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hengband/hengband.git
2020-09-25
Hourier
[Refactor] #37285 新規追加ユニークのモンスター召喚処理を調整 / Adjusted...
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2020-09-25
Hourier
[Refactor] #37285 Reshaped summonning monster functions
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2020-09-25
Hourier
[Refactor] #37285 Separated decide_summon_kin_caster...
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2020-09-25
Hourier
[Implement] #37285 リッチを少し強化 / Strengthed liches a little
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2020-09-25
Hourier
[Implement] #37285 アリーナ登場モンスターとモンスター強度を調整 / Adjusted...
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2020-09-25
Hourier
[Implement] #37285 Cとjをいくつか追加 / Added monsters symboled...
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2020-09-24
Hourier
[Implement] #37285 cとFをいくつか追加 / Added monsters symboled...
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2020-09-24
Hourier
[Implement] #37285 hをいくつか追加 / Added snow elves symboled...
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2020-09-22
Hourier
[Refactor] マルチプロセッサコンパイルを有効化した / Enabled /MP (compilati...
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2020-09-22
Hourier
[Implement] #37285 Expanded buffer size of monsters...
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2020-09-18
Hourier
[Implement] #37285 hをいくつか追加 / Added some snow elved...
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2020-09-14
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-14
Hourier
[Implement] #37285 zユニークを追加 / Added unique zombie
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2020-09-14
Hourier
[Implement] #37285 zをいくつか追加 / Added some zombies
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2020-09-13
deskull
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add descripti...
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2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
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2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
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2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_conf_damage_rate() 実装. / Impleme...
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2020-09-13
deskull
[Refactor] #40514 calc_sound_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_shards_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_nether_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_hell_fire_damage_rate() 実装....
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2020-09-13
deskull
[Refactor] #40514 calc_holy_fire_damage_rate() 実装....
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2020-09-13
Hourier
[Refactor] #40585 Moved term_nuke() from main.c to...
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2020-09-13
deskull
[Refactor] #40514 calc_acid_damage_rate() に免疫処理反映....
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2020-09-13
deskull
[Fix] #40662 INVULN_ARROW の判定と記述を修正. / Fix INVLUN_ARROW...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を判定に反映...
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2020-09-13
deskull
[Refactor] #40514 calc_nuke_damage_rate() 実装. / Impleme...
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2020-09-13
deskull
[Refactor] #40662 NO_AC の記述を screen_object() に追加. ...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW の記述を screen_object(...
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2020-09-13
deskull
[Refactor] #40514 #40652 has_invlun_arrow() を BIT_FLAGS...
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2020-09-13
deskull
[Refactor] #40662 INVULN_ARROW をアイテムフラグに追加. / Add INVUL...
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2020-09-13
deskull
[Fix] #40514 毒耐性計算ミス修正. / Fix poison resistance calcula...
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2020-09-13
deskull
[Refactor] #40514 calc_elec_damage_rate() に免疫処理反映....
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2020-09-12
deskull
[Refactor] #40514 calc_dark_damage_rate() 実装. / Impleme...
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2020-09-12
deskull
[Refactor] #40514 calc_pois_damage_rate() 実装. / Impleme...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_lite_rate() を calc_lite_dam...
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2020-09-12
deskull
[Refactor] #40514 randrate() と rate_calc_type_mode...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_cold_rate() を calc_cold_dam...
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2020-09-12
deskull
[Fix] #40514 閃光耐性計算ミス修正. / Fix lite resistance calculation.
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_fire_rate() を calc_fire_dam...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_elec_rate() を calc_elec_dam...
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2020-09-12
deskull
[Refactor] #40514 calc_vuln_acid_rate() を calc_acid_dam...
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2020-09-12
Hourier
[Implement] #37285 吸血鬼ユニークなどを追加 / Added unique vampire...
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2020-09-12
Hourier
[Implement] #37285 大バジリスクとドローレムの出現率を調整 / Adjusted the...
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2020-09-12
deskull
[Feature] #3250 hdns氏にペット周りの仕様について1.0.1から変更されている部分を加筆して...
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2020-09-11
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-09
deskull
[Refactor] #40514 player-status-flags.c/h から player...
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2020-09-09
deskull
[Fix] term_putstr_v() を z-term.c に移動. / Move term_putst...
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2020-09-09
deskull
[Fix] #40514 calc_vuln_*_rate() の参照ミス修正. / Fix referenc...
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2020-09-08
Hourier
[Implement] 一部Dの調整 / Adjusted some ancient dragons
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2020-09-08
Hourier
Merge branch 'For2.2.2-Refactoring' into For3.0.0-Monst...
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2020-09-07
Eric Branlund
Corrected typo in the English desription of Rhan-Tegoth...
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2020-09-07
Eric Branlund
For clarity, reworded the second sentence of the Englis...
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2020-09-07
Eric Branlund
Corrected typo in the English description of the Hatche...
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2020-09-07
deskull
Merge remote-tracking branch 'remotes/hengband-osx...
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2020-09-06
Eric Branlund
Included spell/summon-types.h to avoid incomplete type...
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2020-09-06
Eric Branlund
Include object/tval-types.h to avoid an incomplete...
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2020-09-06
Eric Branlund
Included additional headers to avoid incomplete type...
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2020-09-06
Eric Branlund
Included spell/summon-types.h to avoid compiler error...
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2020-09-06
Eric Branlund
Replaced main/initialization-error-messages-table....
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2020-09-06
Eric Branlund
Added escape for newline to avoid truncation of the...
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2020-09-06
Eric Branlund
Added object-activation/activation-util.{c,h} to the...
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2020-09-06
Hourier
[Implements] #37285 ドラゴンユニーク各種追加 / Added unique dragons...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_lite_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 is_immune_dark()を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 is_vuln_lite()を修正. / Fix is_vuln_lite().
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_cold_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_fire_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_elec_rate() を実装. / Implemen...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate() を適用. / Apply...
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2020-09-06
deskull
[Refactor] #40514 calc_vuln_acid_rate を実装. / Implement...
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2020-09-06
deskull
[Fix] #40514 player-status-flags.c の計算ミスを修正. / Fix...
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2020-09-06
deskull
[Refactor] #40514 reset_tim_flags()内の不要二重耐性処理を削除. ...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_lite()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_cold()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_fire()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_elec()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40514 is_vuln_acid()を実装. / Implement is_vul...
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2020-09-06
deskull
[Refactor] #40709 Merge status-reseter.c/h into status...
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2020-09-06
deskull
[Refactor] #40709 Move set_mimic(), set_shero(), set_wr...
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2020-09-06
deskull
[Refactor] #40514 cheat_death() を wizard/wizard-special...
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2020-09-06
deskull
[Refactor] #40514 has_good_luck()を修正. / Fix has_good_lu...
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2020-09-05
Hourier
[Implement] 轟音Dを調整 / Adjusted an ancient sound dragon
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2020-09-03
Hourier
[Fix] #37285 古代クリスタルDの色を調整 / Adjusted the color of...
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2020-09-03
Hourier
[Implement] #37285 地獄Dと破片Dを調整 / Adjusted ancient dragon...
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2020-09-02
deskull
[Refactor] #40514 is_oppose_fire() に悪魔変化とバルログの常時二重耐性判定を...
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2020-09-02
deskull
[Refactor] #40514 is_oppose_pois() に忍者の常時二重耐性判定を反映...
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2020-09-02
deskull
[Refactor] #40514 is_shero()を各処理判定に適用. / Apply is_shero...
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2020-09-02
deskull
[Refactor] #40514 is_shero()を実装. / implement is_shero().
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2020-09-02
deskull
[Refactor] #40514 幾らかの has_*() 関数を is_*() に改名. / Rename...
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2020-09-02
deskull
[Refactor] #40514 immune_cold は has_immune_cold() を直接参照...
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