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hengbandforosx/hengbandosx.git
2020-10-16
Eric Branlund
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
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2020-10-15
deskull
[Refactor] #40514 コメント追加. / Add comments.
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2020-10-15
deskull
[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
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2020-10-12
Eric Branlund
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-12
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-11
deskull
Merge remote-tracking branch 'remotes/OSX/For2.2.2...
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2020-10-08
Eric Branlund
Fixed up the formatting of more multi-line comments.
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2020-10-07
Eric Branlund
Replaced the call to the missing prepare_browse_movie_a...
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2020-10-07
Eric Branlund
Pick up prototype for gettimeofday() for non-Windows...
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2020-10-07
Eric Branlund
Fixed "#endif" that broke compilation with clang 12...
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2020-10-07
Eric Branlund
Included monster-attack-effect.h and monster-attack...
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2020-10-07
Eric Branlund
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
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2020-10-06
Eric Branlund
Be more consistent about the format of comments.
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2020-10-06
deskull
[refactor] #40514 player/player-status-resist.c にコメント追加...
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2020-10-06
Hourier
[Fix] (Cherry Pick) #40742 Resolved the issue that...
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2020-10-06
deskull
[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
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2020-10-06
deskull
[Implement] #40514 has_magic_mastery() を実装. / Implement...
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2020-10-05
Eric Branlund
Replaced the call to the missing prepare_browse_movie_a...
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2020-10-05
Eric Branlund
Pick up gettimeofday() prototype for non-Windows systems.
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2020-10-05
Eric Branlund
Fixed "#endif" which broke compilation on OS X.
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2020-10-05
Eric Branlund
Adapted to upstream change in the play_game() prototype...
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2020-10-05
Eric Branlund
Included monster-attack-effect.h and monster-attack...
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2020-10-05
Eric Branlund
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
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2020-10-04
deskull
Revert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
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2020-10-04
deskull
[Fix] モンスター調整に関するr_info.txtのみrevert.
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-04
deskull
[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
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2020-10-04
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-10-03
Eric Branlund
Aligned misaligned indent.
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2020-09-30
Eric Branlund
Removed extraneous semicolon.
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2020-09-30
Eric Branlund
Corrected two misspellings in comments. Added an articl...
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2020-09-30
Eric Branlund
Don't bother to call term_activate() in drawRect()...
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2020-09-30
Eric Branlund
Include system/angband-version.h to pick up VERSION_NAM...
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2020-09-29
Eric Branlund
Moved some commented out code and adjusted the comment...
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2020-09-29
Eric Branlund
Changed to use VERSION_NAME rather than Hengband in...
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2020-09-29
Eric Branlund
Use VERSION_NAME rather than Hengband when setting...
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2020-09-29
Eric Branlund
Changed some whitespace to better match Angband's Mac...
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2020-09-28
Eric Branlund
Removed synthesize statements that are redundant with...
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2020-09-28
Eric Branlund
Moved comment so that it makes more sense.
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2020-09-22
Hourier
[Refactor] #40742 Separated process_game_turn() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated decide_arena_death() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_riding_pet() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated init_io() from play_game()
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_world() from play_...
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2020-09-22
Hourier
[Refactor] #40742 Separated change_floor_if_error(...
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2020-09-22
Hourier
[Refactor] #40742 Separated generate_wilderness() from...
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2020-09-22
Hourier
[Refactor] #40742 Separated set_wizard_mode_by_argument...
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2020-09-22
Hourier
[Refactor] #40742 Separated reset_world_info() from...
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2020-09-22
Eric Branlund
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
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2020-09-22
Eric Branlund
Update the instructions about rebuilding the nib file...
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2020-09-22
Eric Branlund
Corrected an incorrect verb tense and made some wording...
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2020-09-22
Eric Branlund
In the comments about rebuilding the nib file, correcte...
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2020-09-22
Eric Branlund
Moved loadPrefs(), initWindows(), and linkTermData...
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2020-09-22
Hourier
[Refactor] #40742 Reshaped monster-move.c and monster...
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2020-09-22
Eric Branlund
Rearranged whitespace in some comments.
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2020-09-22
Eric Branlund
Group Term_mbcs_cocoa() with the other Term_* functions.
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2020-09-21
deskull
[Refactor] #40756 blind_spell_effect_messages を仮定義...
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2020-09-21
deskull
[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
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2020-09-21
deskull
[Refactor] #40514 不要インクルード削除. / Delete unused include.
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2020-09-21
deskull
[Refactor] #40514 effect_player_*() 関数を全て effect-player...
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2020-09-21
deskull
[Refactor] #40514 calc_deathray_damage_rate() を実装し...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_world_floor_info(...
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2020-09-21
Hourier
[Refactor] #40742 Separated init_random_seed() from...
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2020-09-21
Hourier
[Refactor] #40742 Separated restore_windows() from...
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2020-09-21
Hourier
[Refactor] #40742 Reshaped game-play.c
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2020-09-21
Hourier
[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
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2020-09-21
Hourier
[Refactor] #40742 Removed global vairable browsing_movie
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2020-09-21
Hourier
[Refactor] #40742 Reshaped CHUUKEI related codes automa...
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2020-09-21
Hourier
[Refactor] #40742 Removed CHUUKEI preprocessor because...
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2020-09-20
deskull
[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add descriptio...
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2020-09-20
Eric Branlund
Wasn't considering the full GLYPH_COUNT glyphs in updat...
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2020-09-18
Eric Branlund
Put in place a workaround for compiling on Linux: ...
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2020-09-18
Eric Branlund
Since gettimeofday() is called when not on Windows...
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2020-09-18
Eric Branlund
Included util/string-processor.h for angband_strcpy...
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2020-09-18
Eric Branlund
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
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2020-09-18
deskull
[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
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2020-09-17
deskull
[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_t...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add descriptio...
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2020-09-15
deskull
[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description...
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2020-09-14
Eric Branlund
Include core/disturbance.h to pick up declaration for...
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2020-09-13
Eric Branlund
Restored cleanup of terminals in hook_quit().
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2020-09-13
Eric Branlund
Merge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_clear_monster()...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_visible_monsters...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_monsters_visibility...
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2020-09-13
Hourier
[Refactor] #40734 Separated decide_sight_invisible_mons...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_invisible() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated check_cold_blood() from...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_specific_race_telepa...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_weird_telepathy...
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2020-09-13
Hourier
[Refactor] #40734 Separated update_telepathy_sight...
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2020-09-13
deskull
[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add descripti...
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2020-09-13
deskull
[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
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2020-09-13
Hourier
[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号では...
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2020-09-13
deskull
Merge remote-tracking branch 'remotes/origin/For3.0...
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2020-09-13
deskull
[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
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2020-09-13
deskull
[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
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2020-09-13
deskull
[Refactor] #40514 calc_disenchant_damage_rate() 実装...
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2020-09-13
deskull
[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
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