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mikumikustudio/libgdx-mikumikustudio.git
2011-02-12 badlogicgames[fixed] small bug in SpriteBatch.draw(TextureRegion...
2011-02-12 badlogicgames[changed] SpriteBatch now wants a clean OpenGL ES state...
2011-02-11 badlogicgames[added] Sprite.getBoundingRectangle().
2011-02-11 badlogicgames[added] Mesh.calculateBoundingBox()
2011-02-11 badlogicgames[added] Mesh.calculateBoundingBox()
2011-02-09 badlogicgames[fixed] delay didn't fire the finished method of the...
2011-02-09 nathan.sweetFixed issue 126. setFlip now applies to any particles...
2011-02-09 nathan.sweet[fixed] ParticleEditor crash form not initing on EDT.
2011-02-09 nathan.sweet[unfucked] Restored sin/cos LUT with special cased...
2011-02-09 nathan.sweet[fixed] Moved TextureData calls to width/height after...
2011-02-09 badlogicgames[aaand another update] binaries
2011-02-09 badlogicgames[updated] binaries and jars
2011-02-09 badlogicgamesupdated mac natives
2011-02-08 badlogicgames[added] Stage.removeActor() -> recursive
2011-02-08 badlogicgames[fixed] TextureData issue, didn't set the texture's...
2011-02-08 badlogicgames[fixed] rotation issue. fucking mathutils.
2011-02-08 badlogicgames[added] RotationTest for issue 120.
2011-02-08 badlogicgames[changed] AnimationAction has a new method called getTa...
2011-02-08 badlogicgames[fixed] invaders. svn wtf!
2011-02-08 badlogicgames[fixed] hello world example. wtf.
2011-02-08 moritzpost... [fixed] Fixed a problem where the target position of...
2011-02-06 moritzpost... Updated copy right notices.
2011-02-06 moritzpost... [added] Added Interpolator infrastructure, applied...
2011-02-06 moritzpost... Improved the deletion of an Actor attached to a child...
2011-02-06 nathan.sweet(no commit message)
2011-02-06 badlogicgames[fixed] Pixmap set default color to 1,1,1,1. wtf...
2011-02-06 badlogicgames[fixed] TextureData wasn't managed.
2011-02-06 badlogicgames[updated] metagun input. still not there. no time for...
2011-02-05 badlogicgames[fixed] listener wasn't cleared when fetching an action...
2011-02-05 badlogicgames[fixed] hudson build script now includes debugging...
2011-02-05 badlogicgames[fixed] Parallel.copy() had a bug. Didn't allocate...
2011-02-05 badlogicgames[updated] moar binaries!
2011-02-05 badlogicgames[added] PixmapTest
2011-02-05 badlogicgames[added] bitmap clear by default
2011-02-05 nathan.sweet[fixed] Exception handling.
2011-02-05 badlogicgames[changed] metagun final version
2011-02-04 badlogicgames[fixed] 1.5/1.6 fuck up. had a reference to an awt...
2011-02-04 badlogicgames[changed] metagun mostly done.
2011-02-04 badlogicgames[changed] moah fixes to metagun works on android now...
2011-02-04 badlogicgames[changed] metagun is working :p
2011-02-04 badlogicgames[changed] small change to metagun Screen.
2011-02-04 badlogicgames[added] metagun hackadihack. not operational at the...
2011-02-04 badlogicgames... [updated] todo list
2011-02-03 badlogicgames[fixed] issue 108. Group.getGroups() will return an...
2011-02-03 badlogicgames[added] getters to JoglApplication for the JFrame and...
2011-01-31 nathan.sweet[fixed] Errors when streamID == -1.
2011-01-31 nathan.sweet(no commit message)
2011-01-28 badlogicgames[changed] lifecycletest
2011-01-28 badlogicgames[fixed] issue 105, added cancled() method to TextInputL...
2011-01-28 badlogicgames[fixed] superjumper assets loading.
2011-01-28 badlogicgames[updated] natives and jars
2011-01-28 badlogicgames[removed] all XXXPixmap and XXXTexture classes
2011-01-27 davedx@gmail.com[Fixed] Memory leak in KeyframedModel.dispose()
2011-01-26 badlogicgamesmac binaries updated
2011-01-26 badlogicgames[fixed] GdxInvaders and Bouncy. Bouncy wasn't up to...
2011-01-26 badlogicgames[added] update.sh, script to update all jars and native...
2011-01-26 badlogicgames[fixed] clipping for lines and rectangles and circles.
2011-01-26 badlogicgames(no commit message)
2011-01-26 davedx@gmail.com[Fixed] gl.glViewport not being called in onSurfaceChanged
2011-01-26 badlogicgames[finished] gdx2d crap. Needs a little more testing...
2011-01-26 nathan.sweet[fixed] WAV header parsing.
2011-01-25 badlogicgames[changed] gdx2d_blitter works now. only same size split...
2011-01-25 badlogicgames[fixed] blending for pixel, line and other drawing...
2011-01-25 badlogicgames[updated] todo
2011-01-25 badlogicgames[added] a couple of new key codes
2011-01-25 dfraska[removed] unnecessary import and comment from TiledLoader
2011-01-25 dfraska[fixed] Tiled map loading in Android < 2.1
2011-01-24 badlogicgames[fixed] OpenALSound.setup() threw non multiple of 4...
2011-01-24 badlogicgames[added] duplicates of Dave's wav file. Oh god, we need...
2011-01-24 badlogicgames[added] Dave's wav file
2011-01-24 badlogicgames[added] Dave's wav file that has a mighty problem in...
2011-01-24 badlogicgames[changed] all members of Stage are protected now by...
2011-01-24 badlogicgames[changed] Gdx2DTest changed to use rgba8888 for most...
2011-01-24 badlogicgames[changed] gdx2d is now expecting rgba8888 in all method...
2011-01-24 badlogicgames[updated] shared lib. middle mouse button handling...
2011-01-24 badlogicgames[updated] shared lib. middle mouse button handling...
2011-01-24 badlogicgames[changed] fullscreen in AngleDebugStarter
2011-01-24 badlogicgames[changed] just some minor changes to SimpleVertexShader
2011-01-24 badlogicgames[added] new angle.jar
2011-01-24 badlogicgames[updated] angle.jar to latest angle revision
2011-01-24 nathan.sweet[fixed] Mono MP3 playback on desktop.
2011-01-23 badlogicgames[added] super jumper libgdx port. Mp3 not working....
2011-01-23 badlogicgames[fixed] GdxNativesLoader was borked on win64. Thanks...
2011-01-21 nathan.sweet[fixed] When native loader is unable to extract natives...
2011-01-21 badlogicgames[changed] build script.
2011-01-21 badlogicgames(no commit message)
2011-01-21 badlogicgames[fixed] Sequence did something stupid when used in...
2011-01-21 badlogicgames[removed] one item of the todo list :p
2011-01-21 badlogicgames[changed] GdxNativesLoader uses CRC32 to calculate...
2011-01-21 nathan.sweetBetter exception handling for an error extracting nativ...
2011-01-21 nathan.sweetRefactored native loading. You may hate it.
2011-01-19 badlogicgames[updated] binaries
2011-01-19 badlogicgames[fixed] JoglNativesLoader. NAAAAAATTTEEE!!!!11!!1One...
2011-01-18 badlogicgames[fixed] project dependencies for helloworld and invaders
2011-01-18 badlogicgames[updated] demos one more time
2011-01-18 badlogicgames[fixed] missing AL.destroy() in OpenALAudio.dispose()
2011-01-18 badlogicgames[ignored] tiled-preprocessor/bin
2011-01-18 badlogicgames[fixed] some eclipse project dependencies
2011-01-18 badlogicgames[fixed] build.xml now also builds natives again
2011-01-18 badlogicgames[updated] natives
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