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hengband/hengband.git
2021-01-29
deskull
Merge branch 'feature/apply-martial-arts-to-h' into...
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2021-01-29
deskull
[Fix] #41190 マーシャルアーツの技能値が命中率に反映されない不具合修正 /
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2021-01-29
deskull
Merge branch 'feature/fix-ring-slaying-bonus' into...
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2021-01-29
dis-
[Refactor] 列挙値の接頭詞を統一、右手/左手を列挙値に変更
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2021-01-29
dis-
[Fix] 殺戮修正の計算がおかしい
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2021-01-27
deskull
[Fix] #41264 WIP,calc_to_damage()再整理中.
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2021-01-27
deskull
[Fix] #41340 修行僧が軽装で加速しない不具合を修正. / Fixed monks wouldn...
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2021-01-27
Hourier
Merge branch 'feature/fix-calc-status' into develop
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2021-01-27
Hourier
Merge branch 'feature/Fix-Fresh-After' into develop
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2021-01-27
dis-
[Fix] GF_STAR_HEALの処理でclone monsterが実行される
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2021-01-26
deskull
[Fix] #41342 忍者の盾なし隠密加算が全職に入っていた不具合を修正. / Fix Ninja...
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2021-01-26
dis-
[Fix] fresh-afterコマンドの修正
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2021-01-26
Hourier
Merge branch 'feature/Fix-Class-Table' into develop
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2021-01-26
dis-
Merge branch 'feature/Fix-Stealth-Pval-Description...
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2021-01-26
dis-
Merge branch 'feature/Fix-Potion-Shatter' into develop
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2021-01-26
dis-
Merge branch 'feature/bounty-endless-loop' into develop
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2021-01-26
dis-
[Fix] 攻撃回数の上限がおかしい
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2021-01-26
deskull
[Fix] #41316 賞金首生成時に判明したget_mon_num_prep(), get_mon_num...
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2021-01-26
deskull
[Fix] #41316 get_mon_num() の最小生成階範囲処理ミスを修正. / Fix min...
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2021-01-26
Hourier
[Fix] #41341 攻撃回数と隠密が両方加算される装備品の表記が狂っていたのを修正した / Resolv...
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2021-01-26
deskull
[Fix] #41316 モンスター生成候補デバッグメッセージ追加. / Added monster...
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2021-01-26
deskull
[Fix] #41316 get_mon_num() に最小生成階範囲追加. / Add min level...
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2021-01-25
Hourier
[Fix] #41335 薬が壁に当たっても割れない不具合を修正した / Resolved the issue...
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2021-01-25
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-25
Habu
[Fix] #41334 Linux版で魔法一覧を表示した時に文字化け
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2021-01-24
Hourier
Merge branch 'release/3.0.0Alpha3' into develop
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2021-01-24
deskull
[Version] 3.0.0Alpha3
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/hotfix...
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2021-01-24
dis-
[Fix] 反感フラグが反転している
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2021-01-24
Hourier
Merge branch 'develop'
origin/hotfix/Fix-Aggravation
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2021-01-24
deskull
Merge branch 'release/3.0.0Alpha2' into develop
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2021-01-24
deskull
[Version] #41230 #41230 3.0.0Alpha2 セーブデータの互換を取るために以下の改変
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2021-01-24
deskull
Merge branch 'feature/fix-sound-include' into develop
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2021-01-24
deskull
[Fix] #41324 sound()関数の参照先なし警告修正./ Fix clang (12.0...
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2021-01-24
deskull
Merge branch 'feature/fix-ninja-freeaction' into develop
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
deskull
[Fix] #41174 忍者が盾装備時に表示上も正しく麻痺知らずを失うよう修正. /
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2021-01-24
Hourier
[Fix] #41325 モンスターの名前やACが見切れる事象全般を修正した / Resolved tthe...
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2021-01-24
Hourier
[Fix] #41325 簡易スポイラーのVisual Info欄が見切れないように修正した / Resolv...
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2021-01-24
deskull
Merge branch 'Feature/Version-Expression' into develop
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2021-01-24
deskull
[Feature] #41179 テキスト出力上のバージョン表記は全てput_version()に統一。 /
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2021-01-24
deskull
Merge commit 'remotes/origin/feature/Fix-BufferOverRun...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
Hourier
[Fix] #41320 スペルマスターとプリーストで素手が相応しくない武器として扱われる不具合を修正...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-24
Hourier
[Refactor] #41073 『エスカリボルグ』のパラメータを調整した / Adjusted the...
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2021-01-24
Hourier
[Refactor] #41073 運命のオーブで英語の説明文が表示されていたのを修正した / Resolve...
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2021-01-24
Hourier
[Fix] #41073 『ドン・キホーテのヘヴィ・ランス』で電撃免疫が耐性になっていたのを修正 /...
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2021-01-24
Hourier
[Fix] #41042 万色ワイアームがグレート万色ワイアームに進化しない事象を修正した / Resolve...
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2021-01-23
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-23
Hourier
[Refactor] #41042 モンスターフラグの微調整 (内容変更なし) / Adjusted...
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2021-01-23
Hourier
[Refactor] #41042 新規zのパラメータ調整 / Adjusted the parameters...
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2021-01-23
Hourier
[WIP] [Refacor] #41042 泡と龍虫が分裂した時に効果音を出すようにした (注:後処理が不足...
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2021-01-23
Hourier
[Refactor] #41042 クリスタル・キューブのHP調整 / Adjusted HP of...
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2021-01-23
Hourier
[Refactor] #41042 古代万色DのHPを修正 / Changed Ancient multi...
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2021-01-23
Hourier
[Implement] #41042 『ダーネヴィール』と『アルドゥイン』に打撃を追加した。その他微調整いくつ...
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2021-01-23
Hourier
[Implement] #41042 ミミックnestに登場していなかったミミック達を追加した / Added...
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2021-01-23
Hourier
[Refactor] #41052 Reshaped rooms-pit-nest.c automatically
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2021-01-23
Hourier
[Refactor] #41052 Reshaped rooms-pit-nest.c
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2021-01-23
Hourier
[Refactor] #41042 r_infoのフォーマット調整、内容は変更せず / Adjusted...
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2021-01-23
Hourier
[Refactor] #41268 DROP_GREATフラグを持つモンスター情報からDROP_GOODフラグ...
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2021-01-23
Hourier
[Implement] #41042 技術系モンスターのセリフを追加・修正した / Added/changed...
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2021-01-23
Hourier
[Implement] #41042 スティーブンのセリフを英訳した / Added English...
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2021-01-23
Hourier
[Fix] #41042 スティーブンが召喚するモンスターが誤っていたので差し替え / Changed...
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2021-01-23
Hourier
[Fix] #41042 ユニコーンのフレーバーテキストを日本語だけ表示するように修正 / Resolved...
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2021-01-23
Hourier
[Fix] #41042 DROP_GREATを持ち、かつDROP_GOODを持たないモンスターにDROP_G...
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2021-01-23
Hourier
[Refactor] #41042 グレート・インフェルノ・ドレイクのHPをクリスタル&ロアに揃えた...
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2021-01-23
Hourier
[Refactor] #41042 泡のPOWERFULフラグを削除した (元々マジックミサイルでは無意味だが...
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2021-01-23
Hourier
[Refactor] #41042 『サーロクニル』と『オダハヴィーング』の加速値を変更した / Change...
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2021-01-23
Hourier
[Refactor] #41042 『アポロ』に個性を出すため加速を付けた / Added Apollo...
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2021-01-23
Hourier
[Refactor] #40412 グレーター・ファルメル・スクルカーがPOWERFULフラグを持っていた事象...
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2021-01-23
Hourier
[Fix] #41042 『アポロ』が射撃をしない不具合を修正 / Resolved the issue...
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2021-01-23
Hourier
[Refactor] #41042 クリスタル・キューブの出現頻度を少し低下させた / Decreased...
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2021-01-23
Hourier
[Refactor] #41042 泡の出現頻度を少し低下させた / Decreased the possib...
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2021-01-23
Hourier
[Refactor] #41042 殺人イタチのシンボルをfからrに戻した / Falled back...
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2021-01-23
Eric Branlund
Bring version number in configure.ac into agreement...
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2021-01-23
Eric Branlund
Implement workaround to resolve https://osdn.net/projec...
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2021-01-23
Eric Branlund
The change to use concptr for the KEY_* constants rathe...
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2021-01-23
Eric Branlund
Fixed two instances where search/replace left it_ptr...
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2021-01-23
Eric Branlund
Fix for English version so quest information is display...
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2021-01-23
Eric Branlund
Change listed keys in the English version of knowledge...
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2021-01-23
Habu
[fix] #41312 spoil_out 関数におけるバッファオーバーラン
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2021-01-22
Hourier
[Refactor #41192 魔道具吸収によるHPの回復量を調整した / Adjusted the...
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2021-01-22
deskull
Merge remote-tracking branch 'remotes/origin/Feature...
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2021-01-22
Hourier
[Fix] #41192 魔道具能力向上がないのに魔道具の吸収量が減衰していたのを修正 / Resolved...
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2021-01-22
dis-
[Fix] #41308 一定条件下で無を選択する不具合を修正
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2021-01-21
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-21
Habu
[Fix] #41297 破片耐性の傷無効が効かない
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2021-01-21
Habu
[Fix] #41295 狂戦士で地震を撃ったら画面中の敵以外のマスが@で埋め尽くされる
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2021-01-20
deskull
Merge branch 'Feature/Fix-ESP-target' into develop
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2021-01-20
deskull
[Fix] #41299 has_esp_nonliving()の判定基準が TR_ESP_GOOD...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
Habu
[Fix] 英語バージョン用のビルドフォルダを .gitignore に追加
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2021-01-20
Hourier
[Fix] #41266 モンスター名が80バイトしか確保されていない箇所を全て160バイトに変更した...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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2021-01-20
deskull
Merge remote-tracking branch 'remotes/origin/feature...
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