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mikumikustudio/libgdx-mikumikustudio.git
2011-06-20 badlogicgames[fixed] part of issue 301, Mp3, Ogg and Wav now preload...
2011-06-18 badlogicgames[added] licence header to new test...
2011-06-18 badlogicgames[added] FastTextReadingTest, loading 178k words, line...
2011-06-18 badlogicgames[fixed] major bozo in Group, didn't pass through touch...
2011-06-18 badlogicgames[updated] a ton of natives...
2011-06-18 badlogicgames[added] g3d versions of model. damn they load fast :p
2011-06-17 badlogicgames[changed] ModelLoader in core API is now called ModelLo...
2011-06-17 badlogicgames[fixed] drawChild() in Group needed a flush, otherwise...
2011-06-17 badlogicgames[fixed] vector pinball Field needed to implement pre...
2011-06-16 badlogicgames[changed] IsoCamTest, just a bit to fit the tutorial...
2011-06-16 badlogicgames[changed] IsoCamTest is now a fully working isometric...
2011-06-16 badlogicgames[added] more fun to 3D loader api :)
2011-06-16 badlogicgames[added] ModelLoader inteface, plus sub-interfaces like...
2011-06-16 badlogicgames[updated] Version is 0.9.2 now.
2011-06-16 badlogicgames[changed] made box2d velocity threshold configureable...
2011-06-16 badlogicgamesfixed mac natives
2011-06-16 badlogicgames[changed] made box2d velocity threshold configureable...
2011-06-15 badlogicgames[added] ExitTest
2011-06-15 badlogicgames[added] Application.exit(). This will close the applica...
2011-06-15 badlogicgames[added] debug renderer to Box2DTest.
2011-06-15 badlogicgames[fixed] issue 287, typo in TextInputListener.
2011-06-15 badlogicgames[updated] all binaries from ci server.
2011-06-15 badlogicgamesmac natives...
2011-06-15 badlogicgames[fixed] mac build script, last try before i make things...
2011-06-15 badlogicgames[fixed] mac build script, linker options still had...
2011-06-15 badlogicgames[changed] mac build is now x86/x64 only. I'm sorry...
2011-06-15 badlogicgames[added] post/pre solve stuff to Box2DTest. Major log...
2011-06-15 badlogicgames[added] box2d post/pre solve. Gotta compile for mac...
2011-06-15 badlogicgames[oh god i'm dumb] forgot to commit AndroidInput...
2011-06-15 badlogicgames[fixed] multitouch pointer id remapping
2011-06-15 dfraska@gmail.com[fixed] TiledLoader couldn't correctly load multi-layer...
2011-06-15 dfraska@gmail.com[fixed] TileMapRenderer offset had changed
2011-06-14 badlogicgames[added] BitmapFont.computeGlyphAdvancesAndPositions...
2011-06-14 badlogicgames[added] Actor.keyDown/Up/Touched/scrolled plus implemen...
2011-06-14 badlogicgames[fixed] typo. how did that get in there?
2011-06-14 badlogicgames[fixed] Circle contains. Thanks bullsquared!
2011-06-13 badlogicgames[changed] split up Group.draw() into several methods...
2011-06-12 badlogicgames(no commit message)
2011-06-12 badlogicgames[added] some blender files to test the blender exporter...
2011-06-11 dfraska@gmail.com[fixed] TileMapRenderer was incorrectly placing tiles...
2011-06-10 badlogicgames[reverted] Group, cause i was out of my mind...
2011-06-10 badlogicgames[fixed] issue 289, thx Mihail!
2011-06-10 badlogicgames[fixed] descent is calculated over all glyphs in Bitmap...
2011-06-09 badlogicgames[fixed] FastImage sets color of sprite as well now...
2011-06-09 badlogicgames[changed] BitmapFont supports Hiero 4 output as well...
2011-06-09 badlogicgames[added] boy.g3dt and StillModel modificatoins
2011-06-08 badlogicgames[added] Actove.touchMoved, uses a base implementation...
2011-06-08 badlogicgames[fixed] ShaderProgram.setUniformMatrix, thx toronto :)
2011-06-08 badlogicgames[added] BitmapFont.getDescent() to end this madness!
2011-06-08 badlogicgames[added] nine patches, skin class + xml format etc.
2011-06-08 badlogicgames[renamed] new Xml.Element attribute getters...
2011-06-08 badlogicgames[added] more attribute getters to Xml.
2011-06-06 badlogicgamesfinal commit for the night. sleep...
2011-06-05 badlogicgames[added] g3dt Softimage exporters
2011-06-05 badlogicgames[added] G3dtLoader for still models.
2011-06-05 badlogicgames[added] g3dt-still schema
2011-06-05 badlogicgames[added] G3dtLoader for still models.
2011-06-05 badlogicgames[fixed] LinearGroup takes float as argument for width...
2011-06-05 badlogicgames[added] some component based methods to Body. Not done...
2011-06-04 badlogicgames[added] boy to QbobViewer :D looks amazing.
2011-06-04 badlogicgames[fixed] lots of stuff in the 3D API
2011-06-04 badlogicgames[fixed] MD2 loader
2011-06-04 badlogicgames[added] texture packer to build
2011-06-04 badlogicgames[changed] MORE ACTORS IN CULLING TEST!
2011-06-04 badlogicgames[added] Simple stage culling test with a lot of assumpt...
2011-06-04 badlogicgames[fixed] updated check in FastImage. Bollocks.
2011-06-04 badlogicgames[added] parent alpha to fastimage.
2011-06-03 badlogicgames[changed] safeguard in onPause, erase realId of Android...
2011-06-03 badlogicgames[fixed] MouseJoint is rendered in Box2DDebugRenderer...
2011-06-02 badlogicgames[changed] lightmaps for android version.
2011-06-02 badlogicgames[changed] latest iteration of the lightmaps
2011-06-02 badlogicgames[added] new lightmaps!
2011-06-02 badlogicgames[fixed] grrrr mipmaps...
2011-06-02 badlogicgames[added] new lightmaps...
2011-06-02 badlogicgames[changed] qbob viewer uses add signed texture combiners...
2011-06-02 shiu@tophatinteracti... [changed] assets for better lighting
2011-06-02 shiu@tophatinteracti... [fixed] 512 diffuse texture to actually be 512 /facepalm
2011-06-02 shiu@tophatinteracti... [changed] assets again
2011-06-02 shiu@tophatinteracti... [changed] assets
2011-06-02 shiu@tophatinteracti... [added] new models and textures
2011-05-31 badlogicgames[fixed] Vector3.nor() is a bit more robust now.
2011-05-30 badlogicgames[added] natives to model-loaders
2011-05-30 badlogicgames[added] more 3D API goodness.
2011-05-30 badlogicgames[added] model-loaders-android project. now with 100...
2011-05-30 badlogicgames[moved] old model-loaders project to new path.
2011-05-30 badlogicgames[added] sub-folder to model-loaders. making room for...
2011-05-30 badlogicgames[fixed] update script for some new android projects.
2011-05-30 badlogicgames[added] Stage and Group.unfocusAll method. You can...
2011-05-30 badlogicgames[fixed] Parallel, Remove and Repeat now call their...
2011-05-30 badlogicgames[fixed] NPE in AndroidGraphics on GT-I7500. Thanks...
2011-05-30 badlogicgames[fixed] Sequence completion listener is called as well...
2011-05-30 badlogicgames[fixed] clean up in ChunkReader
2011-05-30 badlogicgames[fixed] StillModel export and import to and from the...
2011-05-30 badlogicgames[fixed] new chunk stuff for 3D binary format(s). Works...
2011-05-29 badlogicgames[fixed] cube respawns at player position.
2011-05-29 badlogicgames[fixed] level again...
2011-05-29 badlogicgames[fixed] level
2011-05-29 shiu@tophatinteracti... [update] oops to the level design!
2011-05-29 shiu@tophatinteracti... [update] tweaked the cuboc level
2011-05-29 badlogicgames[changed] f now triggers follow mode on desktop. yay.
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