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2020-08-14 Hourier[Refactor] #40624 Removed unused comments in quest.c
2020-08-14 Hourier[Refactor] #40624 Reshaped quest.c automatically
2020-08-14 Hourier[Refactor] #40624 Reshaped floor-events.c
2020-08-14 Hourier[Fix] モンスター闘技場で引き分け発生時の誤変換を修正
2020-08-14 Hourier[Refactor] #40624 Added some comments in monster-lite...
2020-08-14 Hourier[Refactor] #40624 Separated monster-lite.c/h from floor...
2020-08-14 Hourier[Refactor] #40624 Separated monster-lite-util.c/h from...
2020-08-14 Hourier[Refactor] #40624 Made monster_lite_type for the prepar...
2020-08-14 deskull[Refactor] #40514 calc_charisma_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_constitution_addition() を帰り値持ちに仕...
2020-08-14 deskull[Refactor] #40514 calc_dexterity_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_wisdom_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_intelligence_addition() を帰り値持ちに仕...
2020-08-14 deskull[Refactor] #40514 calc_strength_addition() を帰り値持ちに仕様変更...
2020-08-14 deskull[Refactor] #40514 calc_intra_vision() を帰り値持ちに仕様変更,コメント追加. /
2020-08-14 deskull[Refactor] #40514 calc_stealth() を帰り値持ちに仕様変更,コメント追加. /
2020-08-14 deskull[Fix] Doxygenファイル修正. / Fix doxygen file.
2020-08-13 deskull[Refactor] #40514 calc_disarming() を帰り値持ちに仕様変更,コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_device_ability() を帰り値持ちに仕様変更...
2020-08-13 deskull[Refactor] #40514 calc_saving_throw() を帰り値持ちに仕様変更,コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_search() を帰り値持ちに仕様変更,コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_search_freq() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_to_hit_melee() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_to_hit_shoot() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Refactor] #40514 calc_to_hit_throw() を帰り値持ちに仕様変更、コメント追加. /
2020-08-13 deskull[Fix] display-sub-windows.c 内のDoxygenコメントエラー修正 / Fix...
2020-08-13 deskull[Fix] auto-roller.h の文字コード修正/ Fix encoding of auto...
2020-08-13 deskull[Fix] Doxygenコメントエラー修正 / Fix Doxygen comment error.
2020-08-13 deskull[Refactor] #40514 calc_dig() を calc_skill_dig() に改名して帰り...
2020-08-13 deskull[Refactor] #40514 特定種族職業の常時魔法効果を calc_bonuses()に戻す...
2020-08-13 deskull[Refactor] #40514 武器以外の殺戮修正整理. / Cleaned up killing...
2020-08-13 deskull[Refactor] #40514 忍者の職業適性によるAC計算整理. / Clear AC calculat...
2020-08-13 deskull[Refactor] #40514 装備による赤外線視力計算整理. / Clear infra-vision...
2020-08-13 deskull[Refactor] #40514 忍者の職業適性による隠密計算整理. / Clear stealth...
2020-08-13 deskull[Refactor] #40514 素手修正による to_h/dis_to_h 計算整理. / Clear...
2020-08-13 deskull[Refactor] #40514 to_h/to_d 計算整理. / Clear to_h/to_d...
2020-08-12 deskull[Refactor] #40514 slow_digest 判定整理. / Clear slow_digest...
2020-08-12 deskull[Refactor] #40514 get_default_hand() を calc_bonuses...
2020-08-12 deskull[Refactor] #40514 is_riding_wield_weapon() を calc_bonus...
2020-08-12 deskull[Refactor] #40514 two_handed_weapon 判定整理. / Clear two_h...
2020-08-12 deskull[Refactor] #40514 set_personality_flags() 整理の上削除. have_...
2020-08-12 deskull[Refactor] #40514 lite判定整理. / Clear lite judgment.
2020-08-12 deskull[Refactor] #40514 set_mutation_flags()整理の上削除. / Deleted...
2020-08-12 deskull[Refactor] #40514 is_icky_wield_weapon() を calc_bonuses...
2020-08-12 deskull[Refactor] #40514 calc_weapon_weight_limit() を calc_bon...
2020-08-12 deskull[Refactor] #40514 is_disable_two_handed_bonus() を calc_...
2020-08-12 deskull[Refactor] #40514 pass_wall判定整理. / Clear pass_wall...
2020-08-12 deskull[Refactor] #40514 Fixed a function declaration error...
2020-08-10 deskull[Refactor] #40514 have_lite() 呼び忘れ修正. / have_lite(...
2020-08-10 deskull[Refactor] #40514 have_lite() を calc_bonuses() から分離...
2020-08-10 deskull[Refactor] #40514 have_two_handed_weapons() を calc_bonu...
2020-08-10 deskull[Refactor] #40514 have_left_hand_weapon() を calc_bonuse...
2020-08-10 deskull[Refactor] #40514 have_right_hand_weapon() を calc_bonus...
2020-08-10 deskull[Refactor] #40514 have_immune_cold() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_immune_fire() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_immune_elec() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_immune_acid() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_fear() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_water() を calc_bonuses...
2020-08-10 deskull[Refactor] #40514 have_resist_time() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_neth() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 resist_pois フラグを整理. / Cleaned up...
2020-08-09 deskull[Refactor] #40514 have_resist_blind() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_nexus() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_shard() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_disen() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_chaos() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_dark() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_lite() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_sound() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_conf() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_pois() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_cold() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_fire() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_elec() を calc_bonuses...
2020-08-09 deskull[Refactor] #40514 have_resist_acid() を calc_bonuses...
2020-08-09 deskullMerge remote-tracking branch 'remotes/origin/For2.2...
2020-08-09 Hourier[Refactor] #40624 Reshaped floor-events.c
2020-08-09 Hourier[Refactor] #40624 Reshaped floor-events.c automatically
2020-08-09 Hourier[Refactor] #39010 Added return type to exe_throw()
2020-08-09 Hourier[Refactor] #39010 Separated drop_thrown_item() from...
2020-08-09 Hourier[Refactor] #39010 Separated process_boomerang_back...
2020-08-09 Hourier[Refactor] #39010 Separated check_boomerang_throw(...
2020-08-09 Hourier[Refactor] #39010 Separated process_boomerang_throw...
2020-08-09 Hourier[Refactor] #39010 Separated display_boomerang_throw...
2020-08-09 Hourier[Refactor] #39010 Separated display_potion_throw()...
2020-08-09 Hourier[Refactor] #39010 Separated display_figurine_throw...
2020-08-09 Hourier[Refactor] #39010 Separated do_cmd_throw() from do_cmd_...
2020-08-08 deskull[Refactor] #40514 tval_xtra と tval_ammo 計算を整理. / Cleane...
2020-08-08 deskull[Refactor] #40514 have_extra_blow() を calc_bonuses...
2020-08-08 deskull[Refactor] #40514 num_fire 計算を整理. / Cleaned up num_fire...
2020-08-08 deskull[Refactor] #40514 have_impact() を calc_bonuses() から分離...
2020-08-08 deskull[Refactor] #40514 have_curses() を calc_bonuses() から分離...
2020-08-08 Hourier[Refactor] #39010 Separated attack_racial_power() from...
2020-08-08 Hourier[Refactor] #39010 Separated calc_racial_power_damage...
2020-08-08 Hourier[Refactor] #39010 Separated display_attack_racial_power...
2020-08-08 Hourier[Refactor] #39010 Incorporated some variables into...
2020-08-08 Hourier[Refactor] #39010 Separated check_racial_target_monster...
2020-08-08 Hourier[Refactor] #39010 Separated check_racial_target_seen...
2020-08-08 Hourier[Refactor] #39010 Separated check_racial_target_bold...
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