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mikumikustudio/MikuMikuStudio.git
2011-04-26 remy.bouquet... - WIP Sinbad Ragdoll can now stand up after beeing...
2011-04-25 remy.bouquet... SDK : Fixed AssetPackLoader so build works again
2011-04-25 shadowislord * Fix issue 179, shadows and HDR don't work together...
2011-04-24 remy.bouquet... Fixed a hack in Bone class for the ragdoll, so Kirill...
2011-04-24 remy.bouquet... Fixed double TempVars locking in skeleton and bone...
2011-04-23 shadowislord * Added TestSoftwareMouse
2011-04-23 shadowislord * Fixed IllegalArgumentException in Camera.setGuiBounding
2011-04-23 shadowislord * Fix syntax error in TestOgreAnim
2011-04-23 shadowislord * Fixed yet another bug with transforms, this time...
2011-04-23 normen667- add cpptasks to antlibs
2011-04-23 shadowislord * Changed depth function back to GL_LEQUAL
2011-04-23 shadowislord * CrossHatch filter should now properly compile on ATI
2011-04-23 shadowislord * Fixed issue where scene graphs with non-uniform...
2011-04-23 shadowislord * Animated models won't be updated unless they are...
2011-04-23 shadowislord * Actually fixed the setSpatial(null) bug now ..
2011-04-23 shadowislord * Fix syntax error in TerrainLodControl
2011-04-23 shadowislord * Removed deprecated methods from AnimControl
2011-04-22 josephgeek... RenderState support for two sided Stencil Buffer operat...
2011-04-22 normen667- add logging for adding and removing of objects to...
2011-04-22 normen667- fix netbeans update centers
2011-04-21 normen667- update netbeans update center locations to 7.0 version
2011-04-20 shadowislord * The OpenGL2 renderer now actually scales non-power...
2011-04-20 shadowislord * Added Renderer.invalidateState() to reset the render...
2011-04-20 shadowislord * LwjglRenderer will throw an exception when attemptin...
2011-04-20 shadowislord * Fix compile error
2011-04-20 shadowislord * Removed deprecated AnimControl constructor
2011-04-20 PSpeed42@gmail.comProper fix for the bug where JME's quaternion wasn't
2011-04-20 remy.bouquet... - added LightNode
2011-04-20 shadowislord * TestNiftyGui now uses jme3test/niftygui/hellojme...
2011-04-20 shadowislord * nifty examples jar much smaller now
2011-04-20 shadowislord * Remove messed up logging setup
2011-04-20 shadowislord * Fixed compile error in nifty
2011-04-20 shadowislord * Updated to latest version of Nifty GUI 1.3
2011-04-20 normen667- hide hudson update target in build.xml
2011-04-20 shadowislord * Added Camera.lookAtDirection()
2011-04-20 normen667- make SM Serializer only display warning instead of...
2011-04-20 shadowislord * Camera.setDirection() now deprecated since it doesn...
2011-04-20 shadowislord * Moved Screenshots to Desktop Source Package since...
2011-04-20 shadowislord * Call timer.reset() when gaining focus to fix "object...
2011-04-20 shadowislord * Fixed bug with Spatial.localToWorld() and Spatial...
2011-04-19 normen667- re-enable download of current platform version from...
2011-04-18 remy.bouquet... Ragdoll, some enhancements
2011-04-18 PSpeed42@gmail.comMoved some exception handling to terminate connections
2011-04-18 PSpeed42@gmail.comReuse one big buffer per thread and copy the outbound
2011-04-18 PSpeed42@gmail.comName the executor threads based on something that might
2011-04-18 PSpeed42@gmail.comModified the DefaultClient (really its ConnectionAdapters)
2011-04-17 PSpeed42@gmail.comModified the toString() for UdpEndpoint to include
2011-04-17 PSpeed42@gmail.comFixed a case where an exception would kill the kernel
2011-04-17 remy.bouquet... Fixed a typo in the com.jme3.bullet.control.ragdoll...
2011-04-17 normen667- enable target
2011-04-17 normen667- create separate hudson platform install target, copyi...
2011-04-17 normen667- add googlecode ant library
2011-04-17 normen667- improve ragdoll test
2011-04-17 remy.bouquet... - ChaseCamera's attributes are now protected
2011-04-16 remy.bouquet... - Ragdolled model position now updates when ragdoll...
2011-04-16 remy.bouquet... - RagdollControl now supports initial transformation...
2011-04-16 remy.bouquet... ChaseCamera : added a setUpVector method.
2011-04-16 PSpeed42@gmail.comUDP-based kernel now does its writes on a background
2011-04-16 PSpeed42@gmail.comTightened up the DefaultServer connection close code
2011-04-16 PSpeed42@gmail.comAdded some warning for some odd state issues that can...
2011-04-14 PSpeed42@gmail.comTurned the magic input mapping strings into constants to
2011-04-14 shadowislord * @SuppressWarnings("fallthrough") to prevent warnings
2011-04-14 shadowislord * Removed many deprecated methods and classes
2011-04-13 shadowislord * Fixed some luminance/alpha formats failing due to...
2011-04-13 shadowislord * Better toString() methods for Image and Texture
2011-04-12 remy.bouquet... Ragdoll :
2011-04-12 remy.bouquet... Changed Camera.setViewPort(float,float,float,float...
2011-04-11 normen667- fix dependency issues
2011-04-11 normen667- make remys life easier
2011-04-11 normen667- move ragdoll classes to separate package
2011-04-11 remy.bouquet... - RagdollControl now has automagic joint setup via...
2011-04-11 shadowislord * Updated Particle.j3md so it works on pre GLSL 1...
2011-04-11 normen667- set kinematic mode to ragdoll parts when control...
2011-04-11 normen667- enable animation for ragdoll test
2011-04-11 shadowislord * Increased buffering for streaming audio from ~250...
2011-04-10 shadowislord * Added support for up to 8 texture coordinates
2011-04-10 shadowislord * Added CCD threshold to BoneRagdoll test so that...
2011-04-10 remy.bouquet... - RagdollControl now uses SixDofJoints instead of ConeJ...
2011-04-09 PSpeed42@gmail.comModified to throw an exception if the class of the...
2011-04-08 remy.bouquet... Fixed NPE in setBoneAttachement in SkeletonControl.
2011-04-08 PSpeed42@gmail.comReduced the scope of the synchronized block to something
2011-04-08 PSpeed42@gmail.comFixed the few uncheck warnings that I could... suppressed
2011-04-08 PSpeed42@gmail.comAt least fixing the type-check warnings in the code...
2011-04-07 PSpeed42@gmail.comImproved the exception handling when objects fail
2011-04-07 normen667- throw error on dynamic mesh collision shape
2011-04-07 normen667- fix SceneExplorer OptimizeGeometry entry
2011-04-07 normen667- simplify GeometryBatchFactory.optimize() by expecting...
2011-04-07 normen667- add JavaDoc to GeometryBatchFactory
2011-04-07 normen667- make GeometryBatchFactory.optimize() replace the...
2011-04-06 shadowislord * Add check for GL_ARB_texture_multisample before...
2011-04-06 normen667- use googlecode download for svn ant build
2011-04-06 shadowislord * Replaced Beep.ogg with a better one
2011-04-06 shadowislord * Deleted beach terrain model
2011-04-06 shadowislord * SceneLoader will no longer crash on missing material
2011-04-06 shadowislord * Compressed buggy textures
2011-04-06 shadowislord * Deleted useless TestYCoCgDds test and related textures
2011-04-06 shadowislord * More errors sent to Application.handleError()
2011-04-06 brentowensan only add one terrain to the scene now in jmp
2011-04-06 shadowislord * Got rid of ADPCM stuff that didn't even work
2011-04-06 normen667- update MaterialEditor to use getValueAsString()
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