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hengbandforosx/hengbandosx.git
2019-11-10
deskull
[Refactor] #38997 place_quest_monsters() に player_type...
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2019-11-10
deskull
[Refactor] #38997 print_spells() に player_type * 引数を追加...
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2019-11-10
deskull
[Fix] #38997 spells-status.c 変数参照修正. / Fix variable...
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2019-11-06
deskull
[Refactor] #38997 combine_pack() に player_type * 引数を追加...
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2019-11-06
deskull
[Refactor] #38997 teleport_player_to() に player_type...
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2019-11-06
deskull
[Refactor] #38997 do_cmd_wiz_cure_all() に player_type...
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2019-11-05
deskull
[Fix] #39525 コメント置換ミス修正. / Fix comment replacing error.
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2019-11-05
deskull
Merge branch 'For2.2.2-Refactoring' of git.osdn.net...
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2019-11-05
deskull
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正...
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2019-11-05
deskull
[Fix] #39526 update_gambling_monsters() 中のゼロ除算を回避するよう修正...
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2019-11-05
deskull
[Refactor] #38997 eat_magic() に player_type * 引数を追加...
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2019-11-05
deskull
[Refactor] #38997 do_cmd_wiz_named_friendly(), do_cmd_w...
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2019-11-05
deskull
[Refactor] #38997 chest_trap() に player_type * 引数を追加...
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2019-11-05
deskull
[Refactor] #38997 apply_disenchant() に player_type...
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2019-11-05
deskull
[Refactor] #38997 brand_weapon() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 build_lake(), generate_lake() に floor...
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2019-11-04
deskull
[Refactor] #38997 explosive_rune() に floor_type * と座標引数...
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2019-11-04
deskull
[Refactor] #38997 player_bold() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 #37353 update_smell() に floor_type...
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2019-11-04
deskull
[Refactor] #38997 project_p() に player_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 cast_mirror_spell() に player_type...
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2019-11-04
deskull
[Refactor] #38997 cast_ninja_spell() に player_type...
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2019-11-04
deskull
[Refactor] #38997 cast_berserk_spell() に player_type...
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2019-11-04
deskull
[Refactor] #38997 cast_mindcrafter_spell() に player_typ...
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2019-11-04
deskull
[Refactor] #38997 cast_force_spell() に player_type...
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2019-11-04
deskull
[Refactor] #38997 generate_rooms() に floor_type * 引数を追加...
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2019-11-04
deskull
[Refactor] #38997 apply_nexus() に player_type * 引数を追加...
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2019-11-03
deskull
[Refactor] #38997 teleport_level() に player_type *...
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2019-11-03
deskull
[Refactor] #38997 wilderness_gen_small() に player_type...
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2019-11-03
deskull
[Refactor] #38997 change_wild_mode() に player_type...
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2019-11-03
deskull
[Refactor] #38997 plasma_recursive() に floor_type ...
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2019-11-03
deskull
[Fix] #38997 acquire_chaos_weapon() 変数参照修正. / Fix varia...
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2019-11-03
deskull
[Refactor] #38997 rooms-*.c 中のダンジョンID参照先を floor_type...
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2019-11-02
deskull
[Refactor] #38997 remove_curse(), remove_all_curse...
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2019-11-02
deskull
[Refactor] #38997 project_f() に floor_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 next_mirror() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #37353 generate_random_floor() を generate_fl...
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2019-11-02
deskull
[Refactor] #38997 generate_gambling_arena() に player_ty...
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2019-11-02
deskull
[Refactor] #38997 place_secret_door(), place_locked_doo...
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2019-11-02
deskull
[Refactor] #37353 place_locked_door(), place_secret_doo...
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2019-11-02
deskull
[Refactor] #38997 coords_to_dir() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 cave_gen() 関数の手前に floor_type.dungeon_...
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2019-11-02
deskull
[Fix] #38997 player_place() 変数参照修正. / Fix variable...
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2019-11-02
deskull
[Refactor] #38997 update_mon_lite() 関連に player_type...
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2019-11-02
deskull
[Refactor] #38997 mitokohmon() に player_type * 引数を追加...
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2019-11-02
deskull
[Refactor] #38997 level_gen() に DUNGEON_IDX 引数を追加....
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2019-10-29
deskull
[Refactor] #38997 locate_connected_stairs() に floor_typ...
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2019-10-29
deskull
[Refactor] #38997 place_quest_monsters() に floor_type...
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2019-10-29
deskull
[Fix] #38997 do_hissatsu_spell() 変数参照修正. / Fix variable...
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2019-10-29
deskull
[Refactor] #38997 vanish_dungeon() に floor_type * 引数を追加...
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2019-10-29
deskull
[Refactor] #38997 display_map() に floor_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 fetch() に player_type * 引数を追加. /...
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2019-10-27
deskull
[Refactor] #38997 monst_attack_monst() に player_type...
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2019-10-27
deskull
[Refactor] #38997 predict_score() に player_type * 引数を追加...
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2019-10-27
deskull
[Fix] #38997 hayagake() 変数参照修正. / Fix variable referenc...
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2019-10-27
deskull
[Refactor] #38997 kingly() に player_type * 引数を追加. ...
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2019-10-27
deskull
[Refactor] #38997 spell_chance() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 teleport_player_aux() に player_type...
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2019-10-27
deskull
[Refactor] #38997 polymorph_monster() に player_type...
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2019-10-27
deskull
[Refactor] #38997 earthquake() に player_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 generate_area() に floor_type * 引数を追加...
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2019-10-27
deskull
[Refactor] #38997 room_build() に floor_type * 引数を追加...
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2019-10-26
deskull
[Fix] #39494 英語版の型警告を修正. / Fix compiler warnings on...
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2019-10-26
deskull
[Fix] #39493 Makefile.amの記述ミス修正。 / Fix Makefile.am.
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2019-10-26
deskull
[Refactor] #38997 wiz_dark() に player_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 wilderness_gen_small() に floor_type...
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2019-10-26
deskull
[Refactor] #38997 destroy_area() に floor_type * 引数を追加...
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2019-10-26
deskull
[Refactor] #38997 generate_wilderness_area() に floor_ty...
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2019-10-26
deskull
[Refactor] #38997 build_type10() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type16() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type15() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type14() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_recursive_room() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_castle_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_target_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_elemental_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_mini_c_vault() に floor_type...
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2019-10-18
deskull
[Refactor] #38997 build_room_vault() に floor_type ...
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2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 build_type9() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 recursive_river() に floor_type *...
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2019-10-18
deskull
[Refactor] #38997 place_trees() に floor_type * 引数を追加...
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2019-10-18
deskull
[Refactor] #38997 use_mane() に player_type * 引数を追加...
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2019-10-17
deskull
Merge branch 'master' into For2.2.2-Refactoring
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2019-10-17
deskull
Merge pull request #39637 (taotao/hengband/refresh_mon_...
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2019-10-16
deskull
[Refactor] #38997 cave_lite_hack() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 place_mirror() に player_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 stair_creation() に player_type *...
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2019-10-16
deskull
[Refactor] #38997 build_type7(), build_type8(), build_t...
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2019-10-16
deskull
[Refactor] #38997 store_height() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_room() に floor_type * 引数を追加...
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2019-10-16
deskull
[Refactor] #38997 build_cavern() に floor_type * 引数を追加...
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2019-10-06
deskull
[Fix] #39617 英語版のマーフォーク情報配列の前にカンマが抜けていたので修正. / Fix...
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2019-10-06
deskull
[Fix] #39617 英語版経験値保持の表記ズレを修正. / Align "Hold Exp" in...
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2019-10-06
deskull
[Refactor] #38997 exe_fire() 内のポインタ参照再修正. / Fix pointer...
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2019-10-06
deskull
[Refactor] #38997 do_name_pet() に player_type * 引数を追加...
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2019-10-06
deskull
[Refactor] #38997 restore_all_status() に player_type...
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2019-10-06
deskull
[Refactor] #38997 do_cmd_wiz_change() に player_type...
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2019-10-06
deskull
[Refactor] #38997 touch_zap_player() に player_type...
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2019-10-06
deskull
[Refactor] #38997 add_river(), generate_hmap(), generat...
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