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android-x86/external-swiftshader.git
2016-06-30
Meng-Lin Wu
Fragment output R, RG, RGBA 8-bit formats.
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2016-06-30
Nicolas Capens
Fix casting a pointer to an integer safely.
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2016-06-29
Nicolas Capens
Suppress macro redefinition warnings treated as error.
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2016-06-29
Nicolas Capens
Treat unsized RGBA/RGB textures as renderable.
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2016-06-28
Alexis Hetu
Turning on warnings as error in Visual Studio
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2016-06-28
Alexis Hetu
Short4 warnings fixed
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2016-06-27
Alexis Hetu
Re fixed minor warning
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2016-06-27
Nicolas Capens
Implement Reactor pointer subscript operator.
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2016-06-24
Alexis Hetu
Fixed more windows warnings
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2016-06-23
Nicolas Capens
Fix retaining the processing routines when no update.
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2016-06-23
Alexis Hetu
Fixed Windows warnings
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2016-06-23
Alexis Hetu
Update to gn files for Windows
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2016-06-20
Nicolas Capens
Clarify Reactor arguments syntax.
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2016-06-17
Nicolas Capens
Additional Reactor documentation.
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2016-06-17
Nicolas Capens
Add bug tracker link.
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2016-06-17
Alexis Hetu
Enabled pixel unpack buffers
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2016-06-17
Nicolas Capens
Fix GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT query...
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2016-06-17
Nicolas Capens
Combine sampler method and option into a structure.
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2016-06-16
Nicolas Capens
Perform texture coordinate projection early.
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2016-06-15
Meng-Lin Wu
Pack texelFetch LOD as sampling coordinate's w component.
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2016-06-15
Alexis Hetu
Fixed writing to FORMAT_A8 and FORMAT_R8
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2016-06-14
Nicolas Capens
Add Reactor documentation.
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2016-06-14
Nicolas Capens
Fix Clang compilation.
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2016-06-13
Alexis Hetu
Minor constant cleanup
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2016-06-13
Alexis Hetu
R8 fragment output format
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2016-06-13
Meng-Lin Wu
texelFetch implementation
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2016-06-13
Nicolas Capens
Delete thread data at eglReleaseThread.
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2016-06-13
Nicolas Capens
Refactor process/thread attach/detach.
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2016-06-12
Nicolas Capens
Fix lvalue output parameter assignment.
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2016-06-09
Alexis Hetu
Fixed warnings casting int to void*
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2016-06-09
Alexis Hetu
GN files, initial check in
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2016-06-09
Alexis Hetu
Fixed some virtual function related warnings
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2016-06-09
Nicolas Capens
Fix error code on invalid shader/program operation
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2016-06-08
Alexis Hetu
Silence unused private member warning
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2016-06-08
Nicolas Capens
Validate level index before validating level itself.
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2016-06-08
Alexis Hetu
Moved or removed unused variables
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2016-06-08
Nicolas Capens
Store EGL images in a namespace.
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2016-06-08
Nicolas Capens
Add the EGL display as a context member.
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2016-06-08
Alexis Hetu
Minor cleanups
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2016-06-08
Alexis Hetu
Min LOD and Max LOD sampler parameters
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2016-06-06
Alexis Hetu
LOD Base level and Max level to sampler state
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2016-06-06
Alexis Hetu
Texture size fix
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2016-06-06
Alexis Hetu
Removed unused classes Vector4i and Vector4u
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2016-06-03
Nicolas Capens
Fix the OpenGL ES 1.1 version string.
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2016-06-03
Meng-Lin Wu
texoffset implementation
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2016-06-02
Alexis Hetu
Added missing include
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2016-06-02
Alexis Hetu
New fragment output types
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2016-06-02
Alexis Hetu
Implement flat interpolation qualifier support.
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2016-05-31
Nicolas Capens
Update the architecture layers image.
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2016-05-31
Nicolas Capens
Fix image link.
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2016-05-31
Nicolas Capens
Add design documentation.
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2016-05-30
Nicolas Capens
Add architecture documentation.
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2016-05-28
Nicolas Capens
Use static_assert instead of meta macros.
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2016-05-28
Nicolas Capens
Implement floating-point conversion to the nearest...
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2016-05-27
Nicolas Capens
Remove snapping clipped points to the frustum plane.
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2016-05-27
Nicolas Capens
Support frustum clipping against z = -1.
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2016-05-27
Nicolas Capens
Refactor point and line clip flag calculation.
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2016-05-27
Nicolas Capens
Refactor primitive setup functions.
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2016-05-26
Meng-Lin Wu
texgrad implementation
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2016-05-24
Nicolas Capens
Treat unsized RGBA/RGB textures as renderable.
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2016-05-20
Alexis Hetu
Enabling Transform Feedback
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2016-05-20
Alexis Hetu
VertexRoutine code for Transform Feedback
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2016-05-20
Alexis Hetu
Loop count crash fixed
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2016-05-20
Nicolas Capens
Make the number of vertex inputs configurable.
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2016-05-20
Nicolas Capens
Make the number of fragment inputs configurable.
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2016-05-20
Nicolas Capens
Make the number of vertex outputs configurable.
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2016-05-20
Nicolas Capens
Fix overwriting clip flags with varyings.
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2016-05-20
Nicolas Capens
Rename color output semantic.
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2016-05-20
Alexis Hetu
Implemented the EGL_KHR_create_context extension
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2016-05-17
Nicolas Capens
Fix the CMake build for Linux.
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2016-05-16
Nicolas Capens
Update version.
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2016-05-16
Nicolas Capens
Move Khronos OpenGL headers to top-level include directory.
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2016-05-16
Alexis Hetu
Switch implementation
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2016-05-16
Alexis Hetu
Added vertex attribute types
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2016-05-13
Nicolas Capens
Add missing license headers.
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2016-05-13
Nicolas Capens
Add readme file.
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2016-05-13
Nicolas Capens
Output builds to top-level obj and bin folder.
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2016-05-13
Nicolas Capens
Move Visual Studio solution to root directory.
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2016-05-13
Nicolas Capens
Fix CMake symbolic path and lower version requirement.
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2016-05-12
Nicolas Capens
Copy d3d9.dll builds to lib directory.
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2016-05-12
Nicolas Capens
Disable all LLVM signal handlers.
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2016-05-12
Nicolas Capens
Remove MemoryManager.
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2016-05-12
Nicolas Capens
Update D3DCAPS2 descriptions to match MSDN documentation.
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2016-05-11
Nicolas Capens
Add authors and contributors files.
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2016-05-11
Nicolas Capens
Add contributing instructions.
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2016-05-11
Alexis Hetu
Fixed expected state when using different images for...
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2016-05-11
Nicolas Capens
Apply the Apache 2.0 license.
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2016-05-10
Nicolas Capens
Remove the watermark logo.
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2016-05-10
Nicolas Capens
Move LLVM to /third_party.
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2016-05-10
Nicolas Capens
Move PowerVR samples to /third_party/PowerVR_SDK.
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2016-05-09
Nicolas Capens
Fix log2() accuracy.
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2016-05-04
Nicolas Capens
Fix validating the current context on eglSwapInterval.
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2016-05-04
Nicolas Capens
Fix validating sync object pointers.
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2016-05-04
Alexis Hetu
modf implementation
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2016-05-02
Alexis Hetu
Importing log2f fix for JB-MR1
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2016-04-30
Nicolas Capens
Fix scoping of function parameters for GLSL ES 1.0
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2016-04-29
Nicolas Capens
Fix sampler-array-using-loop-index.html regression.
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2016-04-29
Nicolas Capens
Use a wildcard for detecting GCE builds.
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2016-04-29
Alexis Hetu
Transform feedback buffer assignment
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2016-04-29
Nicolas Capens
Don't continue looping when having returned from shader...
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