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hengband/hengband.git
2020-05-08
Hourier
[WIP] [Fix] #39964 Resolved the issue that compilation...
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2020-05-08
Hourier
[Refactor] #40392 Changed inclusion from birth.h to...
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2020-05-08
Hourier
[WIP] [Refactor] #40392 Moved birth.c/h to birth/
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2020-05-08
Hourier
[Refactor] #4039 Reshaped automatically based on clang...
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2020-05-08
Hourier
[Refactor] #40392 Moved realm_subinfo[] from birth...
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2020-05-08
Hourier
[Refactor] #40392 Moved realm_explanations[] from birth...
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2020-05-08
Hourier
[Refactor] #40392 Moved personality_explanations[]...
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2020-05-08
Hourier
[Refactor] #40392 Moved class_explanations[] from birth...
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2020-05-08
Hourier
[Refactor] #40392 Separated birth-explanations-table...
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2020-05-08
Hourier
[Refactor] #40392 Unified English and Japanese resource...
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2020-05-08
Hourier
[Refactor] #39963 Separated spells3.h from spells1.h
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2020-05-08
Hourier
[WIP] [Refactor] #39963 Separated spells2.h from spells1.h
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2020-05-08
Hourier
[WIP] [Refactor] #39963 Renamed spells.h to spells1.h
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2020-05-06
Hourier
[Refactor] #39970 Separated special-internal-keys.h...
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2020-05-06
Hourier
[Refactor] #39970 Separated angband-version.h from...
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2020-05-06
Hourier
[Refactor] #39970 Separated stuf--handler.c/h from...
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2020-05-06
Hourier
[Refactor] #39963 Added comment in project()
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2020-05-06
Hourier
[Refactor] #39963 Separated effect-characteristics...
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2020-05-06
Hourier
[Refactor] #39963 Labeled effect_monster_type struct
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2020-05-06
Hourier
[Refactor] #39963 Prepared to refactor process-effect.c
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2020-05-06
Hourier
[Refcator] #39963 Automatically applied new indent...
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2020-05-06
Hourier
[Implement] ソリューションをVS2019に対応させ (2017だとclang-formatでエラー...
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2020-05-06
Hourier
[Refactor] #37353 Removed unused type definitions
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2020-05-06
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-05-05
Hourier
[Rix] #40384 モンスターが寝たまま移動してしまう不具合を解消 / Resolved the...
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2020-05-04
Hourier
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Fix...
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2020-05-04
deskull
[Add] #40238 Visual Studio のソリューションを15系に移行. / Visual...
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2020-05-04
deskull
[Add] #40238 .clang-format のベースをWebKit系に変更. / Changed...
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2020-05-04
Hourier
[Refactor] #39963 Changed inclusion for spells.h to...
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2020-05-04
Hourier
[WIP] [Refactor] #39963 Separated process-effect./h...
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2020-05-04
Hourier
[Refactor] #39963 Removed dependency from effect-player...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-spirit.c...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-curse.c/h...
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2020-05-04
Hourier
[Refacotr] #39963 Reshaped effect-player-switcher.c...
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2020-05-04
Hourier
[Refacotr] Separated effect_player_*() from switch_effe...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_mind_blast...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_drain_mana...
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2020-05-04
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-oldies.c...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_old_*() from...
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2020-05-04
Hourier
[Fix] #39963 Added return into switch_effects_player()
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2020-05-04
Hourier
[Refactor] #39963 Separated effect-player-resist-hurt...
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2020-05-04
Hourier
[Refactor] #40233 Unified typedef and decleration in...
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2020-05-04
Hourier
[Refactor] #39963 Separated effect_player_disintegratio...
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2020-05-04
deskull
[Add] #40238 VScodeでも .clang-format が通るように修正. / Correct...
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2020-05-04
deskull
[Add] #40238 .clang-format をデフォルトLLVMとして追加. / Add ...
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2020-05-04
deskull
[Fix] #39748 必要な時に階層保存処理に回らないミスを修正. / Fixed a mistake...
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2020-05-03
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-05-03
deskull
[Refactor] item_tester_tval をグローバル変数から排除. fix_inventory...
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2020-05-03
Hourier
[Fix] #39963 Resolved typo
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2020-05-03
Hourier
[Refactor] #39963 Removed unused braces
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_time_*()...
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2020-05-03
Hourier
[Refactor] #39963 Added header to include
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2020-05-03
Hourier
[Refactor] #37353 Changed nemo struct to named struct...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated several effect_player_...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_plasma+nether...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_missile(...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_poison()...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_player_elements...
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2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_stasis() and...
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2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_capture() from...
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2020-05-03
Hourier
[Refactor] #39963 Renamed effect_monster_check_capturab...
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2020-05-03
Hourier
[Refactor] #39963 Moved effect_monster_crusade() from...
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2020-05-03
Hourier
[Refactor] #39963 Separated effect_monster_crusade_domi...
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2020-05-03
Hourier
[Refactor] #39963 Separated effecr-monster-curse.c...
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2020-05-03
Hourier
[Refactor] #39963 Separated all effect functions from...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_engetsu...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_check_captur...
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2020-05-02
Hourier
[Refactor] #39963 Reshaped effect_monster_capture()
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_hand_doom...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_curse_*...
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2020-05-02
Hourier
[Refactor] #39963 Reshaped effect_monster_drain_mana()
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-evil.c/h...
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2020-05-02
Hourier
[Refactor] #39963 Separated spiritual magic functions...
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2020-05-02
Hourier
[Refactor] #39963 Reshaped effect_monster_disp_*()
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_disp_*(...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_turn_*(...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_away_resist...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_away_evil...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_kill_wall...
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2020-05-02
Hourier
[Fix] #37285 hdns氏の修正依頼に基づき、年経た風のエレメンタルの護衛をブリザード・コボルドから...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-lite-dark...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-charm.c...
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2020-05-02
Hourier
[Refactor] Unified effect_monster_stasis() and effect_m...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_charm_resist...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_charm_*...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect_monster_stasis(...
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2020-05-02
Hourier
[Refactor] #39963 Separated effect-monster-oldies.c...
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2020-05-02
Hourier
[Refactor] #39963 Separated some functions from switch_...
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2020-05-02
Hourier
[Refactor] #39963 Separated util functions from effect_...
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2020-05-02
Hourier
[Refactor] #39963 Separated some functions from switch_...
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2020-05-02
Hourier
[Refactor] Fixed a little in autopick-describer.c
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2020-05-02
Hourier
[Fix] Resolved the issue that monster1.c can't be compi...
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2020-05-02
Hourier
[Fix] Resolved the issue that the compilation fails...
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2020-05-02
Hourier
[WIP] [Fix] Resolved the issue that the compilation...
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2020-05-02
Hourier
[Refactor] #37285 Added NO_FEAR flag to the Bludgeoning...
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