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hengbandforosx/hengbandosx.git
2021-11-12
dis-
[Refactor] enum classの型名変更 SM -> MonsterSmartLearnType
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2021-11-12
dis-
[Refactor] enum classの型名変更 TRCS -> CurseSpecialTraitType
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2021-11-12
dis-
[Refactor] enum classの型名変更 TRC -> CurseTraitType
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2021-11-12
dis-
[Refactor] enum classの型名変更 MFLAG2 -> MonsterConstantFla...
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2021-11-12
dis-
[Refactor] enum classの型名変更 MFLAG -> MonsterTemporaryFla...
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2021-11-12
dis-
[Refactor] enum classの型名変更 mind_kind_type -> MindKindType
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2021-11-12
dis-
[Refactor] enum classの型名変更 FF -> FloorFeatureType
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2021-11-12
dis-
[Refactor] enum classの型名変更 DF -> DungeonFeatureType
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2021-11-12
dis-
[Refactor] enum classの型名変更 MUTA -> PlayerMutationType
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2021-11-12
dis-
[Refactor] enum classの型名変更 RF_ABILITY -> MonsterAbilityType
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2021-11-10
dis-
Merge pull request #1858 from dis-/feature/refactor...
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2021-11-10
dis-
[Refactor] enum spells-typeをenum class AttributeTypeに置換
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2021-11-09
Deskull
Merge pull request #1857 from sikabane-works/feature...
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2021-11-08
Deskull
[Implement] 『手負いの熊』に適用された生成時初期HPを CURHP_* フラグで%指定できるように汎用化。
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2021-11-08
dis-
Merge pull request #1855 from dis-/feature/add-multiple...
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2021-11-08
dis-
[Feature] MonsterDamageProseccorに複合属性渡しを許可する
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2021-11-07
dis-
Merge pull request #1854 from dis-/feature/add-frozen...
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2021-11-07
dis-
[Feature] ★『レイトウメカジキ』の追加
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2021-11-07
dis-
Merge pull request #1853 from dis-/feature/get-mondamag...
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2021-11-07
dis-
[Feature] モンスターにダメージを与えた際の属性を取得
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2021-11-06
dis-
Merge pull request #1852 from dis-/feature/refactor...
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2021-11-06
dis-
[Refactor] ソースコード内BattleForm表記をStance表記に統一
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2021-11-06
dis-
Merge pull request #1849 from dis-/feature/add-self...
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2021-11-06
dis-
[Feature] 継続自傷ダメージ装備の導入
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2021-11-01
Deskull
Merge pull request #1848 from hengband/feature/refactor...
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2021-10-31
Deskull
[Refactor] spell_type 列挙帯に enum をつけ SpellProcessType に改名
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2021-10-31
Deskull
Merge pull request #1846 from sikabane-works/release...
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2021-10-31
Deskull
[Release] 3.0.0Alpha45
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2021-10-31
Deskull
Merge pull request #1838 from sikabane-works/feature...
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2021-10-31
Deskull
[Refactor] モンスターの限界最大HP(30000)がマジックナンバーになっていたのを constex...
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2021-10-31
Habu
Merge pull request #1836 from habu1010/feature/refactor...
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2021-10-31
Deskull
Merge pull request #1755 from Thujopsis/feature/add...
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2021-10-30
dis-
Merge pull request #1843 from dis-/feature/refactor...
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2021-10-30
dis-
[Refactor] 変身中の切り傷無効処理の可読性向上
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2021-10-29
dis-
Merge pull request #1842 from dis-/feature/refactor...
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2021-10-29
dis-
[Refactor] PlayerRace().get_info()を使用した処理の明瞭化
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2021-10-29
dis-
[Refactor] PlayerRaceクラスに速度腕力器用耐久の修正計算を集約
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2021-10-28
Habu
Merge pull request #1840 from habu1010/feature/fix...
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2021-10-26
Habu
[Fix] カメレオンを倒した時に変身先のモンスターを倒した扱いになってしまう
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2021-10-26
Habu
[Refactor] 熟練度レベルの定数を enum class にする
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2021-10-26
Habu
Merge pull request #1834 from habu1010/feature/refactor...
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2021-10-26
Habu
Merge pull request #1833 from habu1010/feature/player...
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2021-10-23
Deskull
Merge pull request #1829 from sikabane-works/feature...
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2021-10-22
Deskull
[Rafactor] RBE_TYPE を RaceBlowEffectType に改名して enum...
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2021-10-22
Habu
Merge pull request #1835 from habu1010/feature/workflow...
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2021-10-21
Habu
[Workflow] ビルドテストの順序を変更
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2021-10-21
Habu
[Refactor] フラグの調査に EnumRange を使用する
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2021-10-21
Habu
[Feature] FlagGruop クラスに EnumRange を受け取るコンストラクタを追加
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2021-10-21
Habu
[Refactor] 技能の定義を enum class にする
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2021-10-21
Habu
[Refactor] 技能経験値テーブルを配列から std::map にする
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2021-10-21
Habu
[Refactor] 各魔法熟練度に到達するための経験値の定数を隠蔽
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2021-10-21
Habu
[Refactor] FlagGroup クラスの initializer_list を受け取るメンバ関数を削除
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2021-10-21
Deskull
Merge pull request #1832 from sikabane-works/feature...
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2021-10-21
Habu
Merge pull request #1804 from habu1010/feature/player...
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2021-10-21
Habu
Merge pull request #1806 from habu1010/feature/add...
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2021-10-21
Deskull
[Fix] object_type宣言の余計なセミコロンを機械的に削除。
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2021-10-20
Deskull
Merge pull request #1826 from sikabane-works/release...
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2021-10-20
Deskull
[Release] 3.0.0Alpha44
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2021-10-19
Deskull
Merge pull request #1820 from sikabane-works/release...
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2021-10-19
Deskull
Merge pull request #1823 from sikabane-works/feature...
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2021-10-19
Deskull
[Fix] describe_chest_trap()の単体表記switchに「アイテム散乱」がないためにth...
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2021-10-19
deskull
[Release] 3.0.0Alpha43
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2021-10-19
Habu
Merge pull request #1818 from habu1010/feature/fix...
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2021-10-19
Habu
Merge pull request #1817 from habu1010/feature/fix...
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2021-10-19
Habu
[Fix] 知能の計算がおかしい
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2021-10-19
Habu
[Fix] キャラメイクの職業選択時におかしな挙動が発生する
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2021-10-18
Thujopsis
[Fix]警戒度の修正。
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2021-10-18
Deskull
Merge pull request #1812 from sikabane-works/release...
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2021-10-18
Deskull
[Release] 3.0.0Alpha42
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2021-10-18
Habu
Merge pull request #1810 from habu1010/feature/fix...
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2021-10-18
Habu
Merge pull request #1809 from habu1010/feature/fix...
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2021-10-18
Habu
[Fix] 敵がファイア・ボールを唱えた時にクラッシュする
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2021-10-18
Habu
[Fix/Refactor] 乱数のシード初期化にSTLを使用する
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2021-10-17
Habu
[Feature] 天上のクロークに浮遊能力を追加
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2021-10-17
Habu
[Refactor] 魔法の熟練度処理を PlayerSkill クラスに移設
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2021-10-17
Deskull
Merge pull request #1802 from sikabane-works/release...
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2021-10-17
Deskull
[Release] 3.0.0Alpha41
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2021-10-17
Hourier
Merge pull request #1801 from Hourier/Make-Monster...
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2021-10-17
Hourier
[Refactor] #1746 Reshaped rd_monster()
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2021-10-17
Hourier
[Refactor] #1746 monster-loader-savefile10.cpp/h をクラス化し...
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2021-10-17
Hourier
Merge pull request #1798 from Hourier/Make-Item-Loader...
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2021-10-17
Hourier
[Refactor] #1796 get_item_loader() は冗長だったのでcreate_loade...
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2021-10-17
Habu
Merge pull request #1799 from habu1010/feature/gain...
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2021-10-17
Hourier
[Refactor] #1796 Renamed savedata10-*.h to *-savefile10.h
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2021-10-17
Hourier
[Refactor] #1796 Habu氏の指摘に従い、一時オブジェクトの生成を削除した
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2021-10-17
Hourier
[Refactor] #1796 Reshaped store_loader()
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2021-10-17
Hourier
[Refactor] #1796 Habu氏の指摘に従い、for/whileループの内側でget_item_l...
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2021-10-17
Hourier
[Refactor] #1796 ItemLoaderBase、ItemLoaderFactoryクラスを作っ...
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2021-10-17
Hourier
[Refactor] #1796 Reshaped item-loader-savefile10.cpp
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2021-10-17
Hourier
[Refactor] #1796 load_item() とload_artifact() の返り値をerrr...
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2021-10-17
Hourier
[Refactor] #1796 Moved monster-loader.cpp/h from load...
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2021-10-17
Hourier
[Refactor] #1796 item-loader.cpp/h、load-v1-5-0.cpp...
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2021-10-17
Hourier
Merge pull request #1794 from Hourier/Delete-Unnecessar...
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2021-10-16
Habu
[Feature] 装備武器と同系統の武器にも経験値が入るようにする
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2021-10-16
Deskull
Merge pull request #1797 from sikabane-works/feature...
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2021-10-16
Deskull
[Fix] おじゃまぷよの英文フレーバーが余計だった(爆発は別にしない)ので修正。
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2021-10-16
Hourier
Merge pull request #1795 from Hourier/Fix-Law-Ring...
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2021-10-16
Hourier
[Fix] #1790 秩序の指輪が他より重かった不具合を修正した
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2021-10-16
Hourier
[Refactor] #1793 アビリティスコアのアップデート処理をupdate_ability_score...
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2021-10-16
Hourier
[Refactor] #1793 deleteしているだけのデフォルトコンストラクタを消した
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