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2020-10-16 Eric BranlundMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
2020-10-15 deskull[Refactor] #40514 コメント追加. / Add comments.
2020-10-15 deskull[Fix] #40853 #40514 による耐性演算ミスを修正. / Corrected resistanc...
2020-10-12 Eric BranlundMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
2020-10-12 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-12 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-11 deskullMerge remote-tracking branch 'remotes/OSX/For2.2.2...
2020-10-08 Eric BranlundFixed up the formatting of more multi-line comments.
2020-10-07 Eric BranlundReplaced the call to the missing prepare_browse_movie_a...
2020-10-07 Eric BranlundPick up prototype for gettimeofday() for non-Windows...
2020-10-07 Eric BranlundFixed "#endif" that broke compilation with clang 12...
2020-10-07 Eric BranlundIncluded monster-attack-effect.h and monster-attack...
2020-10-07 Eric BranlundMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
2020-10-06 Eric BranlundBe more consistent about the format of comments.
2020-10-06 deskull[refactor] #40514 player/player-status-resist.c にコメント追加...
2020-10-06 Hourier[Fix] (Cherry Pick) #40742 Resolved the issue that...
2020-10-06 deskull[Fix] #40810 ひとまず spell_RF5_SCARE() の恐怖耐性計算ミスを修正. ...
2020-10-06 deskull[Implement] #40514 has_magic_mastery() を実装. / Implement...
2020-10-05 Eric BranlundReplaced the call to the missing prepare_browse_movie_a...
2020-10-05 Eric BranlundPick up gettimeofday() prototype for non-Windows systems.
2020-10-05 Eric BranlundFixed "#endif" which broke compilation on OS X.
2020-10-05 Eric BranlundAdapted to upstream change in the play_game() prototype...
2020-10-05 Eric BranlundIncluded monster-attack-effect.h and monster-attack...
2020-10-05 Eric BranlundMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
2020-10-04 deskullRevert "[Refactor] EFFECT_ID を spell_type に統合. / Integr...
2020-10-04 deskull[Fix] モンスター調整に関するr_info.txtのみrevert.
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-04 deskull[Fix] #40514 calc_nuke_damage_rate() のリファクタリングミス修正...
2020-10-04 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-10-03 Eric BranlundAligned misaligned indent.
2020-09-30 Eric BranlundRemoved extraneous semicolon.
2020-09-30 Eric BranlundCorrected two misspellings in comments. Added an articl...
2020-09-30 Eric BranlundDon't bother to call term_activate() in drawRect()...
2020-09-30 Eric BranlundInclude system/angband-version.h to pick up VERSION_NAM...
2020-09-29 Eric BranlundMoved some commented out code and adjusted the comment...
2020-09-29 Eric BranlundChanged to use VERSION_NAME rather than Hengband in...
2020-09-29 Eric BranlundUse VERSION_NAME rather than Hengband when setting...
2020-09-29 Eric BranlundChanged some whitespace to better match Angband's Mac...
2020-09-28 Eric BranlundRemoved synthesize statements that are redundant with...
2020-09-28 Eric BranlundMoved comment so that it makes more sense.
2020-09-22 Hourier[Refactor] #40742 Separated process_game_turn() from...
2020-09-22 Hourier[Refactor] #40742 Separated decide_arena_death() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_riding_pet() from...
2020-09-22 Hourier[Refactor] #40742 Separated init_io() from play_game()
2020-09-22 Hourier[Refactor] #40742 Separated generate_world() from play_...
2020-09-22 Hourier[Refactor] #40742 Separated change_floor_if_error(...
2020-09-22 Hourier[Refactor] #40742 Separated generate_wilderness() from...
2020-09-22 Hourier[Refactor] #40742 Separated set_wizard_mode_by_argument...
2020-09-22 Hourier[Refactor] #40742 Separated reset_world_info() from...
2020-09-22 Eric BranlundMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
2020-09-22 Eric BranlundUpdate the instructions about rebuilding the nib file...
2020-09-22 Eric BranlundCorrected an incorrect verb tense and made some wording...
2020-09-22 Eric BranlundIn the comments about rebuilding the nib file, correcte...
2020-09-22 Eric BranlundMoved loadPrefs(), initWindows(), and linkTermData...
2020-09-22 Hourier[Refactor] #40742 Reshaped monster-move.c and monster...
2020-09-22 Eric BranlundRearranged whitespace in some comments.
2020-09-22 Eric BranlundGroup Term_mbcs_cocoa() with the other Term_* functions.
2020-09-21 deskull[Refactor] #40756 blind_spell_effect_messages を仮定義...
2020-09-21 deskull[Refactor] EFFECT_ID を spell_type に統合. / Integrate...
2020-09-21 deskull[Refactor] #40514 不要インクルード削除. / Delete unused include.
2020-09-21 deskull[Refactor] #40514 effect_player_*() 関数を全て effect-player...
2020-09-21 deskull[Refactor] #40514 calc_deathray_damage_rate() を実装し...
2020-09-21 Hourier[Refactor] #40742 Separated init_world_floor_info(...
2020-09-21 Hourier[Refactor] #40742 Separated init_random_seed() from...
2020-09-21 Hourier[Refactor] #40742 Separated restore_windows() from...
2020-09-21 Hourier[Refactor] #40742 Reshaped game-play.c
2020-09-21 Hourier[Refactor] #40742 Renmaed chuukei.c/h (video relaying...
2020-09-21 Hourier[Refactor] #40742 Removed global vairable browsing_movie
2020-09-21 Hourier[Refactor] #40742 Reshaped CHUUKEI related codes automa...
2020-09-21 Hourier[Refactor] #40742 Removed CHUUKEI preprocessor because...
2020-09-20 deskull[Feature] #3250 hdns氏のjdefend.txt加筆反映。 / Add descriptio...
2020-09-20 Eric BranlundWasn't considering the full GLYPH_COUNT glyphs in updat...
2020-09-18 Eric BranlundPut in place a workaround for compiling on Linux: ...
2020-09-18 Eric BranlundSince gettimeofday() is called when not on Windows...
2020-09-18 Eric BranlundIncluded util/string-processor.h for angband_strcpy...
2020-09-18 Eric BranlundMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
2020-09-18 deskull[Refactor] #40514 calc_gravity_damage_rate() 実装. /...
2020-09-17 deskull[Fix] #40514 calc_rocket_damage_rate() 修正. / Fix calc_t...
2020-09-15 deskull[Feature] #3250 hdns氏のjattack.txt加筆反映。 / Add descriptio...
2020-09-15 deskull[Feature] #3250 hdns氏のjbirth.txt加筆反映。 / Add description...
2020-09-14 Eric BranlundInclude core/disturbance.h to pick up declaration for...
2020-09-13 Eric BranlundRestored cleanup of terminals in hook_quit().
2020-09-13 Eric BranlundMerge branch 'For2.2.2-Refactoring' into For2.2.2-Refac...
2020-09-13 Hourier[Refactor] #40734 Separated update_clear_monster()...
2020-09-13 Hourier[Refactor] #40734 Separated update_visible_monsters...
2020-09-13 Hourier[Refactor] #40734 Separated update_monsters_visibility...
2020-09-13 Hourier[Refactor] #40734 Separated decide_sight_invisible_mons...
2020-09-13 Hourier[Refactor] #40734 Separated check_invisible() from...
2020-09-13 Hourier[Refactor] #40734 Separated check_cold_blood() from...
2020-09-13 Hourier[Refactor] #40734 Separated update_specific_race_telepa...
2020-09-13 Hourier[Refactor] #40734 Separated update_weird_telepathy...
2020-09-13 Hourier[Refactor] #40734 Separated update_telepathy_sight...
2020-09-13 deskull[Feature] #3250 hdns氏のjdungeon.txt加筆反映。 / Add descripti...
2020-09-13 deskull[Refactor] #40514 calc_time_damage_rate() 実装. / Impleme...
2020-09-13 Hourier[Implement] #40735 WEIRD_MINDフラグ持ちのモンスターを、フロアのモンスター番号では...
2020-09-13 deskullMerge remote-tracking branch 'remotes/origin/For3.0...
2020-09-13 deskull[Refactor] #40514 calc_rocket_damage_rate() 実装. / Imple...
2020-09-13 deskull[Refactor] #40514 calc_nexus_damage_rate() 実装. / Implem...
2020-09-13 deskull[Refactor] #40514 calc_disenchant_damage_rate() 実装...
2020-09-13 deskull[Refactor] #40514 calc_chaos_damage_rate() 実装. / Implem...
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