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hengbandforosx/hengbandosx.git
2020-08-30
deskull
[Refactor] #40662 RES_WATER をアイテムフラグに追加. / Add RES_WATE...
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2020-08-30
deskull
[Refactor] #40514 has_resist_water() を BIT_FLAGS 返り値持ちに...
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2020-08-30
deskull
[Refactor] #40514 has_resist_time() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40662 RES_TIME をアイテムフラグに追加. / Add RES_TIME...
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2020-08-30
deskull
[Refactor] #40514 has_resist_neth() を BIT_FLAGS 返り値持ちに仕...
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2020-08-30
deskull
[Refactor] #40514 has_resist_blind() を BIT_FLAGS 返り値持ちに...
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2020-08-30
deskull
[Refactor] #40514 has_resist_nexus() を BIT_FLAGS 返り値持ちに...
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2020-08-30
deskull
[Refactor] #40514 has_resist_shard() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Refactor] #40514 has_resist_disen() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Fix] 不要になった selfinfo.c を削除. / Delete unused selfinfo.c.
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2020-08-29
deskull
[Refactor] streamer_may_has_gold() -> streamer_may_have...
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2020-08-29
deskull
[Refactor] #40514 has_resist_chaos() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Refactor] #40514 has_resist_dark() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_lite() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_sound() を BIT_FLAGS 返り値持ちに...
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2020-08-29
deskull
[Refactor] #40514 has_resist_conf() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_pois() を BIT_FLAGS 返り値持ちに仕...
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2020-08-29
deskull
[Refactor] #40514 has_resist_cold() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_resist_fire() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_resist_elec() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_resist_acid() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_immune_cold() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_immune_fire() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_immune_elec() を BIT_FLAGS 返り値持ちに仕...
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2020-08-28
deskull
[Refactor] #40514 has_immune_acid() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_see_inv() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-27
deskull
[Refactor] #40514 has_hold_exp() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-27
deskull
[Refactor] #40514 has_regenerate() を BIT_FLAGS 返り値持ちに仕様...
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2020-08-27
deskull
[Fix] #40514 has_sustain_chr() のミス修正. / Fix has_sustain...
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2020-08-27
deskull
[Refactor] #40514 has_levitation() を BIT_FLAGS 返り値持ちに仕様...
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2020-08-27
deskull
[Refactor] #40514 has_levitation() の整理. / Refactor...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_chr() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_con() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_dex() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Fix] #40514 has_sustain_int() 内置換ミス修正. / Fix replacing...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_wis() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_sustain_int() を BIT_FLAGS 返り値持ちに仕...
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2020-08-27
deskull
[Refactor] #40514 has_see_nocto() を BIT_FLAGS 返り値持ちに仕様変...
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2020-08-26
deskull
[Refactor] #40514 has_impact() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-26
deskull
[Refactor] ローカル変数 have 記述を has に修正. / Rename have to...
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2020-08-26
deskull
[Refactor] have_pval_flags() を has_pval_flags() に改名...
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2020-08-26
deskull
[Refactor] have_joker() を has_joker() に改名. / Rename...
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2020-08-26
deskull
[Refactor] have_a_nightmare() を has_a_nightmare() に改名...
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2020-08-26
deskull
[Refactor] #40514 has_sustain_str() を BIT_FLAGS 返り値持ちに仕...
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2020-08-26
deskull
[Refactor] #40514 has_sustain_str() の整理. / Refactor...
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2020-08-26
deskull
[Refactor] #40514 has_free_act() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-26
deskull
[Refactor] #40514 has_free_act() の整理. / Refactor has_fr...
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2020-08-26
deskull
[Refactor] #40514 has_sh_cold() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-26
deskull
[Refactor] have_flag_of() を has_flag_of() に改名. / Rename...
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2020-08-26
deskull
[Refactor] cave_have_flag_grid() を cave_has_flag_grid...
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2020-08-26
deskull
[Refactor] cave_have_flag_bold() を cave_has_flag_bold...
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2020-08-26
deskull
[Refactor] #40514 has_sh_fire() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-25
deskull
[Refactor] #40514 has_sh_elec() を BIT_FLAGS 返り値持ちに仕様変更...
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2020-08-25
deskull
[Refactor] #40662 screen_object()の表示判定修正. / Fixed displ...
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2020-08-25
deskull
[Refactor] have_flag() を has_flag() に改名. / Rename have_...
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2020-08-25
deskull
[Refactor] #40514 player-status-*.c/h の have_*() を...
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2020-08-25
deskull
[Refactor] #40514 #40652 have_heavy_spell() を BIT_FLAGS...
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2020-08-25
deskull
[Refactor] #40662 HEAVY_SPELL をアイテムフラグに追加. / Add HEAVY_...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_no_ac() を BIT_FLAGS 返り値持ち...
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2020-08-24
deskull
[Refactor] #40662 NO_AC をアイテムフラグに追加. / Add NO_AC item...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_down_saving() を BIT_FLAGS...
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2020-08-24
deskull
[Refactor] #40662 DOWN_SAVING をアイテムフラグに追加. / Add DOWN_S...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_easy2_weapon() を BIT_FLAG...
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2020-08-24
deskull
[Refactor] #40662 EASY2_WEAPON をアイテムフラグに追加. / Add EASY2...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_mighty_throw() を BIT_FLAG...
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2020-08-24
deskull
[Refactor] #40662 MIGHTY_THROW をアイテムフラグに追加. / Add MIGHT...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_reflect() を BIT_FLAGS...
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2020-08-24
deskull
[Refactor] #40514 #40652 have_esp_telepathy() を BIT_FLA...
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2020-08-23
deskull
[Refactor] #39077 IDX を一部 MONRACE_IDX に置換. / Replace...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_easy_spell() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_anti_tele() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_anti_magic() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_dec_mana() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_bless_blade() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_unique() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_nonliving() を BIT_FLA...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_good() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 have_esp_human() を BIT_FLAGS...
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2020-08-23
deskull
[Refactor] #40514 #40652 check_equipment_flags() で装備フラグ...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_dragon() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_giant() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_troll() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_orc() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_demon() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_undead() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_animal() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_esp_evil() を BIT_FLAGS...
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2020-08-22
deskull
[Refactor] #40514 #40652 have_xtra_might() を BIT_FLAGS...
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2020-08-22
deskull
[Implement] #40652 flag_cause 列挙子を定義. / Definition...
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2020-08-21
deskull
[Feature] #38635 低温帯と帯電帯は沼ではないので、~でなく^で表現して分化。浅い溶岩は浅い酸の...
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2020-08-21
deskull
[Fix] #40514 empty_hand_status をenumで再定義. / Redefine...
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit() と calc_to_hit_display...
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit() の整理. / Refactor calc_to...
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit_display() の整理. / Refactor...
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2020-08-21
deskull
[Fix] #40514 calc_to_hit() 修正 / Fix calc_to_hit().
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2020-08-21
deskull
[Refactor] #40514 calc_to_hit(), calc_to_display()...
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2020-08-21
deskull
Merge remote-tracking branch 'remotes/origin/For2.2...
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2020-08-21
deskull
[Fix] #40514 基礎能力値をenumで再定義. / Redefine basic ability...
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2020-08-21
deskull
[Fix] #40514 player-status-table.h の宣言ミス修正. / Fixed...
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2020-08-21
Hourier
[Refactor] #40533 Removed the dependency for cmd-buildi...
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