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hengband/hengband.git
2020-05-31 Hourier[Refactor] #40416 Separated aura_holy_by_monster_attack...
2020-05-31 Hourier[Refactor] #40416 Separated mirror_shards_by_monster_at...
2020-05-31 Hourier[Refcator] #40416 Separated aura_*_by_monster_attack...
2020-05-31 Hourier[Refactor] #40416 Incorporated alive into monap_type
2020-05-31 Hourier[Refactor] #40416 Separated select_cut_stun(), calc_pla...
2020-05-31 Hourier[Refactor] #40416 Separated monster-attack-status.c...
2020-05-31 Hourier[Refactor] #40416 Separated switch_monster_blow_to_play...
2020-05-31 Hourier[Refactor] #40416 Separated process_drain_mana() and...
2020-05-31 Hourier[Refactor] #40416 Separated process_lose_all_attack...
2020-05-31 Hourier[Refactor] #40416 Separated process_paralyze_attack...
2020-05-31 Hourier[Refactor] #40416 Separated process_terrify_attack...
2020-05-31 Hourier[Refactor] #40416 Incorporated ddesc[] and ac into...
2020-05-31 Hourier[Refactor] #40416 Incorporated get_damage into monap_type
2020-05-31 Hourier[Refactor] #40416 Moved process_un_power(), check_drain...
2020-05-31 Hourier[Refactor] #40416 Separated monster-eating.c/h from...
2020-05-31 Hourier[Refactor] #40416 Separated process_blind_attack()...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_lite() from...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_food() from...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_item() from...
2020-05-31 Hourier[Refactor] #40416 Separated move_item_to_monster()...
2020-05-31 Hourier[Refactor] #40416 Separated check_eat_item() from make_...
2020-05-31 Hourier[Refactor] #40416 Separated process_eat_gold() from...
2020-05-31 Hourier[Refactor] #40416 Incorporated effect into monap_type...
2020-05-31 Hourier[Fix] #37285 新規実装モンスターのパラメータ調整 / Adjusted new monsters...
2020-05-31 Hourier[Refactor] #40416 Reshaped process_drain_life()
2020-05-31 Hourier[Refactor] #40416 Separated monster-attack-describer...
2020-05-30 Hourier[Fix] #40301 我が家にアイテムを置くと「異なる銘のアイテムをまとめる」「異なる割引表示のアイテムを...
2020-05-30 Hourier[Refactor] #40416 Separated check_drain_hp() from make_...
2020-05-30 Hourier[Refactor] #40416 Separated process_drain_life() from...
2020-05-30 Hourier[Refactor] #40416 Separated process_un_power() from...
2020-05-30 Hourier[Refactor] #40416 Incorporated o_ptr into monap_type
2020-05-30 Hourier[Refactor] #40416 Separated check_monster_attack_termin...
2020-05-30 Hourier[Refactor] #40416 Separated check_no_blow() from make_a...
2020-05-30 Hourier[Refactor] #40416 Removed temporary variable 'k'
2020-05-30 Hourier[Refactor] #40416 Separated describe_silly_attacks...
2020-05-30 Hourier[Refactor] #40416 Separated effect_protecion_from_evil...
2020-05-30 Hourier[Refactor] #40415 Reshaped make_attack_normal()
2020-05-30 Hourier[Refactor] #40416 Separated process_monster_attack_time...
2020-05-30 Hourier[Refactor] #40416 Separated describe_disability() from...
2020-05-30 Hourier[Refactor] #40416 Unified English and Japanese resources
2020-05-30 Hourier[Refactor] #40416 Separated describe_monster_attack_met...
2020-05-30 Hourier[Refactor] #40416 Renamed describe_attack_method()...
2020-05-30 Hourier[Refactor] #40416 Incorporated do_cut, du_stun, touched...
2020-05-30 Hourier[Refactor] #40416 Separated monster_attack_show() and...
2020-05-30 Hourier[Refactor] Replaced act to monap_ptr->act
2020-05-30 Hourier[Fix] #40416 Added header inclusion to melee-switcher.c
2020-05-30 Hourier[Refactor] #37285 新規実装の鬼系モンスターを階層に比してやや弱めに調整した / Adjust...
2020-05-30 Hourier[Refactor] #40416 Moved describe_monster_missed_monster...
2020-05-30 Hourier[Refactor] #40416 Separated melee-switcher.c/h and...
2020-05-30 Hourier[Refactor] #40416 Separated explode_monster() and repea...
2020-05-30 Hourier[Refactor] #40416 Separated thief_runaway_by_melee...
2020-05-30 Hourier[Refactor] #40416 Reshaped monst_attack_monst()
2020-05-30 Hourier[Refactor] #40416 Separated process_melee() from monst_...
2020-05-30 Hourier[Refactor] #40416 Separated process_monster_attack_effe...
2020-05-30 Hourier[Refactor] #40416 Separated redraw_health_bar() from...
2020-05-30 Hourier[Refactor] #40416 Separated describe_silly_melee()...
2020-05-30 Hourier[Refactor] #40416 Separated describe_monster_missed_mon...
2020-05-30 Hourier[Refactor] #40416 Separated process_monster_attack_effe...
2020-05-30 Hourier[Refactor] #40416 Reshaped monst_attack_monst()
2020-05-30 Hourier[Refactor] #40416 Incorporated pt into mam_type
2020-05-30 Hourier[Refactor] #40416 Separated describe_attack_method...
2020-05-30 Hourier[Refactor] #40416 Separated check_same_monster() from...
2020-05-29 Hourier[Refactor] #40399 Separated torch.c/h from object2.h
2020-05-29 Hourier[Refactor] #40416 Separated aura_*_by_melee() from...
2020-05-29 Hourier[Refactor] #40416 Separated heal_monster_by_melee(...
2020-05-29 Hourier[Refactor] #40416 Separated process_blow_effect() from...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject-util.hのインクルード...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject1.hのインクルード を*抹殺...
2020-05-29 Hourier[Refactor] #40399 angband.h からobject2.hのインクルード を*抹殺...
2020-05-29 Hourier[Refactor] #40399 Separated object2.h from object1.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-food-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-scroll-types.h from...
2020-05-29 Hourier[Refactor] #40399 Separated sv-rod-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-wand-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-staff-types.h from object.h
2020-05-29 Hourier[Refactor] #40399 Separated sv-amulet-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-lite-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-potion-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-ring-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Changed inclustion for object-group...
2020-05-28 Hourier[Refactor] #40399 Separated sv-armor-types.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-protector-types.h from...
2020-05-28 Hourier[Refactor] #40399 Moved SV_FLASK_OIL from object1.h...
2020-05-28 Hourier[Refactor] #40399 Separated sv-weapon-types.h from...
2020-05-28 Hourier[Refactor] #40399 Separated sv-digging-types.h from...
2020-05-28 Hourier[Refactor] #40399 Reshaped そびえ立つ汚物ヘッダ、object1.h の整形...
2020-05-28 Hourier[Refactor] #40399 Moved some definitions from object1...
2020-05-28 Hourier[Refactor] #40399 Separated sv-bow-types.h
2020-05-28 Hourier[Refactor] #40399 Separated sv-other-types.h from object.h
2020-05-28 Hourier[Refactor] #40399 Changed macro function object_attr...
2020-05-28 Hourier[Refactor] #40399 Removed unused definitions
2020-05-28 Hourier[Refactor] #40399 Separated item-apply-magic.h from...
2020-05-28 Hourier[Refactor] #40399 Separated item-feeling.h from object.h
2020-05-28 Hourier[Refactor] #40399 Changed macro function REF_ITEM(...
2020-05-28 Hourier[Refactot] #40399 Moved MAX_GOLD from object.h to object2.c
2020-05-28 Hourier[Refactor] #40399 Separated item-use-flags.h from object.h
2020-05-28 Hourier[Refactor] #40399 Renamed object.h to object1.h
2020-05-28 Hourier[Refactor] #40399 Moved *item_tester_hook from object...
2020-05-28 Hourier[Refactor] #40399 Separated object_type struct from...
2020-05-28 Hourier[Refactor] #40399 Separated trc-types.h from object.h
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