2021-06-15 |
shimitei | Merge pull request #1212 from shimitei/feature/#1181_fi... |
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2021-06-15 |
shimitei | [Fix] モンスターボールで広域マップ移動が重くなる |
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2021-06-14 |
Habu | Merge pull request #1209 from habu1010/feature/fix... |
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2021-06-14 |
Habu | [Fix] ダンプに過去に使えた領域が記録されない #1205 |
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2021-06-13 |
Deskull | Merge pull request #1206 from sikabane-works/release... |
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2021-06-13 |
Deskull | [Release] 3.0.0Alpha27 |
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2021-06-12 |
shimitei | Merge pull request #1199 from shimitei/feature/migrate_... |
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2021-06-10 |
shimitei | [Feature] Windows版の効果音再生waveOut APIへ移行 |
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2021-06-09 |
shimitei | Merge pull request #1200 from shimitei/feature/fix_memo... |
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2021-06-09 |
shimitei | [Fix] Windows版のマルチバイト/ワイド文字列変換のメモリリーク修正 |
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2021-06-07 |
Habu | Merge pull request #1195 from habu1010/feature/fix... |
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2021-06-07 |
Habu | [Fix] ピット/ネストが生成されない #1189 |
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2021-06-06 |
Deskull | Merge pull request #1191 from hengband/feature/3.0... |
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2021-06-06 |
deskull | [Release] 3.0.0Alpha26 |
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2021-06-05 |
dis- | Merge pull request #1186 from dis-/feature/Fix-calc_num... |
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2021-06-04 |
dis- | [Fix] 【バグ】 運搬中状態のヘヴィ・クロスボウで射撃すると異常終了 #1182 |
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2021-06-04 |
dis- | Merge pull request #1185 from dis-/feature/Add-Warrior... |
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2021-06-04 |
dis- | Merge pull request #1184 from dis-/feature/Fix-TwoHand... |
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2021-06-04 |
Habu | Merge pull request #1179 from habu1010/feature/fix... |
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2021-06-04 |
dis- | [Feature] 戦士/狂戦士の両手持ちボーナスを強化 |
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2021-06-04 |
dis- | [Fix] ドラゴンころしの重量再調整 |
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2021-06-04 |
dis- | [Fix] 両手持ちボーナスを得られる条件がおそらく意図せず変わっている #1134 |
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2021-06-01 |
Habu | [Fix] 弓が重すぎて運搬中になると命中率が上がる #1133 |
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2021-05-30 |
Deskull | Merge pull request #1175 from sikabane-works/release... |
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2021-05-30 |
Deskull | [Release] 3.0.0Alpha25 |
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2021-05-30 |
Hourier | Merge pull request #1163 from Hourier/feature/Divide... |
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2021-05-30 |
Hourier | Merge branch 'develop' into feature/Divide-World-Turn... |
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2021-05-30 |
Hourier | Merge pull request #1173 from Hourier/feature/Replace... |
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2021-05-30 |
Hourier | [Refactpr] #1172 WinMain() の戻り値が1箇所FALSEだったので0に変更した... |
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2021-05-30 |
Hourier | [Refactor] #1173 Windows APIを叩いている箇所はtrue/false からTRUE... |
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2021-05-29 |
Hourier | [Refactor] #1172 Finally removed TRUE/FALSE in source... |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed TRUE/FALSE to true/false for... |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed remaining FALSE to false |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed remaining TRUE to true |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed ', TRUE,' and ', FALSE,' to... |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed '{TRUE, ', ', TRUE}', '{FALSE... |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed 'TRUE : FALSE' to small charac... |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed '(TRUE, ', '(FALSE, ', ',... |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed '(FALSE)', 'TRUE);' and 'FALSE... |
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2021-05-29 |
Hourier | [Refactor] #1172 Changed '(TRUE)', 'TRUE;' and 'FALSE... |
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2021-05-29 |
Hourier | Merge pull request #1171 from Hourier/feature/Fix-Foot... |
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2021-05-29 |
Hourier | [Fix] #1156 足元のアイテムを表示する時に見かけのモンスターを表示するようにした / Resolve... |
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2021-05-28 |
Deskull | Merge pull request #1164 from sikabane-works/feature... |
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2021-05-28 |
Deskull | [Refactor] パトロンの褒賞IDをenum化。 |
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2021-05-28 |
Hourier | Merge pull request #1162 from Hourier/feature/Adjust... |
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2021-05-28 |
Hourier | [Refactor] #969 Reshaped process_world_monsters() |
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2021-05-28 |
Hourier | [Refactor] #969 Separated process_world_monsters()... |
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2021-05-28 |
Hourier | [Refactor] #969 Separated decide_alloc_monster() from... |
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2021-05-28 |
Hourier | [Refactor] #969 Reshaped process_world() |
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2021-05-28 |
Hourier | [Refactor] #969 Reshaped ring_nightmare_bell() |
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2021-05-28 |
Hourier | [Refactor] #969 Separated ring_nightmare_bell() from... |
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2021-05-28 |
Hourier | [Refactor] #969 Separated decide_auto_save() from proce... |
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2021-05-28 |
Hourier | [Refactor] #969 Separated shuffle_shopkeeper() from... |
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2021-05-28 |
Hourier | [Refactor] #969 Reshaped process_change_daytime_night() |
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2021-05-28 |
Hourier | [Refactor] #969 Made the decleration of variables to... |
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2021-05-28 |
Hourier | [Refactor] #969 Changed TRUE/FALSE macro to true/false... |
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2021-05-28 |
Hourier | [Refactor] #969 Separated process_change_daytime_night... |
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2021-05-28 |
Hourier | [Refactor] #969 Reshaped process_downward() |
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2021-05-28 |
Hourier | [Refactor] #969 Separated process_downward() from proce... |
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2021-05-28 |
Hourier | [Refactor] #969 Separated process_monster_arena_draw... |
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2021-05-28 |
Hourier | [Refactor] #969 Separated process_monster_arena_winner... |
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2021-05-28 |
Hourier | [Refactor] #969 Divided if-statement in process_monster... |
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2021-05-28 |
Hourier | [Refactor] #969 Made the decleration of variables to... |
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2021-05-28 |
Hourier | [Refactor] #969 Separated process_monster_arena() from... |
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2021-05-28 |
Hourier | [Refactor] #969 時刻に関する変数をメンバ化した / Made time-related... |
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2021-05-28 |
Hourier | [Refactor] #969 Made world-turn-processor.cpp/h class |
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2021-05-28 |
Hourier | [Implement] #1158 透明物体感知の杖の効果ターン数を1から12+d12ターンにした ... |
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2021-05-28 |
Hourier | [Implement] #1158 『ゴゴのペンダント』を装備しているものまね師はものまねの失率を下げるように... |
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2021-05-28 |
Hourier | [Fix] #1158 calc_device_ability() のDoxygenコメントを修正した... |
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2021-05-28 |
Hourier | [Implement] #1158 ★を1件追加した / Added 1 fixed artifact |
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2021-05-28 |
shimitei | Merge pull request #1142 from shimitei/feature/#1141_ad... |
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2021-05-28 |
shimitei | [Feature] モンスター射撃音より射撃命中音を優先する |
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2021-05-28 |
dis- | Merge pull request #1160 from dis-/feature/Fix-DragonKo... |
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2021-05-28 |
dis- | [Feature] 『ドラゴンころし』調整 |
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2021-05-28 |
dis- | Merge pull request #1150 from dis-/feature/Fix-process_... |
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2021-05-27 |
Habu | Merge pull request #1159 from habu1010/feature/fix... |
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2021-05-27 |
shimitei | [Feature] 射撃命中音の効果音対応 |
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2021-05-27 |
Habu | [Fix] モンスターがテレポート追尾しない #1157 |
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2021-05-26 |
shimitei | Merge pull request #1152 from shimitei/feature/#1151_op... |
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2021-05-26 |
shimitei | Merge pull request #1147 from shimitei/feature/#1144_fi... |
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2021-05-26 |
shimitei | Merge pull request #1132 from shimitei/feature/#894_off... |
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2021-05-25 |
shimitei | [Feature] Windows版の描画にダブルバッファリング導入 |
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2021-05-24 |
shimitei | [Fix] Windows版の2バイト文字描画を最適化 |
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2021-05-24 |
shimitei | [Fix] スナイパーの射撃術使用時に効果音SOUND_ZAPを再生する |
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2021-05-24 |
dis- | [Fix] 杖の充填魔力を吸収されたときアンダーフロー |
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2021-05-23 |
Deskull | Merge pull request #1145 from sikabane-works/release... |
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2021-05-23 |
Deskull | Merge branch 'master' into release/3.0.0Alpha24 |
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2021-05-23 |
shimitei | [Refactor] 効果音のenumに対して明示的な値の設定を止める |
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2021-05-23 |
shimitei | [MISC] sound.cfgのコメント各項目へ移動 |
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2021-05-23 |
Deskull | [Release] 3.0.0Alpha24 |
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2021-05-23 |
Habu | Merge pull request #1124 from habu1010/feature/fix... |
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2021-05-23 |
Hourier | Merge pull request #1115 from Hourier/feature/Divide... |
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2021-05-23 |
Hourier | Merge pull request #1140 from Hourier/feature/Adjust... |
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2021-05-23 |
Deskull | Merge pull request #1080 from sikabane-works/feature... |
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2021-05-23 |
Hourier | Merge pull request #1131 from Hourier/feature/Fix-Jump... |
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2021-05-23 |
Hourier | [Refactor] #1116 『バストラル』及び周辺モンスターの調整を行った / Adjusted... |
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2021-05-23 |
Hourier | [Refactor] #1116 『ライカ』の死亡時メッセージを削除した / Removed mondeath... |
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2021-05-23 |
Hourier | [Implement] #1116 『コートード』に地上出現フラグを追加した / Added WILD_WAS... |
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2021-05-23 |
Hourier | [Implement] #1116 ブラッジャーを実装した / Added Bludger |
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2021-05-23 |
Hourier | [Refactor] #1113 隊士の射撃性能を少し下方修正した / Decreased the power... |
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