2011-08-04 |
Robin Cornelius | Dividing by zero and using the result as the weight... |
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2011-08-04 |
Robin Cornelius | Improved avatar position. Apply pelvis offset to avatar... |
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2011-08-03 |
Robin Cornelius | Fix avatar skinning, I was incorrectly applying the... |
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2011-08-03 |
Latif Khalifa | Speed up: when creating bounding volume scale it based... |
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2011-08-03 |
Latif Khalifa | Throttle terrain updates. |
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2011-08-02 |
Robin Cornelius | skeleton rotations are parent * child, fix backwards... |
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2011-08-02 |
Robin Cornelius | Slerp the rots when skinning vertex weights |
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2011-08-01 |
Latif Khalifa | Bounding volume min is already negative, flip sign. |
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2011-08-01 |
Latif Khalifa | Re-enable more precise distance checking |
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2011-08-01 |
Latif Khalifa | Implemented terrain picking. |
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2011-08-01 |
Revolution... | Disable the previous commit's changes by default. |
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2011-08-01 |
Revolution... | Add in a rendering option for lighter, but more computa... |
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2011-07-31 |
Latif Khalifa | Moved occlusion culling setting to RenderSettings |
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2011-07-31 |
Latif Khalifa | Changed the way we determine should an object be meshed... |
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2011-07-31 |
Revolution... | Some small optimizations and move texture downloads... |
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2011-07-31 |
Revolution... | Saving files is always important (fix my bug with the... |
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2011-07-31 |
Revolution... | Remove the GetHashCode pieces for rendering and just... |
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2011-07-30 |
Revolution... | Implement picking for text/hud pieces. |
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2011-07-30 |
Revolution... | Add much better (and even more convoluted) terrain... |
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2011-07-30 |
Revolution... | Implement left click + drag (no position/normal/all... |
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2011-07-30 |
Latif Khalifa | Updated PrimMesher.dll to r62 |
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2011-07-30 |
Revolution... | Make a change as suggested by lkalif to wait to jump... |
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2011-07-30 |
Latif Khalifa | Experimental PrimMesher build by Dahlia Trimble |
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2011-07-30 |
Revolution... | Add in the key hooks for flying, jumping, and landing... |
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2011-07-29 |
Latif Khalifa | Added strife movement control (shift + left or right... |
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2011-07-29 |
Latif Khalifa | Added keyboard motion control |
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2011-07-29 |
Latif Khalifa | Move camera tracking code to the main render loop and... |
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2011-07-29 |
Latif Khalifa | Backout interpolation change. Don't end move to let... |
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2011-07-29 |
Latif Khalifa | Updated about box |
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2011-07-29 |
Revolution... | If for some reason, the acceleration is not sent, inter... |
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2011-07-29 |
Revolution... | If the user has not ctrl-alt moved the viewer, and... |
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2011-07-29 |
Latif Khalifa | Make calculating object positions less convoluted and... |
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2011-07-29 |
Latif Khalifa | Move avatar skeleton animation before position of child... |
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2011-07-29 |
Latif Khalifa | Fix previous commit. Note to self: save files before... |
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2011-07-29 |
Latif Khalifa | Started breaking out graphics capabilities settings... |
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2011-07-28 |
Latif Khalifa | Update prebuild not to freak out on files with no exten... |
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2011-07-28 |
Latif Khalifa | Remesh and recalculate UVs when texture params change. |
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2011-07-28 |
Robin Cornelius | Fix animation looping and implement at partial stacking... |
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2011-07-28 |
Latif Khalifa | Updated static snapshot builder project file |
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2011-07-28 |
Latif Khalifa | Move static assets to openmetaverse_data/static_assets |
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2011-07-28 |
Robin Cornelius | Add static asset files to openmetaverse_data |
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2011-07-28 |
Robin Cornelius | Add some helper code for decoding the static VFS and... |
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2011-07-28 |
Latif Khalifa | [INTERFACE CHANGE] Implement transforming for Planar... |
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2011-07-27 |
Latif Khalifa | Use hash code for mesh to determine if we need to recre... |
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2011-07-27 |
Latif Khalifa | Don't create new mesh on each object update. |
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2011-07-27 |
Robin Cornelius | Connect up avatar animations so that they work with... |
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2011-07-27 |
Latif Khalifa | * Implemented loadStuffReallyFast() :P |
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2011-07-27 |
Latif Khalifa | Only decode textures that we know will be on the screen. |
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2011-07-27 |
Latif Khalifa | * Implemented occlusion culling (TODO: check if graphic... |
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2011-07-26 |
Latif Khalifa | Silence couple of stupid compiler warnings |
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2011-07-25 |
Latif Khalifa | Experimental decoded texture caching |
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2011-07-25 |
Latif Khalifa | Improved teleport with Scene Window open. |
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2011-07-25 |
Latif Khalifa | Limit frame rate to max 15 if we're not active window. |
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2011-07-25 |
Latif Khalifa | Register tab events. Hide debug panel when docked. |
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2011-07-25 |
Latif Khalifa | Made right click context menu dynamic |
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2011-07-25 |
Latif Khalifa | Made SceneWindow into a detachable tab |
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2011-07-23 |
Robin Cornelius | Avatar rendering updates, apply all morphs from the... |
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2011-07-22 |
Latif Khalifa | Document the demo tab implementation and fix a couple... |
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2011-07-22 |
Latif Khalifa | Added sample plugin that demonstrates how to add GUI... |
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2011-07-21 |
Latif Khalifa | Fixed non vbo rendering. |
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2011-07-21 |
Latif Khalifa | More correct linear interpolation. |
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2011-07-21 |
Latif Khalifa | Use notion of Interpolated position and rotation instea... |
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2011-07-21 |
Latif Khalifa | Use float for lastFrameTime |
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2011-07-20 |
Latif Khalifa | * Fixed picking. |
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2011-07-20 |
Latif Khalifa | * Hookup our own appearance changes |
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2011-07-20 |
Latif Khalifa | Allow detached tabs to be floater like. |
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2011-07-20 |
Latif Khalifa | RAD-277: Added ability not to save username and password |
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2011-07-18 |
Robin Cornelius | Ensure we deep copy the bone structure when making... |
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2011-07-17 |
Latif Khalifa | Sculpt UV map seems to come out vertically flipped... |
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2011-07-17 |
Latif Khalifa | Don't ask OpenGL if we switched the lighting off. Remem... |
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2011-07-14 |
Latif Khalifa | If we get a child prim update before root, we would... |
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2011-07-13 |
Latif Khalifa | Made sound initialization on Linux more resiliant |
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2011-07-13 |
Robin Cornelius | Optimise avatar bone position and rotation fetching... |
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2011-07-13 |
Latif Khalifa | Optimize: |
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2011-07-12 |
Latif Khalifa | Use rendering position when drawing stuff for interpola... |
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2011-07-12 |
Robin Cornelius | Very basic animation code shows last key frame, no... |
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2011-07-12 |
Robin Cornelius | Minimise the calls to GL.MultMatrix by using a combined... |
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2011-07-12 |
Latif Khalifa | Alpha masking and blending correct phases of the render... |
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2011-07-12 |
Latif Khalifa | Implement angular velocity interpolation (target omega). |
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2011-07-12 |
Latif Khalifa | Simple interpolation of object position. |
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2011-07-12 |
Latif Khalifa | Use sim draw distance. |
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2011-07-11 |
Latif Khalifa | Move back loading of the avatar_lad to constructor. |
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2011-07-11 |
Latif Khalifa | Show window, then do heavy stuff for better user experi... |
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2011-07-11 |
Latif Khalifa | Use precalculated sim position and rotation as the... |
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2011-07-11 |
Latif Khalifa | Now that we have calculate sim position and rotation... |
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2011-07-11 |
Latif Khalifa | * Add avatars to general sorted list of stuff to render |
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2011-07-11 |
Latif Khalifa | Calculate position of all prims accurately |
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2011-07-11 |
Latif Khalifa | Implemented prim sorting. |
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2011-07-11 |
Latif Khalifa | Determine more info about image alpha channel. Don... |
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2011-07-11 |
Latif Khalifa | * Rename BoundingSphere -> BoundingVolume |
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2011-07-10 |
Latif Khalifa | Remove redundant data copying. |
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2011-07-10 |
Latif Khalifa | Added RenderPrimite to replace faceted mesh. |
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2011-07-10 |
Latif Khalifa | Detect if we have VBO support. |
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2011-07-10 |
Latif Khalifa | A bit less camera smoothing. |
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2011-07-10 |
Latif Khalifa | Avoid holding locks and prims and avi dictionaries... |
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2011-07-10 |
Latif Khalifa | * Implemented camera smoothing thanks to Moon Metty |
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2011-07-09 |
Latif Khalifa | Lock list of Avatars during skeleton rendering |
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2011-07-09 |
Latif Khalifa | Merged avatar rendering code. |
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2011-07-09 |
Robin Cornelius | Avatar rendering: update meshes when apply morphs is... avatarrendering |
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2011-07-09 |
Robin Cornelius | vpsent is in the GLAvatar Class not the Avatar one... |
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