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android-x86/external-swiftshader.git
2016-01-25
Nicolas Capens
Eliminate redundant register set argument passing.
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2016-01-25
Nicolas Capens
Derive VertexRoutine from Function<>.
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2016-01-15
Nicolas Capens
Fix glBindVertexArray() compilation regression.
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2016-01-15
Nicolas Capens
Remove unused return value.
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2016-01-15
Nicolas Capens
Remove redundant shader instructions.
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2016-01-15
Nicolas Capens
Fix Clang warnings.
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2016-01-15
Nicolas Capens
Fix returning an opaque handle for eglGetCurrentDisplay().
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2016-01-15
Alexis Hetu
Added some uses of FRAGMENT_UNIFORM_VECTORS and VERTEX_...
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2016-01-15
Nicolas Capens
Move parameter reading to routine constructor.
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2016-01-15
Nicolas Capens
Derive Rasterizer from Function<>.
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2016-01-15
Nicolas Capens
Fix Clang errors on Linux.
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2016-01-14
Nicolas Capens
Make Function arguments type-safe.
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2016-01-14
Nicolas Capens
Make Function variadic and take a function signature.
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2016-01-14
Nicolas Capens
Disallow assigning to an RValue.
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2016-01-13
Alexis Hetu
Ported Angle's std140 encoder to SwiftShader
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2016-01-13
Alexis Hetu
Program cleanup
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2016-01-13
Alexis Hetu
Fixed uniform block lookup
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2016-01-13
Alexis Hetu
Fixed uniform block indexing
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2016-01-13
Alexis Hetu
Fixed some types utility functions for uniform blocks
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2016-01-12
Nicolas Capens
Fix signed/unsigned comparison warnings.
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2016-01-12
Nicolas Capens
Eliminate intermediate primitive type translation.
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2016-01-11
Nicolas Capens
Fix glReadPixels and glClear memory leaks.
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2016-01-09
Nicolas Capens
Add ./ to the test app's rpath.
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2016-01-09
Nicolas Capens
Fix memory leaks.
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2016-01-09
Nicolas Capens
Add suggested braces for subobject initialization.
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2016-01-09
Nicolas Capens
Fix tautological expressions.
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2016-01-09
Nicolas Capens
Fix LLVM code warnings.
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2016-01-09
Nicolas Capens
Fix operator precedence warnings.
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2016-01-09
Nicolas Capens
Add default switch cases.
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2016-01-09
Nicolas Capens
Fix potentially uninitialized variables.
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2016-01-09
Nicolas Capens
Fix macro redefinition warning.
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2016-01-09
Nicolas Capens
Fix initialization order warnings.
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2016-01-09
Nicolas Capens
Fix string format specifiers.
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2016-01-09
Nicolas Capens
Use empty initializer lists for zeroing structs.
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2016-01-08
Nicolas Capens
Statically allocate one EGL display.
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2016-01-08
Alexis Hetu
Fixed matrix4x2 and matrix4x3 uniform arrays
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2016-01-08
Nicolas Capens
Fix a few missing EGL error resets.
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2016-01-07
Nicolas Capens
Implement glDrawTexfOES.
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2016-01-06
Nicolas Capens
Return EGL_BAD_ATTRIBUTE for unsupported HAL formats.
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2016-01-06
Nicolas Capens
Fix aligned access regression.
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2016-01-06
Nicolas Capens
Eliminate duplicate window size query code.
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2016-01-06
Nicolas Capens
Fix using floating-point exp2()
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2016-01-06
Nicolas Capens
Regenerate parsers using flex 2.6 & bison 3.0.4.
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2016-01-06
Nicolas Capens
Fix XRGB surface to RGB texture binding.
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2016-01-06
Nicolas Capens
Fix basing aligned access on stride instead of width.
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2016-01-05
Nicolas Capens
Log use of RGB_888, which is currently not supported...
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2016-01-05
Nicolas Capens
Optimize Int2 construction.
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2016-01-05
Nicolas Capens
Replace Concatenate with vector constructors.
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2016-01-05
Nicolas Capens
Implement support for MMX movd instruction generation.
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2016-01-04
Nicolas Capens
Fix format/type conversion for readPixels.
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2016-01-04
Nicolas Capens
Fix checking for invalid query enums.
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2015-12-31
Nicolas Capens
Eliminate AndroidCommon header and source.
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2015-12-31
Nicolas Capens
Clean up GL header includes.
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2015-12-31
Nicolas Capens
Pass the gralloc buffer stride to sw::Surface.
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2015-12-31
Nicolas Capens
Use the given YV12 texture stride instead of computing...
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2015-12-23
Nicolas Capens
Rename translator libraries.
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2015-12-23
Nicolas Capens
Optimize for size.
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2015-12-23
Nicolas Capens
Statically link LLVM on OSX.
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2015-12-23
Nicolas Capens
Fix OSX retina display support.
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2015-12-23
Corentin Wallez
Port to OSX.
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2015-12-23
Corentin Wallez
Add OSX version of OGLES2HelloAPI sample.
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2015-12-23
Corentin Wallez
Make SwiftShader compile on Mac (with unimplemented...
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2015-12-23
Corentin Wallez
Add LLVM config headers for OSX.
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2015-12-21
Corentin Wallez
Add a CMakelists.txt to compile on Linux and Mac
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2015-12-21
Nicolas Capens
Store the native display as an opaque pointer.
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2015-12-21
Nicolas Capens
Fix missing abs() declaration.
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2015-12-21
Nicolas Capens
Remove unnecessary header includes.
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2015-12-18
Alexis Hetu
Implemented support for RGB10_A2 in blitter
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2015-12-18
Alexis Hetu
Sending magnification filter info to the sampler
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2015-12-18
Alexis Hetu
Fixed format validations
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2015-12-17
Alexis Hetu
Blitter int to int copy fix
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2015-12-15
Alexis Hetu
Fixed stencil clear
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2015-12-15
Alexis Hetu
Fixed blitter operation from alphaless types
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2015-12-15
Alexis Hetu
Added new extensions
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2015-12-10
Nicolas Capens
Update eglplatform.h to latest Khronos version.
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2015-12-09
Alexis Hetu
Enabled 2D array textures
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2015-12-09
Nicolas Capens
Use stlport prior to Marshmallow.
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2015-12-08
Alexis Hetu
Framebuffer completeness multisample fix
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2015-12-08
Alexis Hetu
FramebufferTextureLayer fix
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2015-12-08
Nicolas Capens
Remove unused header.
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2015-12-07
Greg Hartman
Fixes for JBMR0 compile (API 16)
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2015-12-04
Nicolas Capens
Remove legacy build script.
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2015-12-04
Nicolas Capens
Enable x86-64 builds for Android.
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2015-12-04
Nicolas Capens
Only build for x86 Android architectures.
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2015-12-03
Alexis Hetu
Fixed BindRenderbuffer
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2015-12-03
Alexis Hetu
Minor bug fixes and cleanup
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2015-12-03
Alexis Hetu
Fixed fbo related validations
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2015-12-03
Alexis Hetu
Increased the number of color attachments enums supported
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2015-12-02
Alexis Hetu
Added integer type texture support to SamplerCore code
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2015-12-02
Alexis Hetu
Fixed stencil masking
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2015-12-02
Alexis Hetu
Texture function refactoring
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2015-12-02
Alexis Hetu
Renderbuffer allocation fix for GLES3
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2015-12-01
Nicolas Capens
Fix GL and D3D9 compilation.
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2015-12-01
Nicolas Capens
Build SwiftShader for sdk_google targets.
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2015-12-01
Nicolas Capens
Use original PowerVR ColourGrading ES 3.0 sample.
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2015-12-01
Nicolas Capens
Update OpenGL ES header files.
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2015-12-01
Nicolas Capens
Implement trivial glInvalidate[Sub]Framebuffer.
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2015-12-01
Nicolas Capens
Use explicit stride for framebuffer blit.
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2015-11-27
Alexis Hetu
Adding RGB support to the blitter
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2015-11-27
Alexis Hetu
Blitter clear implementation
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