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android-x86/external-mesa.git
2010-03-10 Ian RomanickIR variable: Initial work to support GLSL built-in...
2010-03-10 Ian RomanickInclude cstdlib to be sure size_t is available
2010-03-10 Ian RomanickMove top-level AST to HIR conversion to _mesa_ast_to_hir
2010-03-10 Ian RomanickRequire the shader target be specified to the driver...
2010-03-10 Ian RomanickUse ir_print_visitor to dump IR tree
2010-03-10 Ian RomanickFix typeo in gl_FogParameters.scale (was scalre)
2010-03-10 Ian RomanickAST to IR: Mark 'varying' in a vertex shader as 'out'
2010-03-10 Ian Romanickir_variable: Initialize all attribute bits to reasonabl...
2010-03-10 Ian RomanickIR print visitor: Add some support for printing types...
2010-03-10 Ian RomanickIR print visitor: Print assignments
2010-03-10 Ian RomanickAdd assignment side-effect to the instruction stream
2010-03-10 Ian RomanickIR visitor: Add initial version of ir_visitor classes
2010-03-09 Ian RomanickConvert is_glsl_type_matrix to glsl_type::is_matrix
2010-03-09 Ian RomanickConvert is_glsl_type_vector to glsl_type::is_vector
2010-03-09 Ian RomanickConvert is_glsl_type_scalar to glsl_type::is_scalar
2010-03-09 Ian RomanickMake glsl_type a class
2010-03-09 Ian RomanickRemove unused function
2010-03-09 Ian RomanickConver IR structures to use exec_list instead of simple...
2010-03-09 Ian RomanickAdd yet-another linked list type
2010-03-09 Ian RomanickRemove prototypes for *_to_hir functions that no longer...
2010-03-08 Ian RomanickSet C++ indent too.
2010-03-01 Ian RomanickMake AST->HIR conversion a method of ast_node, re-enable
2010-02-26 Ian Romanickautoconf for the ...
2010-02-25 Ian RomanickReplace tacky wrapper macros with tacky in-line type...
2010-02-25 Ian RomanickConvert to new interfaces so that it will compile
2010-02-23 Ian RomanickAdd ast_expression_bin subclass of ast_expression
2010-02-23 Ian RomanickIgnore all build products
2010-02-23 Ian RomanickRename .cc files to .cpp
2010-02-22 Ian RomanickInitialize the node structure embedded in the ast_node
2010-02-22 Ian RomanickInitial commit. lol