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mikumikustudio/MikuMikuStudio.git
2011-04-26
remy.bouquet...
- WIP Sinbad Ragdoll can now stand up after beeing...
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2011-04-25
remy.bouquet...
SDK : Fixed AssetPackLoader so build works again
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2011-04-25
shadowislord
* Fix issue 179, shadows and HDR don't work together...
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2011-04-24
remy.bouquet...
Fixed a hack in Bone class for the ragdoll, so Kirill...
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2011-04-24
remy.bouquet...
Fixed double TempVars locking in skeleton and bone...
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2011-04-23
shadowislord
* Added TestSoftwareMouse
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2011-04-23
shadowislord
* Fixed IllegalArgumentException in Camera.setGuiBounding
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2011-04-23
shadowislord
* Fix syntax error in TestOgreAnim
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2011-04-23
shadowislord
* Fixed yet another bug with transforms, this time...
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2011-04-23
normen667
- add cpptasks to antlibs
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2011-04-23
shadowislord
* Changed depth function back to GL_LEQUAL
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2011-04-23
shadowislord
* CrossHatch filter should now properly compile on ATI
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2011-04-23
shadowislord
* Fixed issue where scene graphs with non-uniform...
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2011-04-23
shadowislord
* Animated models won't be updated unless they are...
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2011-04-23
shadowislord
* Actually fixed the setSpatial(null) bug now ..
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2011-04-23
shadowislord
* Fix syntax error in TerrainLodControl
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2011-04-23
shadowislord
* Removed deprecated methods from AnimControl
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2011-04-22
josephgeek...
RenderState support for two sided Stencil Buffer operat...
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2011-04-22
normen667
- add logging for adding and removing of objects to...
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2011-04-22
normen667
- fix netbeans update centers
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2011-04-21
normen667
- update netbeans update center locations to 7.0 version
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2011-04-20
shadowislord
* The OpenGL2 renderer now actually scales non-power...
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2011-04-20
shadowislord
* Added Renderer.invalidateState() to reset the render...
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2011-04-20
shadowislord
* LwjglRenderer will throw an exception when attemptin...
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2011-04-20
shadowislord
* Fix compile error
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2011-04-20
shadowislord
* Removed deprecated AnimControl constructor
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2011-04-20
PSpeed42@gmail.com
Proper fix for the bug where JME's quaternion wasn't
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2011-04-20
remy.bouquet...
- added LightNode
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2011-04-20
shadowislord
* TestNiftyGui now uses jme3test/niftygui/hellojme...
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2011-04-20
shadowislord
* nifty examples jar much smaller now
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2011-04-20
shadowislord
* Remove messed up logging setup
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2011-04-20
shadowislord
* Fixed compile error in nifty
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2011-04-20
shadowislord
* Updated to latest version of Nifty GUI 1.3
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2011-04-20
normen667
- hide hudson update target in build.xml
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2011-04-20
shadowislord
* Added Camera.lookAtDirection()
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2011-04-20
normen667
- make SM Serializer only display warning instead of...
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2011-04-20
shadowislord
* Camera.setDirection() now deprecated since it doesn...
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2011-04-20
shadowislord
* Moved Screenshots to Desktop Source Package since...
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2011-04-20
shadowislord
* Call timer.reset() when gaining focus to fix "object...
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2011-04-20
shadowislord
* Fixed bug with Spatial.localToWorld() and Spatial...
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2011-04-19
normen667
- re-enable download of current platform version from...
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2011-04-18
remy.bouquet...
Ragdoll, some enhancements
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2011-04-18
PSpeed42@gmail.com
Moved some exception handling to terminate connections
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2011-04-18
PSpeed42@gmail.com
Reuse one big buffer per thread and copy the outbound
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2011-04-18
PSpeed42@gmail.com
Name the executor threads based on something that might
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2011-04-18
PSpeed42@gmail.com
Modified the DefaultClient (really its ConnectionAdapters)
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2011-04-17
PSpeed42@gmail.com
Modified the toString() for UdpEndpoint to include
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2011-04-17
PSpeed42@gmail.com
Fixed a case where an exception would kill the kernel
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2011-04-17
remy.bouquet...
Fixed a typo in the com.jme3.bullet.control.ragdoll...
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2011-04-17
normen667
- enable target
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2011-04-17
normen667
- create separate hudson platform install target, copyi...
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2011-04-17
normen667
- add googlecode ant library
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2011-04-17
normen667
- improve ragdoll test
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2011-04-17
remy.bouquet...
- ChaseCamera's attributes are now protected
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2011-04-16
remy.bouquet...
- Ragdolled model position now updates when ragdoll...
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2011-04-16
remy.bouquet...
- RagdollControl now supports initial transformation...
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2011-04-16
remy.bouquet...
ChaseCamera : added a setUpVector method.
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2011-04-16
PSpeed42@gmail.com
UDP-based kernel now does its writes on a background
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2011-04-16
PSpeed42@gmail.com
Tightened up the DefaultServer connection close code
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2011-04-16
PSpeed42@gmail.com
Added some warning for some odd state issues that can...
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2011-04-14
PSpeed42@gmail.com
Turned the magic input mapping strings into constants to
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2011-04-14
shadowislord
* @SuppressWarnings("fallthrough") to prevent warnings
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2011-04-14
shadowislord
* Removed many deprecated methods and classes
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2011-04-13
shadowislord
* Fixed some luminance/alpha formats failing due to...
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2011-04-13
shadowislord
* Better toString() methods for Image and Texture
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2011-04-12
remy.bouquet...
Ragdoll :
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2011-04-12
remy.bouquet...
Changed Camera.setViewPort(float,float,float,float...
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2011-04-11
normen667
- fix dependency issues
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2011-04-11
normen667
- make remys life easier
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2011-04-11
normen667
- move ragdoll classes to separate package
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2011-04-11
remy.bouquet...
- RagdollControl now has automagic joint setup via...
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2011-04-11
shadowislord
* Updated Particle.j3md so it works on pre GLSL 1...
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2011-04-11
normen667
- set kinematic mode to ragdoll parts when control...
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2011-04-11
normen667
- enable animation for ragdoll test
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2011-04-11
shadowislord
* Increased buffering for streaming audio from ~250...
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2011-04-10
shadowislord
* Added support for up to 8 texture coordinates
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2011-04-10
shadowislord
* Added CCD threshold to BoneRagdoll test so that...
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2011-04-10
remy.bouquet...
- RagdollControl now uses SixDofJoints instead of ConeJ...
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2011-04-09
PSpeed42@gmail.com
Modified to throw an exception if the class of the...
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2011-04-08
remy.bouquet...
Fixed NPE in setBoneAttachement in SkeletonControl.
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2011-04-08
PSpeed42@gmail.com
Reduced the scope of the synchronized block to something
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2011-04-08
PSpeed42@gmail.com
Fixed the few uncheck warnings that I could... suppressed
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2011-04-08
PSpeed42@gmail.com
At least fixing the type-check warnings in the code...
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2011-04-07
PSpeed42@gmail.com
Improved the exception handling when objects fail
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2011-04-07
normen667
- throw error on dynamic mesh collision shape
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2011-04-07
normen667
- fix SceneExplorer OptimizeGeometry entry
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2011-04-07
normen667
- simplify GeometryBatchFactory.optimize() by expecting...
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2011-04-07
normen667
- add JavaDoc to GeometryBatchFactory
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2011-04-07
normen667
- make GeometryBatchFactory.optimize() replace the...
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2011-04-06
shadowislord
* Add check for GL_ARB_texture_multisample before...
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2011-04-06
normen667
- use googlecode download for svn ant build
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2011-04-06
shadowislord
* Replaced Beep.ogg with a better one
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2011-04-06
shadowislord
* Deleted beach terrain model
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2011-04-06
shadowislord
* SceneLoader will no longer crash on missing material
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2011-04-06
shadowislord
* Compressed buggy textures
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2011-04-06
shadowislord
* Deleted useless TestYCoCgDds test and related textures
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2011-04-06
shadowislord
* More errors sent to Application.handleError()
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2011-04-06
brentowens
an only add one terrain to the scene now in jmp
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2011-04-06
shadowislord
* Got rid of ADPCM stuff that didn't even work
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2011-04-06
normen667
- update MaterialEditor to use getValueAsString()
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