2021-02-01 |
Eric Branlund | Changed "an" to "a" since it precedes "dragon". |
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2021-01-31 |
deskull | [Version] 3.0.0Alpha4 |
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2021-01-31 |
deskull | Merge branch 'develop' of git.osdn.net:/gitroot/hengban... |
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2021-01-31 |
deskull | [Fix] 英語版ソースに余計な,がついていたので修正. / Fix an extra comma in... |
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2021-01-31 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-31 |
Hourier | [Refactor] #41042 『Q』の感知範囲を100フィートから200フィートに広げた / Expan... |
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2021-01-31 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-31 |
Hourier | [Refactor] #41042 デイドラDのドロップを若干上昇させた / Increased the... |
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2021-01-31 |
Hourier | [Refactor] #41042 『ゾート』の痛恨打撃を粉砕打撃に変更 / Changed the... |
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2021-01-31 |
Hourier | [Refactor] #41042 『閻魔大王』に盲目魔法を追加した / Added BLIND magic... |
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2021-01-31 |
Hourier | Merge branch 'feature/Fix-Term-Fresh' into develop... |
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2021-01-31 |
dis- | [Fix] delay=0のとき射撃/魔法の描写をカット |
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2021-01-31 |
dis- | [Fix] 矢の軌跡に残像が残る |
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2021-01-31 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-31 |
Habu | [fix] コンパイルエラーの修正 |
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2021-01-31 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-31 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-31 |
Eric Branlund | Make subject ("I") explicit in an English message. |
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2021-01-31 |
Eric Branlund | To be more idiomatic, use "to" rather than "for" in... |
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2021-01-31 |
Eric Branlund | In English enter menu, use "out-of-date" rather than... |
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2021-01-31 |
Eric Branlund | In English knowledge menu label, replace "having defeat... |
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2021-01-31 |
Eric Branlund | In English birth option header, "affect" rather than... |
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2021-01-31 |
Eric Branlund | To be more idiomatic, make "record" plural in English... |
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2021-01-31 |
Eric Branlund | Reworded English tip for the smithing enhance mode... |
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2021-01-31 |
Eric Branlund | Corrected English spelling mistake for same label in... |
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2021-01-31 |
Eric Branlund | To hopefully be clearer, reworded English message about... |
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2021-01-31 |
Eric Branlund | Corrected English spelling mistake. |
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2021-01-31 |
Eric Branlund | Correct English spelling mistake. |
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2021-01-31 |
Hourier | [Refactor] #41363 In English version, adjusted the... |
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2021-01-31 |
Eric Branlund | Follow hourier's suggestion by replacing "soul-crushing... |
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2021-01-31 |
Eric Branlund | Adjust English eldritch horror phrases so they work... |
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2021-01-30 |
Hourier | [Refactor] #41383 Doxygenコメントを追加 / Added Doxygen commen... |
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2021-01-30 |
Hourier | [Fix] #41383 個別にフロアクエスト用BGMを設定せず、Basic BGM (クエスト)のみを設定し... |
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2021-01-30 |
Habu | [refactor] 右手/左手に関する関数名を変更 |
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2021-01-30 |
Habu | [delete] 未使用ファイルを削除 |
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2021-01-30 |
Hourier | [Refactor] #41042 『迷宮のミノタウロス』のレベルを40から18に変更した / Changed... |
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2021-01-30 |
Hourier | [Implement] #41042 マイクロンフトの興亡クエストにて、インターネット・エクスプローダーをエッ... |
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2021-01-30 |
Hourier | [Refactor] #41042 一部ユニークの経験値修正 / Adjusted some unique... |
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2021-01-30 |
Hourier | [Implement] #41042 シヴァ靴に重力ブレスと重力耐性を追加した / Added BR_GRAV... |
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2021-01-30 |
Hourier | [Implement] #41042 ファッキントッシュとSM-DOSの仁義なき戦いについてセリフを追加した... |
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2021-01-30 |
Hourier | [Refactor] #41042 『閻魔大王』と『ソラリス』の打撃を調整した / Adjusted... |
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2021-01-30 |
Hourier | [Fix] #41042 『パーサーナックス』のドロップが上質かつ金も落としていたのを高級品オンリーに修正した... |
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2021-01-30 |
Eric Branlund | Added English version of prompt for "Interact with... |
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2021-01-30 |
Hourier | [Fix] #41358 Add the description to ignore English... |
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2021-01-30 |
Hourier | [Refactor] Fixed a typo in English version |
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2021-01-30 |
Hourier | [Fix] #41365 英語版において、SLAY_ANIMALとKILL_EVILが逆になっていたのを修正... |
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2021-01-30 |
Eric Branlund | For readability, inserted a definite article in the... |
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2021-01-30 |
Eric Branlund | Correct subject-verb agreement in English message. |
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2021-01-30 |
Eric Branlund | Correct subject-verb agreement in English message ... |
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2021-01-30 |
Eric Branlund | In English message, inserted a definite article to... |
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2021-01-30 |
Eric Branlund | For readability, change English dismount message to... |
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2021-01-30 |
Eric Branlund | For readability of an English message, replaced "do... |
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2021-01-30 |
Eric Branlund | Use "deleted" rather than "delete" for English future... |
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2021-01-30 |
Eric Branlund | Corrected English spelling mistake. |
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2021-01-30 |
Eric Branlund | "junk" (as in useless stuff) is a collective noun and... |
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2021-01-30 |
dis- | [Refactor] 名称の変更 RARM/LARM/HANDS -> MAIN_HAND/SUB_HAND... |
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2021-01-30 |
dis- | [Fix] 素手ボーナスが二重に適用されている |
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2021-01-30 |
dis- | [Refactor] 無駄な空白、改行の削除、includeのソート |
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2021-01-30 |
dis- | Merge branch 'feature/Fix-Calc-Slaying' into develop |
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2021-01-30 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-30 |
deskull | Merge branch 'feature/english-release' into develop |
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2021-01-30 |
Eric Branlund | Include English version of alpha version title for... |
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2021-01-29 |
Habu | [fix] マージによりコンパイルエラーが発生 |
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2021-01-29 |
deskull | Merge branch 'feature/apply-martial-arts-to-h' into... |
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2021-01-29 |
deskull | [Fix] #41190 マーシャルアーツの技能値が命中率に反映されない不具合修正 / |
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2021-01-29 |
deskull | [Implement] #41358 English-Release ビルドをプロジェクトファイルに追加... |
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2021-01-29 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-29 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-29 |
deskull | Merge branch 'feature/fix-ring-slaying-bonus' into... |
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2021-01-29 |
deskull | Merge pull request #41337 (taotao/hengband/feature... |
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2021-01-29 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-29 |
deskull | Merge branch 'feature/Fix-Auto-More' into develop |
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2021-01-29 |
deskull | Merge remote-tracking branch 'remotes/origin/feature... |
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2021-01-29 |
deskull | Merge pull request #41351 (taotao/hengband/fix-dungeon_... |
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2021-01-29 |
Hourier | [Fix] #41360 我が家にアイテムを100個以上スタックする時に99個で打ち止めになる不具合を修正... |
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2021-01-29 |
dis- | [Fix] #41361 auto-moreオプションが効いていない場合がある |
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2021-01-29 |
dis- | [Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更 |
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2021-01-29 |
dis- | [Fix] 殺戮修正の計算がおかしい |
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2021-01-28 |
dis- | [Fix] #41359 ハウンドの挙動が以前と異なる |
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2021-01-28 |
dis- | [Implement] #41338 長いマクロを使えるようにする |
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2021-01-27 |
deskull | [Fix] #41264 WIP,calc_to_damage()再整理中. |
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2021-01-27 |
dis- | [Fix] #41182 光源範囲外のモンスターにテレポアウェイしたときのメッセージ修正 |
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2021-01-27 |
deskull | [Fix] #41340 修行僧が軽装で加速しない不具合を修正. / Fixed monks wouldn... |
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2021-01-27 |
Hourier | [Fix] #41351 BGMが切り替わらない問題を修正 (WIP、根本的には inside_quest... |
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2021-01-27 |
Hourier | Merge branch 'feature/fix-calc-status' into develop |
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2021-01-27 |
taotao54321 | [Fix] ダンジョン内クエストBGMに切り替わらない問題を修正 |
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2021-01-27 |
Hourier | Merge branch 'feature/Fix-Fresh-After' into develop |
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2021-01-27 |
dis- | [Fix] GF_STAR_HEALの処理でclone monsterが実行される |
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2021-01-26 |
deskull | [Fix] #41342 忍者の盾なし隠密加算が全職に入っていた不具合を修正. / Fix Ninja... |
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2021-01-26 |
dis- | [Fix] fresh-afterコマンドの修正 |
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2021-01-26 |
Hourier | Merge branch 'feature/Fix-Class-Table' into develop |
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2021-01-26 |
dis- | Merge branch 'feature/Fix-Stealth-Pval-Description... |
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2021-01-26 |
dis- | Merge branch 'feature/Fix-Potion-Shatter' into develop |
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2021-01-26 |
dis- | Merge branch 'feature/bounty-endless-loop' into develop |
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2021-01-26 |
dis- | [Fix] 攻撃回数の上限がおかしい |
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2021-01-26 |
deskull | [Fix] #41316 賞金首生成時に判明したget_mon_num_prep(), get_mon_num... |
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2021-01-26 |
deskull | [Fix] #41316 get_mon_num() の最小生成階範囲処理ミスを修正. / Fix min... |
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2021-01-26 |
Hourier | [Fix] #41341 攻撃回数と隠密が両方加算される装備品の表記が狂っていたのを修正した / Resolv... |
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2021-01-26 |
deskull | [Fix] #41316 モンスター生成候補デバッグメッセージ追加. / Added monster... |
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2021-01-26 |
deskull | [Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level... |
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