stupid when used in...
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2011-01-21
badlogicgames
[removed] one item of the todo list :p
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2011-01-21
badlogicgames
[changed] GdxNativesLoader uses CRC32 to calculate...
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2011-01-21
nathan.sweet
Better exception handling for an error extracting nativ...
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2011-01-21
nathan.sweet
Refactored native loading. You may hate it.
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2011-01-19
badlogicgames
[updated] binaries
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2011-01-19
badlogicgames
[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One...
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2011-01-18
badlogicgames
[fixed] project dependencies for helloworld and invaders
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2011-01-18
badlogicgames
[updated] demos one more time
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2011-01-18
badlogicgames
[fixed] missing AL.destroy() in OpenALAudio.dispose()
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2011-01-18
badlogicgames
[ignored] tiled-preprocessor/bin
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2011-01-18
badlogicgames
[fixed] some eclipse project dependencies
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2011-01-18
badlogicgames
[fixed] build.xml now also builds natives again
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2011-01-18
badlogicgames
[updated] natives
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